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Main - SMW Hacking - 8x8 Tile Editor in Overworld? New thread | New reply


Varion Icaria
Posted on 03-30-09 05:28 AM Link | Quote | ID: 104248


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It's been awhile since I used LM and last time I used it I had no problem editing the overworld graphics, Since it's been a long time I forgot how to do what I did. I checked LM's manual and looked through the older topics but nothing found to edit overworld graphics. So any guidance would be appreciated, also I want to add more animation and custom animation to overworld graphics, how would I go about doing that? Thanks'.

cory21391
Posted on 03-30-09 05:42 AM Link | Quote | ID: 104249


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As far as Graphical Tiles go, standard SMW OW graphics are in Graphics files 1C, 1D, 1E, and 08. I've never tried to do any animations or anything, although now that I think about it I would like to find out how to do so. Oh and if you want to edit the 16x16 level and path tiles, you have to go into the 8x8 tile editor in 8x8 tile editing mode and write over the table at the bottom, event tiles are to the right of the submaps. I have yet to find the corresponding path creation tiles when you beat a level so the graphics that load up will probably be fucked up. Just my two cents worth.

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Varion Icaria
Posted on 03-30-09 07:14 AM Link | Quote | ID: 104262


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Yes but I can't find the 8x8 tile editor to actually edit the 8x8 tile art. I may have overlooked it but it's been awhile.

blackhole89
Posted on 03-30-09 09:35 AM Link | Quote | ID: 104264


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The point is that you can edit them in the level editor view by bogus-loading a level with the graphics files that the overworld uses.

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Varion Icaria
Posted on 03-30-09 09:44 PM Link | Quote | ID: 104281


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Ahh that's probably how I originally did it, Thanks. All that's left is how to do the animations for overworld.

boingboingsplat
Posted on 03-30-09 10:19 PM Link | Quote | ID: 104284


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The OW animations are stored in GFX14. In normal levels the level animations are loaded on top of them. To edit them with the 8x8 editor you'd probably have to load them into anything other than FG1 or FG2.

However, I would highly recommend that you use an external graphics editor such as YY-CHR or Tile Layer Pro instead of using Lunar Magic's limited 8x8 editor.

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Varion Icaria
Posted on 04-02-09 06:03 AM Link | Quote | ID: 104438


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Thanks, is there anyway to add extra animations or can I only use what they have?

boingboingsplat
Posted on 04-02-09 01:14 PM Link | Quote | ID: 104448


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There's an OW ExAnimation xkas patch available for download here.

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Varion Icaria
Posted on 04-02-09 11:26 PM Link | Quote | ID: 104466


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That helps but only one problem, How do I define how many tiles are animating and which tile they animate? Sorry for being a pain'

Main - SMW Hacking - 8x8 Tile Editor in Overworld? New thread | New reply

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