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Main - SMW Hacking - Possible continuation of Sendy's World | New thread | New reply |
Sendy |
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Goomba Level: 12 Posts: 1/22 EXP: 7642 Next: 279 Since: 04-27-09 Last post: 5339 days Last view: 5330 days |
Alright... Some of you may remember my hack that I started several years ago, called Sendy's World.
I recieved a lot of good feedback and feel that the game was eagerly anticipated, but eventually the hack died because it was choking on slowdowns caused by the original blocktool custom block inserter (by Jonwil if memory serves - it was an amazing tool for it's day). In an effort to salvage what I could, I rather ineffeciently made backups, tried to extract the assets of the game and insert them into a new file, but all of these efforts failed, resulting in a huge mess in my SMW folder. Anyways, I was quite upset about this, and decided not to touch SMW hacking again, because it was so time-consuming and addictive to me, that it was eating up my life. I couldn't even look in that folder again or open Lunar Magic without feeling pain. But time is a great healer, I'm a lot more mature now and have my gaming addiction somewhat under control (that's what I tell myself, anyway), and I decided to look at my Sendy's World stuff in LM, and it seems what I have is quite salvageable, with only two main problems: 1) The slowdown caused by the old custom block code. 2) I've lost the block association tooltips, which I think is stored in the a file called 'blocks'. I might be able to find this, or there might be a way of extrapolating it or working 'round this. I've heard there's a new block inserter that doesn't enduce slowdown, but would I have to port everything over to a fresh ROM? Personally, I've tried doing this before and it always failed. Anyway, the all new overworld is 75% done complete with some cool reveal animations, there are a lot of cool levels, though some have annoying parts that I would like to smooth out. If anyone would like to offer assistance, either in telling me what to do in detail, or offering to look at my files, that would be a huge help. If I'm unable to get SW back off the ground, I may well just start again from scratch, but with so much blood, sweat, tears and memories gone into it, I'd rather not. I think I've posted about returning to the SMW scene before, but that was a bit premature, and my life situation wasn't right for it. But now it is So if anyone that remembers me reads this, hi! Regards, Sendy |
blackhole89 |
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The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 2470/4196 EXP: 21547398 Next: 289203 Since: 02-19-07 From: Ithaca, NY, US Last post: 480 days Last view: 92 days |
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Sendy |
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Goomba Level: 12 Posts: 2/22 EXP: 7642 Next: 279 Since: 04-27-09 Last post: 5339 days Last view: 5330 days |
Actually the more I think about it, the more starting over from scratch seems like a good idea. It's not asif my work will be wasted, because:
1) I can import the badass overworld I made 2) I can re-use the graphics 3) I can re-impliment the great ideas I had, whilst skipping over the annoying parts, which were suprisingly frequent by my new standards! (My level design standards are somewhat more refined these days) Also, 4) A lot of the custom blocks I put in were frivilous and not really neccecary to good level design Thanks for the reply, and yes I'll post some screenshots in a couple of days; got a busy day tomorrow. |
carsr4carpeople1 |
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Red Goomba Level: 16 Posts: 32/40 EXP: 19609 Next: 647 Since: 11-22-07 From: Illinois, USA Last post: 5352 days Last view: 4832 days |
Wow, Sendy's world was released like, a long tiime ago, wasn't it? It was a sweet game!
But anyways, about blocktool, I really recommend Block Tool Super Deluxe. You need the .NET framework for it to work though. ____________________ Come join #NekoCentral on IRC! |
Sendy |
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Goomba Level: 12 Posts: 3/22 EXP: 7642 Next: 279 Since: 04-27-09 Last post: 5339 days Last view: 5330 days |
I've had some unexpected good news... It seems, the hack that Blocktool Deluxe inserts, undoes all of the slowdown. So even though I've begun hacking from scratch, I don't have to now
That means SW is alive and kicking after at least 5 years All I have to do is re-insert the custom blocks, which so far I've done about 30% of! That is fan-tastic! |
knuck |
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Spiny Level: 53 Posts: 540/586 EXP: 1110812 Next: 46307 Since: 07-22-07 From: BR Last post: 4644 days Last view: 4493 days |
Dude, sendy, you're back, and still hacking SMW! That's fucking awesome! =DD |
Sendy |
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Goomba Level: 12 Posts: 4/22 EXP: 7642 Next: 279 Since: 04-27-09 Last post: 5339 days Last view: 5330 days |
Yeah I've had a long hiatus, but now I am back, and ready to tear sh1t up
I've got a minor problem I need help with. In the original Blocktool program, somehow I managed to make my own tile, which was a turn block, which turned to steel when it had finished turning. That was pretty neat and a couple of levels depend on it, does anyone know how I might have done it? I'm also looking for the sticky blocks (slow mario down a lot) for the mud patches in my wilderness levels, but I think I saw them in the block list at SMW Central. |
carsr4carpeople1 |
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Red Goomba Level: 16 Posts: 33/40 EXP: 19609 Next: 647 Since: 11-22-07 From: Illinois, USA Last post: 5352 days Last view: 4832 days |
Posted by Sendy Yup. That's why the tool was created, to replace the old blocktool. Yeah, it's really cool to leave a hack for a long time and come back to it, huh? I know how that goes. But, yeah, it's awesome you're finishing Sendy's World. ____________________ Come join #NekoCentral on IRC! |
Sendy |
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Goomba Level: 12 Posts: 5/22 EXP: 7642 Next: 279 Since: 04-27-09 Last post: 5339 days Last view: 5330 days |
Well I knew the new block inserter didn't have slowdown, but I wasn't expecting it to fix the problems in my old ROM by applying the patch, if anything I was expecting it to conflict and probably cause a crash, so that was nice.
Incidentally, I have tried the sticky block in the custom blocks list in SMWC, but they are nothing like the sticky block I used to have in the old blocktool. Can anyone help me out here? |
knuck |
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Spiny Level: 53 Posts: 542/586 EXP: 1110812 Next: 46307 Since: 07-22-07 From: BR Last post: 4644 days Last view: 4493 days |
Do you have the bin for your old turn block? Last I checked it's easy (for those who know asm) to convert old blocks into new blocks. IIRC, just need to change an instruction. |
Sendy |
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Goomba Level: 12 Posts: 6/22 EXP: 7642 Next: 279 Since: 04-27-09 Last post: 5339 days Last view: 5330 days |
Posted by knuck No... All I know is it replaced the 'turn block with feather', and I made it by accidentally messing around with the basic controls of Jonwil's Blocktool. There was no ASM or anything like that... Does anyone know what became of the extra blocks extension that (I think) Jonwil made for Blocktool? I've downloaded the old block pack that lets you use the old blocks with Blocktool Deluxe, but I remember there being more blocks, such as the random door block (which sends you to one of three random areas, based on the current and next two screen exits). I really liked that idea for making certain sections vary from play to play, so you don't quite know what to expect. |
Luigi-San |
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Melon Bug Level: 58 Posts: 719/732 EXP: 1569911 Next: 7635 Since: 02-20-07 Last post: 4261 days Last view: 3520 days |
Talk about a blast from the past!
Glad to see you're back, Sendy! |
Main - SMW Hacking - Possible continuation of Sendy's World | New thread | New reply |
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