Posted by Vic Viper
Decided to make a version of Infernity Core for Area Fixed mode or whatever it's called. For simplicity's sake, I made a few events that activate thrusters to push the boss left or right at certain times. The problem arises once it starts firing slow rays everywhere; the thrusters' timing somehow gets messed up, and they begin stopping and restarting when they're not supposed to, eventually culminating in it leaving the area.
How do I fix this?
Area-Fixed Infernity Core
Ok, I looked at it and I noted a few things:
1) On Part 275 (Thruster Device M 2), the Advanced Timing event has the conditions Always and Variable 3 = 0. From the counting, Variable 3 will eventually = 1 and Variable 4 will = 50.
2) On Part 1 (Big Core), the Destroy Shell(2) event has it adding 1 to Variable 3 of Part 244. I do not exactly understand what the purpose of that is, although it does activate different things that seem to be the original pattern. Does it start it faster?
3) On Part 274 (Brick-Semicircle 1B), it has events that are dedicated to Move Right and Move Left (Parts 272 and 273 respectively) but it does not seem to control them precisely as I noticed the effects don't seem to match the movements. Instead it seems Part 45 (Movement Control) is controlling movement. Is this what you want?
4) By deleting the events of Part 274, the problem seems to be solved. I believe that there was a conflict of part control.
All in all, I really like the boss concept. Great job.
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