| |||
Views: 88,523,234 |
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search | 05-03-24 01:45 PM |
|
Guest: Register | Login |
0 users currently in SMW Hacking | 2 guests |
Main - SMW Hacking - Unused level sprite data! | New thread | New reply |
Smallhacker |
| ||
Panser Swedish weirdo times eleven Level: 42 Posts: 39/339 EXP: 494756 Next: 26606 Since: 02-19-07 From: Stockholm, Sweden Last post: 5192 days Last view: 5191 days |
We all know about the unused levels one accesses through the Load Level Address dialog, right? Well, I disliked their emptiness, so I decided to find the sprite data.
Beta Level 1A The beta (and slightly harder) version of level 1A. Note the lack of a boss door. Ride Among the Clouds Except for the TEST level, this is the first level in the ROM (possibly the first "real" level ever made for SMW?). Sort of reminds me of level 1-4 in SMB3. The pipe at the end isn't exit enabled, suggesting that pipe exits worked differently when the level was made. Lava Cave This level is actually more or less finished, except for the glitchy lava. (Please ignore the fact that the Layer 2 ground isn't yellow. I made a mistake when making this image.) Mushroom Scales The scale placement suggests that each platform sprite created a single platform instead of the platform pair in the final game (resulting in the level looking a bit weird) Another interesting thing is that this is the only level in the entire ROM to contain classic piranha plants! Two Stones Small, almost empty room. Not really anything of interest here. ____________________ |
Sgraff87 |
| ||
Panser Level: 42 Posts: 46/345 EXP: 507923 Next: 13439 Since: 02-19-07 Last post: 5996 days Last view: 5671 days |
Know what, I bet these were originally levels for the SMW beta seeing that there are classic piranha plants in Mushroom Scales. |
spel werdz rite |
| ||
Paratroopa Level: 30 Posts: 40/156 EXP: 154446 Next: 11423 Since: 02-19-07 Last post: 4812 days Last view: 1097 days |
What can one say other than VERY NICE!
I'd guess they forgot about the level and rebuilt it (which could explain minute differences as you said earlier). Maybe this level was used to test Layer 2 interaction and such. Maybe this was a debug room, and the last thing they were testing was those two sprites. All these are guesses, but they're quite logical. Once again, great work smalls. |
S.N.N. |
| ||
Beezo Level: 49 Posts: 73/485 EXP: 846610 Next: 37273 Since: 02-19-07 From: Ontario, Canada Last post: 5464 days Last view: 5464 days |
Ride Among The Clouds looks easy enough to pass for a first world level, so I would agree and say it may have been the first real level made. I don't understand the purpose of the double stone room though - seems like it would have been made for a boss or bonus room or something since it is only one screen wide ____________________ Want custom overworld music in your SMW hack? Download this. Don't forget to RTFM. |
Raccoon Sam |
| ||
Cobrat Level: 56 Posts: 90/672 EXP: 1380809 Next: 17367 Since: 02-19-07 From: Hi Last post: 3475 days Last view: 2706 days |
Two Stones looks really hard.
But seriously, great finds. Do you know if there's more? ____________________ |
Smallhacker |
| ||
Panser Swedish weirdo times eleven Level: 42 Posts: 41/339 EXP: 494756 Next: 26606 Since: 02-19-07 From: Stockholm, Sweden Last post: 5192 days Last view: 5191 days |
Well, there's some more unpointed sprite data:
Two sprite levels only containing a goal tape and a few sprite levels used for Chocolate Plains 2. I'm 99.999999999999999999999etc% sure that there's no more sprite level data to be found. ____________________ |
Katelyn |
| ||
beh Level: 86 Posts: 563/1816 EXP: 6133378 Next: 8729 Since: 02-21-07 Last post: 6153 days Last view: 6153 days |
Wow, it would be cool if I could implement some of these levels in a hack...
