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Main - Fraxy - Hello, and some help needed. New thread | New reply


Xterminion
Posted on 03-18-09 03:37 PM Link | Quote | ID: 103431


Goomba
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Hello guys. I am Xterminion, you guessed it, a newcomer. I actually am still a bit young to the game (since 2008 only, haha), but thanks to you guys, I am learning a lot of tricks (namely events) in the editor program.
I like to modify others' bosses, because it's easier to come up with a finished boss (though you may sue me for this, :p). But, of course, I give credit.
And now I need your help. Here's a boss that I am working on that uses the Search Light's capability to trigger things when a player gets in it's lighted area. The problem: it doesn't activate the trigger as it supposed to be. Can you guys please help? I'll appreciate any help.
Link: http://acmlm.kafuka.org/uploader/get.php?id=1082

nutman217
Posted on 03-18-09 08:11 PM (rev. 2 of 03-18-09 11:24 PM) Link | Quote | ID: 103445


Buster Beetle
Goddamn citrus!
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From: The Bowels of Hell

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You should have posted your problem at http://acmlm.no-ip.org/board/thread.php?id=4802

But it's too late now.

The reason why your turrets fail to fire when the searchlight hits the player is because you're only playing the attack action. That doesn't work. You'll need to play movement. NOT MOVEMENT ACTION, BUT MOVEMENT.

____________________
RAEG

Venerax
Posted on 03-19-09 04:50 AM (rev. 2 of 03-19-09 04:51 AM) Link | Quote | ID: 103481


Octorok
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You sure do like your caps, nut.

But what he says is true. Start the bullets on the attack action you want, and check that its movement is off [(0} Stop].
Change the notify event to play and stop movement, respectively.

That should fix it.

____________________
OH NO, IT'S SIGNATURE MAN!

Xterminion
Posted on 03-19-09 07:14 AM Link | Quote | ID: 103500


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Thanks man. It worked.

Main - Fraxy - Hello, and some help needed. New thread | New reply

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