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Main - Fraxy - new and want some help New thread | New reply


dinosarus
Posted on 03-27-09 03:21 PM Link | Quote | ID: 104082

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as i only got the game yesterday i think i'm pretty good .
need help with a few things tho.
i'll list them and if any1 can offer some help please do.
1) how do i make a bos follow the player? eg fighter core
2) get pieces that turn around?
3) make things fire at diff times
4) make things fire infinately? i know how to make normal bullets do this but need help with things like homing missiles/homing laser
5) make guns aim at the player?
thanks for your help and big thanks to buckaroo for telling me about this site
peace

A70M1C
Posted on 03-27-09 06:30 PM Link | Quote | ID: 104093


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1) Could use a panel-aim player with a booster on it, though I dont think most people would like that. Just use a fighter core.
2) Joint-turns.
3) timers on the pieces set at negative frames.
4) Use events. Youll have to do some experimenting to really get firing times down and whatnot. Also, there are some great tutorials on the website you can use.
5)Panel-aim player with a gun on it.

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CrossTheRubicon
Posted on 03-27-09 06:44 PM Link | Quote | ID: 104097


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Hello and welcome.

To answer your questions:

1) There are several Cores that have Move Acts that follow the player. They are Big Core 1, 2, Fighter Core 1, 2 , Bit Core, Block Core, Cancer Core, Missile Core, Mini Core, and Head Core. I recommend one of the Big Cores or Head Core.

2) There are also a number of parts that turn every whichway. I suggest the Joint-Turn parts for easy angle aiming.

3 & 4) In order to effectively control attacks, use events that time fire. This requires monitoring what frame a single shot (or series) fire and then looping the Attack Frame so that it's at a frame before the shot is fired. Most weapons have a fire frame from 0 - 10. Making infinite fire is easy, simply do not count the number of shots fired.

5) To have parts aim at the player, connect them to Panel-Aim Player parts.

I suggest you look at these pages:
Reference Index
Event Turorials

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Bukkarooo
Posted on 03-27-09 08:25 PM Link | Quote | ID: 104106


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Hey there, Dinosarus. Glad to see you over here.

Definitely take a look at the Parts Reference page over at the wiki. Cross linked to it. There are specific parts that cover almost every one of these haha.

Oh yeah, and look at the stickied threads. There's a thread there dedicated to Fraxy Questions and such, so you don't have to make a full-on thread for a question.

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ultimatepower22
Posted on 03-27-09 09:07 PM Link | Quote | ID: 104117


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From: Fraxian Academy, Quadrant Omega-4

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Posted by dinosarus

1) how do i make a bos follow the player? eg fighter core
2) get pieces that turn around?
3) make things fire at diff times
4) make things fire infinately? i know how to make normal bullets do this but need help with things like homing missiles/homing laser
5) make guns aim at the player?
thanks for your help and big thanks to buckaroo for telling me about this site
peace


Let's see here...

---------

1. You could use a Big Core, if you want it to face you, then move, or, you could place a Big Core, Hide it, stop it, place a Panel-Aim Player, set the Mov. Act to whatever you want, and place your main core on top of that, stop THAT, and put boosters on it. I do this (minus the boosters) on quite a few of my bosses.

2. You could use the Panel-Rolling parts, the Joint-Turn parts, etc. etc. (although I don't use Joint-Turns at all).

3. Ah, this one is a fun one. Go to "Events" and set Condition: Attack Frame: X and Action: Set Attack Frame: 0. Replace X with whatever you want.

4. If you want a slight delay in fire, go to Events and set Condition: Attack Frame X and Action: Set Attack Frame: 0, replace X with ONE FRAME AFTER the shot fires. If you want no delay whatsoever, set the above event, but replace the Action with Set Attack Frame: Y, with Y representing the frame the weapon fires at.

5. There are the Panel-Aim Player parts for this one.

--------

I hope this helps!

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nutman217
Posted on 03-27-09 10:55 PM Link | Quote | ID: 104127


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Goddamn citrus!
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The questions have been answered but...

WHAT THE WHY IS THIS HERE

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RAEG

Perfect Infinity
Posted on 03-28-09 10:43 PM Link | Quote | ID: 104189


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Posted by nutman217
The questions have been answered but...

WHAT THE WHY IS THIS HERE


Link dosent work.

Firefox11
Posted on 03-29-09 12:28 PM Link | Quote | ID: 104215


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Posted by Perfect Infinity
Posted by nutman217
The questions have been answered but...

WHAT THE WHY IS THIS HERE


Link dosent work.

Ya, for some reason the links get an added ":81" in between, preventing them frm working.

Anyways, what nutman217 means is that there's a sticky thread to ask questions.

Venerax
Posted on 03-30-09 06:31 AM Link | Quote | ID: 104261


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The link DOES work, it's just that ol' nutty decided to link to the main Fraxy forum.

The REAL question answer thread is here.

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