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Main - Fraxy - Hello, and some help needed. | New thread | New reply |
Xterminion |
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Goomba Level: 14 Posts: 2/29 EXP: 11605 Next: 1466 Since: 03-18-09 Last post: 4258 days Last view: 4258 days |
Hello guys. I am Xterminion, you guessed it, a newcomer. I actually am still a bit young to the game (since 2008 only, haha), but thanks to you guys, I am learning a lot of tricks (namely events) in the editor program.
I like to modify others' bosses, because it's easier to come up with a finished boss (though you may sue me for this, :p). But, of course, I give credit. And now I need your help. Here's a boss that I am working on that uses the Search Light's capability to trigger things when a player gets in it's lighted area. The problem: it doesn't activate the trigger as it supposed to be. Can you guys please help? I'll appreciate any help. Link: http://acmlm.kafuka.org/uploader/get.php?id=1082 |
nutman217 |
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Buster Beetle Goddamn citrus! Level: 47 Posts: 398/459 EXP: 740616 Next: 25587 Since: 10-20-08 From: The Bowels of Hell Last post: 5513 days Last view: 5410 days |
You should have posted your problem at http://acmlm.no-ip.org/board/thread.php?id=4802
But it's too late now. The reason why your turrets fail to fire when the searchlight hits the player is because you're only playing the attack action. That doesn't work. You'll need to play movement. NOT MOVEMENT ACTION, BUT MOVEMENT. ____________________ RAEG |
Venerax |
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Octorok Level: 14 Posts: 15/28 EXP: 11017 Next: 2054 Since: 03-11-09 Last post: 5154 days Last view: 5108 days |
You sure do like your caps, nut.
But what he says is true. Start the bullets on the attack action you want, and check that its movement is off [(0} Stop]. Change the notify event to play and stop movement, respectively. That should fix it. ____________________ OH NO, IT'S SIGNATURE MAN! |
Xterminion |
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Goomba Level: 14 Posts: 5/29 EXP: 11605 Next: 1466 Since: 03-18-09 Last post: 4258 days Last view: 4258 days |
Thanks man. It worked. |
Main - Fraxy - Hello, and some help needed. | New thread | New reply |
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