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Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - SMW Hacking - Turn Block editing... New thread | New reply


cory21391
Posted on 04-27-09 05:29 AM Link | Quote | ID: 105982


Flurry
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Since: 03-01-07
From: NC, US

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Is there a way to change the sprite generated when hitting the turning turn block only? I would like to have the turn block hit sprite to be the same as my ? block hit sprite for the ones that have items in them (which is all of them pretty much except the one that turns) and the one that turns to have a different sprite tilemap (same sprite attributes obviously.) Is there an easy way to copy the sprite code for the hit block to another location in the rom, make just the turning turn block generate it, and just change the tilemap used for it?

screens:
(Block 1 being the turning block, block 2 being the ? block, and block 3 being the turn block with a cape inside)



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boingboingsplat
Posted on 05-06-09 04:09 AM Link | Quote | ID: 106560


Giant Koopa
[PREFSTRING:wonderful bounciness]
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Since: 07-23-07
From: Michicola

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Wait, do you want to change the tileset of the bounce block sprite? I'm not exactly sure what you're asking.

The tilemaps for the bounce sprites are stored at $113F0. (SNES $02:91F0)
The properties for the bounce sprites are stored in YXPPCCCT format at $10989. (SNES $02:8789)

They are both 8-byte tables. The order is this:
Turn Block with item / ! Block
Note Block
?-Block
Unused Side Bounce Turn Block
Glass Block
ON/OFF Block
Turn Block
Unused

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Main - SMW Hacking - Turn Block editing... New thread | New reply

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