What would be even cooler is if someone finds a SMW beta |
asdf |
| ||
Shyguy Level: 23 Posts: 39/87 EXP: 64324 Next: 3399 Since: 02-19-07 Last post: 6127 days Last view: 5733 days |
Posted by Nyletak Odds are it'll be put up for auction where it will be promptly swiped up by an obsessive-compulsive collector, and will never be dumped or seen, except perhaps for a few photographs of it running intended to "prove" that it is real, but serve little purpose other than to mock us. Also, good job on the find, Smallhacker. |
Sgraff87 |
| ||
Panser Level: 42 Posts: 50/345 EXP: 507923 Next: 13439 Since: 02-19-07 Last post: 5996 days Last view: 5671 days |
Posted by Nyletak I always have been tempted to make a hack to resemble the beta. But I have better ideas in mind ^^ |
Xkeeper |
| ||
Level: 105 Posts: 688/2846 EXP: 12035061 Next: 227199 Since: 02-19-07 Last post: 6067 days Last view: 2804 days |
Posted by S.N.N.Think in terms of "what purpose it would've served early on". As you can tell, it was very, very likely it was used to test the "block hug" feature of the fireballs. ____________________ I dealt with it. |
Kles |
| ||
Level: 75 Posts: 523/1301 EXP: 3719540 Next: 107364 Since: 02-19-07 From: Canada |
Are there any sections of the ROM left which we do not know what the bytes are for? |
Xkeeper |
| ||
Level: 105 Posts: 694/2846 EXP: 12035061 Next: 227199 Since: 02-19-07 Last post: 6067 days Last view: 2804 days |
Posted by KlesOf course; new small things are always being discovered. Someone needs to make an honest disassembly of this game, like the guys at S2B did for the Sonic games. It reveals a lot about the game and can help determine unused things (For example, I believe Metroid's "NARPASSWORD" was found by disassembling it...) ____________________ I dealt with it. |
Nicole |
| ||
Mole Level: 43 Posts: 187/363 EXP: 548199 Next: 16847 Since: 02-19-07 From: Massachusetts/Virginia Last post: 4357 days Last view: 3335 days |
|
setz |
| ||
Spike fuck~ Level: 58 Posts: 141/722 EXP: 1537772 Next: 39774 Since: 02-19-07 From: Pittsburgh, PA Last post: 5297 days Last view: 2585 days |
Posted by Smallhacker Really reminds me of coin heaven (SMB); which is possible that might've been its purpose. ____________________ |
Xkeeper |
| ||
Level: 105 Posts: 743/2846 EXP: 12035061 Next: 227199 Since: 02-19-07 Last post: 6067 days Last view: 2804 days |
Posted by setzMabye for a single level, but it doesn't look like a multi-purpose one, and the start reminds me too much of SMB3's W1L4. It just gets a little odd afterwards. (Also notice the "Fast BG Scroll", which won't work with that platform iirc)Posted by Smallhacker Posted by ImajinI can't. If you mean the scales being broken, that was probably due to later changes after this level was done (it might've been you used two seperate ones instead of one normal one, for example, to generate them) ____________________ I dealt with it. |
Ailure |
| ||
Hats Steam Board2 group Level: 121 Posts: 434/3965 EXP: 19790327 Next: 266369 Since: 02-19-07 From: Sweden, Skåne Last post: 3308 days Last view: 2059 days |
Posted by SmallhackerI wouldn't be surprised if the classic piranha plants used to not be glitched, but Nintendo decided to go orginal and therefore not using some of the classical enemies. Early SMW beta screens shows a game that looks like a upgraded SMB3 after all. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
|
Ninetales |
| ||
Panser Level: 42 Posts: 101/338 EXP: 492564 Next: 28798 Since: 02-19-07 Last post: 5518 days Last view: 4916 days |
Posted by XkeeperActually, I just put this in a test level, and lo and behold the Fast BG Scroll gets activated by sprite 5C (the orange platform). Interesting...Posted by setzMabye for a single level, but it doesn't look like a multi-purpose one, and the start reminds me too much of SMB3's W1L4. It just gets a little odd afterwards. (Also notice the "Fast BG Scroll", which won't work with that platform iirc)Posted by Smallhacker |
Shiryu |
| ||
Bloober Level: 47 Posts: 65/437 EXP: 724098 Next: 42105 Since: 02-19-07 Last post: 6127 days Last view: 5998 days |
- Beta level 1A
Nothing to say. Is just a backup of level 1A, made before they made a boss, explaining why it doesn't have the door yet. They added the boss to the original level and forgot of this. - Ride among the clouds Possibly a bonus level, it looks a lot like smb's bonus areas. I'm sure that you weren't supposed to die if you fall, but instead appear in the real level. That plattaform seems to have replaced the original cloud. This might have been done when they were working in warping to other rooms. - Lava Cave This was obviously done when they were working in layer 2. Hovever I don't think they were testing it but making a real level. - Mushroom Scales Looks like a basic idea of an introdution level... - Two stones Definitively a debug room to test enemies and sprites. These were the last 2 enemies used in the room. The 2 blocks were added to test their movement. Great findings. The last one actually is the most interesting. Also, becouse of the graphical glitches in lava cave and mushroom scales, smw used to have different graphics. I think the rooms could be organized cronologically this way: debug room - mushroom scales - ride among the clouds - Lava cave - beta 1A ____________________ Generated a 991044 foot, 10.4-inch twiggy catgirl with orange hair, who weighs 315,239,939,065.9 pounds and has soft A-cup breasts, and it only took 0.00031 seconds. |
Xkeeper |
| ||
Level: 105 Posts: 781/2846 EXP: 12035061 Next: 227199 Since: 02-19-07 Last post: 6067 days Last view: 2804 days |
Posted by Shiryu I beg to differ Cyanish: Final. Purple: This. Blue: Both. ____________________ I dealt with it. |
Katelyn |
| ||
beh Level: 86 Posts: 623/1816 EXP: 6133378 Next: 8729 Since: 02-21-07 Last post: 6153 days Last view: 6153 days |
Well, it's a good thing they made 1A easier in the final SMW... |
Main - SMW Hacking - Unused level sprite data! | New thread | New reply |
© 2005-2023 Acmlm, blackhole89, Xkeeper et al. |
MySQL - queries: 92, rows: 131/132, time: 0.018 seconds. |