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Main - Gaming - Acmlm's Board offical openTTD server New thread | New reply

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Ailure
Posted on 03-10-07 03:40 AM (rev. 7 of 07-14-07 12:16 AM) Link | Quote | ID: 12996

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(taken from a later post, old post is in comments)
So yeah, I kinda configured a server, using the latest nightly.

Also it requires a few GRFs:
Using This GRF pack + this one I made.

And of course, the original GRF files is needed as well. (*cough*here*cough*)

Not 100% sure about the settings, but I can restart if something looks weird. <<

Server info.

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Xkeeper
Posted on 03-10-07 03:41 AM Link | Quote | ID: 12999


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INFLATION: OFF >8(

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Ailure
Posted on 03-10-07 03:51 AM Link | Quote | ID: 13024

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Noted. The inflation system is broken anyway, and I'm gonna use the modified costs newGRF's that changes some costs.

Mostly making terraforming a quite bit more expensive, but everything else should be fine money-wise. Especially since I probably use a smooth but big map for the game. (there's not much of a need for terraforming then!)

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Xkeeper
Posted on 03-10-07 04:37 AM Link | Quote | ID: 13094


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Posted by Ailure
Mostly making terraforming a quite bit more expensive
>8(

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Smallhacker
Posted on 03-10-07 03:15 PM Link | Quote | ID: 13335


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Vehicle breakdown: None, plzkthx.

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Xkeeper
Posted on 03-10-07 10:27 PM Link | Quote | ID: 13513


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Can we at least get an "unofficial server" going?

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Ailure
Posted on 03-11-07 12:27 AM (rev. 4 of 03-11-07 12:35 AM) Link | Quote | ID: 13580

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I didn't know Smallhacker played openTTD. :o

And eh, vehicle breakdowns will be off. It get's annoying quickly as soon you have more than ten trains within the same network. Just keep in mind that due the game works with station ratings, it's still worth it to replace outdated vehicles and repair them now and then.

Also mapsize is one thing i'm not sure with. I'm considering to go with 512x1024, but I'm not too sure about how good it will be performance wise. I won't go any lower than 256x512 though... some people prefer playing on a 256x1024 map than 512x512, even if it's the same amount of tiles.

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xpCynic
Posted on 03-11-07 07:42 PM Link | Quote | ID: 13919


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I didn't even realize how annoying vehicle breakdowns were until I had them enabled on a single player game. GAH

About the map size, I'd be fine with 1024x1024 or less. Fairly decent computers should be able to handle that, or 1024x512 if that's too much. It seems that things slow down the longer the game goes on, though. Maybe you'll just have to get a general consensus going to find out what everyone's computer can handle.

Ailure
Posted on 03-12-07 03:31 AM (rev. 2 of 03-12-07 03:33 AM) Link | Quote | ID: 14205

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Well, part of the problem is with the breakdown system is that it's get broken for big networks. Originally TTD was limited to a few vehicles, and therefore the game had such design restrictions.

Eh, I wouldn't mind 1024x1024 but it's about the double as my proposed size. I want to make sure people's computers can handle it. >>

Something like 2048x256 can be fun too. xD

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Ailure
Posted on 03-15-07 06:12 AM (rev. 2 of 03-15-07 07:28 AM) Link | Quote | ID: 15274

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Another question I wondered, what version?

The nightly have some interesting additions that might make it fun to play, but the latest stable (which is currently 0.5.0) is probably... more stable.

Edit: Also changed first post a bit with more info. <<

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Xkeeper
Posted on 03-15-07 02:11 PM Link | Quote | ID: 15334


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Like I said on MSN, if you provide a link to the nightly and the required files, it wouldn't be as bad.

Although having 71 copies of OpenTTD and the files is rapidly getting very, very old...

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Ailure
Posted on 03-15-07 02:21 PM Link | Quote | ID: 15337

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I have four. One for openttd coop, one for the nightlies, one stable and one for the newhouses branch. I should overwrite the newhouses branch with the noAI one when it's done, as newhouses is going to be merged into trunk. <<

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Tommathy
Posted on 03-15-07 10:04 PM Link | Quote | ID: 15457


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Stable with the brianetta's standard seems like the best idea.

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Ailure
Posted on 03-16-07 04:45 AM (rev. 2 of 03-16-07 08:46 PM) Link | Quote | ID: 15631

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I guess it's easier that way as well, as otherwise we would have to make sure everyone uses the same revision of the nightly, which can be a bit tricky. As a list for features in nightly, It's pretty much anything that is green on the roadmap 0.6.0 page. And some minor stuff such as aircraft speed being the same as their real speed, and building of semaphores before a certain year option. That's about it. >>

Edit: The game will probably start tonight, though I need a slight nap...

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Tommathy
Posted on 03-17-07 02:56 AM Link | Quote | ID: 16013


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Bah, naps are for the weak, not for transport capitalists such as ourselves!

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Xkeeper
Posted on 03-17-07 02:57 AM Link | Quote | ID: 16015


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We still don't even have a download of the game, so until then...



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Ailure
Posted on 03-17-07 03:04 AM Link | Quote | ID: 16018

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You made on yourself you know...

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OoBurns
Posted on 03-17-07 03:06 AM Link | Quote | ID: 16021


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Whenever I've tried to join in in the past, I stay connected for a few seconds and then it gives me a message about my network connection being lost. I just hope it was a temporary problem.

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Xkeeper
Posted on 03-17-07 03:07 AM Link | Quote | ID: 16022


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Posted by Ailure
You made on yourself you know...
Yeah, but that doesn't help much if we're using an entirely different version, not to mention it doesn't include all of the GRFs we might use, or it might have extras.

(I know it has a complete duplicate set )

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Ailure
Posted on 03-17-07 03:10 AM (rev. 4 of 03-17-07 05:31 AM) Link | Quote | ID: 16024

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Well, I'm going to use latest stable now anyway.

Now if I could decide for a map size.

Edit: The server is up, but I'm not sure if the map is OK.


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Main - Gaming - Acmlm's Board offical openTTD server New thread | New reply

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