Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
Views: 88,523,234
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 05-03-24 01:45 PM
Guest: Register | Login

0 users currently in SMW Hacking | 2 guests

Main - SMW Hacking - Unused level sprite data! New thread | New reply

Pages: 1 2 3

Smallhacker
Posted on 03-09-07 09:18 PM Link | Quote | ID: 12759


Panser
Swedish weirdo times eleven

Level: 42

Posts: 39/339
EXP: 494756
Next: 26606

Since: 02-19-07
From: Stockholm, Sweden

Last post: 5192 days
Last view: 5191 days
We all know about the unused levels one accesses through the Load Level Address dialog, right? Well, I disliked their emptiness, so I decided to find the sprite data.

Beta Level 1A
The beta (and slightly harder) version of level 1A. Note the lack of a boss door.

Ride Among the Clouds
Except for the TEST level, this is the first level in the ROM (possibly the first "real" level ever made for SMW?). Sort of reminds me of level 1-4 in SMB3. The pipe at the end isn't exit enabled, suggesting that pipe exits worked differently when the level was made.

Lava Cave
This level is actually more or less finished, except for the glitchy lava.
(Please ignore the fact that the Layer 2 ground isn't yellow. I made a mistake when making this image.)

Mushroom Scales
The scale placement suggests that each platform sprite created a single platform instead of the platform pair in the final game (resulting in the level looking a bit weird)
Another interesting thing is that this is the only level in the entire ROM to contain classic piranha plants!

Two Stones
Small, almost empty room. Not really anything of interest here.

____________________
SMW Central

Sgraff87
Posted on 03-09-07 09:41 PM (rev. 2 of 03-09-07 09:41 PM) Link | Quote | ID: 12769


Panser
Level: 42

Posts: 46/345
EXP: 507923
Next: 13439

Since: 02-19-07

Last post: 5996 days
Last view: 5671 days
Know what, I bet these were originally levels for the SMW beta seeing that there are classic piranha plants in Mushroom Scales.

spel werdz rite
Posted on 03-09-07 09:41 PM (rev. 2 of 03-09-07 09:52 PM) Link | Quote | ID: 12770


Paratroopa
Level: 30

Posts: 40/156
EXP: 154446
Next: 11423

Since: 02-19-07

Last post: 4812 days
Last view: 1097 days
What can one say other than VERY NICE!


Beta Level 1A
The beta (and slightly harder) version of level 1A. Note the lack of a boss door.
I'd guess they forgot about the level and rebuilt it (which could explain minute differences as you said earlier).

Lava Cave
This level is actually more or less finished, except for the glitchy lava.
(Please ignore the fact that the Layer 2 ground isn't yellow. I made a mistake when making this image.)
Maybe this level was used to test Layer 2 interaction and such.

Two Stones
Small, almost empty room. Not really anything of interest here.
Maybe this was a debug room, and the last thing they were testing was those two sprites.

All these are guesses, but they're quite logical. Once again, great work smalls.

S.N.N.
Posted on 03-09-07 09:47 PM Link | Quote | ID: 12772


Beezo
Level: 49

Posts: 73/485
EXP: 846610
Next: 37273

Since: 02-19-07
From: Ontario, Canada

Last post: 5464 days
Last view: 5464 days
Ride Among The Clouds looks easy enough to pass for a first world level, so I would agree and say it may have been the first real level made. I don't understand the purpose of the double stone room though - seems like it would have been made for a boss or bonus room or something since it is only one screen wide

____________________
Want custom overworld music in your SMW hack? Download this. Don't forget to RTFM.

Raccoon Sam
Posted on 03-09-07 10:09 PM Link | Quote | ID: 12780


Cobrat
Level: 56

Posts: 90/672
EXP: 1380809
Next: 17367

Since: 02-19-07
From: Hi

Last post: 3475 days
Last view: 2706 days
Two Stones looks really hard.

But seriously, great finds. Do you know if there's more?

____________________


Smallhacker
Posted on 03-09-07 10:15 PM Link | Quote | ID: 12784


Panser
Swedish weirdo times eleven

Level: 42

Posts: 41/339
EXP: 494756
Next: 26606

Since: 02-19-07
From: Stockholm, Sweden

Last post: 5192 days
Last view: 5191 days
Well, there's some more unpointed sprite data:
Two sprite levels only containing a goal tape and a few sprite levels used for Chocolate Plains 2.

I'm 99.999999999999999999999etc% sure that there's no more sprite level data to be found.

____________________
SMW Central

Katelyn
Posted on 03-10-07 12:40 AM Link | Quote | ID: 12841

beh
Level: 86

Posts: 563/1816
EXP: 6133378
Next: 8729

Since: 02-21-07

Last post: 6153 days
Last view: 6153 days
Wow, it would be cool if I could implement some of these levels in a hack...

What would be even cooler is if someone finds a SMW beta

asdf
Posted on 03-10-07 12:48 AM Link | Quote | ID: 12850


Shyguy
Level: 23

Posts: 39/87
EXP: 64324
Next: 3399

Since: 02-19-07

Last post: 6127 days
Last view: 5733 days
Posted by Nyletak
What would be even cooler is if someone finds a SMW beta


Odds are it'll be put up for auction where it will be promptly swiped up by an obsessive-compulsive collector, and will never be dumped or seen, except perhaps for a few photographs of it running intended to "prove" that it is real, but serve little purpose other than to mock us.

Also, good job on the find, Smallhacker.

Sgraff87
Posted on 03-10-07 12:49 AM Link | Quote | ID: 12851


Panser
Level: 42

Posts: 50/345
EXP: 507923
Next: 13439

Since: 02-19-07

Last post: 5996 days
Last view: 5671 days
Posted by Nyletak
Wow, it would be cool if I could implement some of these levels in a hack...

What would be even cooler is if someone finds a SMW beta

I always have been tempted to make a hack to resemble the beta.
But I have better ideas in mind ^^

Xkeeper
Posted on 03-10-07 03:10 AM Link | Quote | ID: 12956


Level: 105

Posts: 688/2846
EXP: 12035061
Next: 227199

Since: 02-19-07

Last post: 6067 days
Last view: 2804 days
Posted by S.N.N.
I don't understand the purpose of the double stone room though - seems like it would have been made for a boss or bonus room or something since it is only one screen wide
Think in terms of "what purpose it would've served early on".

As you can tell, it was very, very likely it was used to test the "block hug" feature of the fireballs.

____________________
I dealt with it.

Kles
Posted on 03-10-07 03:16 AM Link | Quote | ID: 12963


Level: 75

Posts: 523/1301
EXP: 3719540
Next: 107364

Since: 02-19-07
From: Canada

Last post: 5489 days
Last view: 5484 days
Are there any sections of the ROM left which we do not know what the bytes are for?

Xkeeper
Posted on 03-10-07 03:25 AM Link | Quote | ID: 12978


Level: 105

Posts: 694/2846
EXP: 12035061
Next: 227199

Since: 02-19-07

Last post: 6067 days
Last view: 2804 days
Posted by Kles
Are there any sections of the ROM left which we do not know what the bytes are for?
Of course; new small things are always being discovered.

Someone needs to make an honest disassembly of this game, like the guys at S2B did for the Sonic games.

It reveals a lot about the game and can help determine unused things

(For example, I believe Metroid's "NARPASSWORD" was found by disassembling it...)

____________________
I dealt with it.

Nicole
Posted on 03-10-07 04:04 AM Link | Quote | ID: 13051


Mole
Level: 43

Posts: 187/363
EXP: 548199
Next: 16847

Since: 02-19-07
From: Massachusetts/Virginia

Last post: 4357 days
Last view: 3335 days
Also the Sonic disassemblies have allowed for a lot of awesome hacks that would have been too overwhelming otherwise... (of course, Lunar Magic and a reassembled SMW ROM would not be compatible...)

These are pretty neat.. I can definitely see why Mushroom Scales was cut, though maybe someone should try to restore it to what it could have looked like with the original blocks... (or some approximation thereof)

____________________

setz
Posted on 03-10-07 04:07 AM Link | Quote | ID: 13058


Spike
fuck~
Level: 58

Posts: 141/722
EXP: 1537772
Next: 39774

Since: 02-19-07
From: Pittsburgh, PA

Last post: 5297 days
Last view: 2585 days
Posted by Smallhacker
Ride Among the Clouds
Except for the TEST level, this is the first level in the ROM (possibly the first "real" level ever made for SMW?). Sort of reminds me of level 1-4 in SMB3. The pipe at the end isn't exit enabled, suggesting that pipe exits worked differently when the level was made.


Really reminds me of coin heaven (SMB); which is possible that might've been its purpose.

____________________

Xkeeper
Posted on 03-10-07 05:36 AM Link | Quote | ID: 13184


Level: 105

Posts: 743/2846
EXP: 12035061
Next: 227199

Since: 02-19-07

Last post: 6067 days
Last view: 2804 days
Posted by setz
Posted by Smallhacker
Ride Among the Clouds
Except for the TEST level, this is the first level in the ROM (possibly the first "real" level ever made for SMW?). Sort of reminds me of level 1-4 in SMB3. The pipe at the end isn't exit enabled, suggesting that pipe exits worked differently when the level was made.


Really reminds me of coin heaven (SMB); which is possible that might've been its purpose.
Mabye for a single level, but it doesn't look like a multi-purpose one, and the start reminds me too much of SMB3's W1L4. It just gets a little odd afterwards. (Also notice the "Fast BG Scroll", which won't work with that platform iirc)

Posted by Imajin
These are pretty neat.. I can definitely see why Mushroom Scales was cut, though maybe someone should try to restore it to what it could have looked like with the original blocks... (or some approximation thereof)
I can't. If you mean the scales being broken, that was probably due to later changes after this level was done (it might've been you used two seperate ones instead of one normal one, for example, to generate them)

____________________
I dealt with it.

Ailure
Posted on 03-10-07 06:39 AM Link | Quote | ID: 13226

Hats
Steam Board2 group
Level: 121

Posts: 434/3965
EXP: 19790327
Next: 266369

Since: 02-19-07
From: Sweden, Skåne

Last post: 3308 days
Last view: 2059 days
Posted by Smallhacker
Mushroom Scales
The scale placement suggests that each platform sprite created a single platform instead of the platform pair in the final game (resulting in the level looking a bit weird)
Another interesting thing is that this is the only level in the entire ROM to contain classic piranha plants!
I wouldn't be surprised if the classic piranha plants used to not be glitched, but Nintendo decided to go orginal and therefore not using some of the classical enemies. Early SMW beta screens shows a game that looks like a upgraded SMB3 after all.

____________________
AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org


Ninetales
Posted on 03-10-07 06:43 AM Link | Quote | ID: 13229


Panser
Level: 42

Posts: 101/338
EXP: 492564
Next: 28798

Since: 02-19-07

Last post: 5518 days
Last view: 4916 days
Posted by Xkeeper
Posted by setz
Posted by Smallhacker
Ride Among the Clouds
Except for the TEST level, this is the first level in the ROM (possibly the first "real" level ever made for SMW?). Sort of reminds me of level 1-4 in SMB3. The pipe at the end isn't exit enabled, suggesting that pipe exits worked differently when the level was made.


Really reminds me of coin heaven (SMB); which is possible that might've been its purpose.
Mabye for a single level, but it doesn't look like a multi-purpose one, and the start reminds me too much of SMB3's W1L4. It just gets a little odd afterwards. (Also notice the "Fast BG Scroll", which won't work with that platform iirc)
Actually, I just put this in a test level, and lo and behold the Fast BG Scroll gets activated by sprite 5C (the orange platform). Interesting...

Shiryu
Posted on 03-11-07 03:40 AM Link | Quote | ID: 13669


Bloober
Level: 47

Posts: 65/437
EXP: 724098
Next: 42105

Since: 02-19-07

Last post: 6127 days
Last view: 5998 days
- Beta level 1A
Nothing to say. Is just a backup of level 1A, made before they made a boss, explaining why it doesn't have the door yet. They added the boss to the original level and forgot of this.

- Ride among the clouds
Possibly a bonus level, it looks a lot like smb's bonus areas. I'm sure that you weren't supposed to die if you fall, but instead appear in the real level. That plattaform seems to have replaced the original cloud. This might have been done when they were working in warping to other rooms.

- Lava Cave
This was obviously done when they were working in layer 2. Hovever I don't think they were testing it but making a real level.

- Mushroom Scales
Looks like a basic idea of an introdution level...

- Two stones
Definitively a debug room to test enemies and sprites. These were the last 2 enemies used in the room. The 2 blocks were added to test their movement.

Great findings. The last one actually is the most interesting. Also, becouse of the graphical glitches in lava cave and mushroom scales, smw used to have different graphics.

I think the rooms could be organized cronologically this way:
debug room - mushroom scales - ride among the clouds - Lava cave - beta 1A

____________________
Generated a 991044 foot, 10.4-inch twiggy catgirl with orange hair, who weighs 315,239,939,065.9 pounds and has soft A-cup breasts, and it only took 0.00031 seconds.

Xkeeper
Posted on 03-11-07 08:04 AM Link | Quote | ID: 13746


Level: 105

Posts: 781/2846
EXP: 12035061
Next: 227199

Since: 02-19-07

Last post: 6067 days
Last view: 2804 days
Posted by Shiryu
- Beta level 1A
Nothing to say. Is just a backup of level 1A, made before they made a boss, explaining why it doesn't have the door yet. They added the boss to the original level and forgot of this.


I beg to differ

Cyanish: Final.
Purple: This.

Blue: Both.



____________________
I dealt with it.

Katelyn
Posted on 03-11-07 03:50 PM Link | Quote | ID: 13836

beh
Level: 86

Posts: 623/1816
EXP: 6133378
Next: 8729

Since: 02-21-07

Last post: 6153 days
Last view: 6153 days
Well, it's a good thing they made 1A easier in the final SMW...
Pages: 1 2 3


Main - SMW Hacking - Unused level sprite data! New thread | New reply

Acmlmboard 2.1+4δ (2023-01-15)
© 2005-2023 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.028 seconds. (340KB of memory used)
MySQL - queries: 92, rows: 131/132, time: 0.018 seconds.