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Main - Gaming - Super Smash Bros. Brawl Thread New thread | New reply

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Trapster
Posted on 03-14-08 05:37 AM Link | Quote | ID: 80326


Morton Koopa
Feel the pain of those inferior beings...as you burn in hell!
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This doesn´t really look like a nerf, though.

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Stark
Posted on 03-14-08 08:07 AM Link | Quote | ID: 80333

Puella Magi

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That's not concrete data. That's not concrete data at all. He's easier to KO than he used to be, and his Giant Punch isn't nearly as strong as it used to be.

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Riku
Posted on 03-14-08 10:51 PM Link | Quote | ID: 80363


Koopa
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Hooray for a decent adventure.

Although I hate the way Sonic came into Subspace. So sudden.

I didn't quite agree with Mario's Tornado Spin change either.


RT-55J
Posted on 03-14-08 11:34 PM Link | Quote | ID: 80371

Armor Guardian
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Best HRC ever.

witeasprinwow
Posted on 03-17-08 07:28 AM Link | Quote | ID: 80490


Bloober
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Posted by Alastor
The only thing anyone can be absolutely certain of this early in the game's life is that Marth and King Dedede are extremely good.


I kind of lol'd, not so much at the Marth but at the Dedede comment.

My personal prediction is that most of the characters who were the best in Melee will remain the best in Brawl for at least a year or so. Brawl introduced a lot of new characters with a lot of potential, one of which is certainly Dedede, but there's also a whole host of perfectly usable characters (Lucas, Metaknight, Ike, Olimar, Diddy Kong, even Lucario has potential) and I think it'll be a while before people begin to understand how they interact with the levels. (Furthermore, people need to agree on what levels are acceptable for tournament play, which will take a while as well.)

Almost all the characters have some weakness. Honestly, the only characters I feel comfortable saying are good for certain at this point are Fox and Marth. If you haven't seen Fox's slow-fall shine trick, look for it on youtube. The fact that he can edgeguard so well in addition to an already powerful spike attack (aerial B or up+B) means he should be a badass character.

Then again, I whored Fox in Melee so maybe I'm just being totally biased.

Remnic The Hedgehog
Posted on 03-17-08 01:58 PM Link | Quote | ID: 80502


Chasupa
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Posted by witeasprinwow
My personal prediction is that most of the characters who were the best in Melee will remain the best in Brawl for at least a year or so.
Shame Roy isn't in the game anymore. He would have made Cruel Brawl a lot easier.

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RT-55J
Posted on 03-17-08 11:08 PM Link | Quote | ID: 80524

Armor Guardian
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I like Wolf, Snake, and ROB more than my old mains (Fox, Marth, and Sheik), but that doesn't change the fact that I've decided to main Random. I also need to get some better competition than my younger brother. I managed to beat him on more than one occasion when using a character for the first time.

Also, Link sucks. Horribly.

Ice Penguin
Posted on 03-18-08 01:11 AM Link | Quote | ID: 80526


Popo
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For my secondary character, I use Ike. Even though he is slow, it's very statisfying to land a hit with him. Mmm, the power.

witeasprinwow
Posted on 03-18-08 02:44 AM Link | Quote | ID: 80528


Bloober
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Posted by RT-55J
I like Wolf, Snake, and ROB more than my old mains (Fox, Marth, and Sheik), but that doesn't change the fact that I've decided to main Random. I also need to get some better competition than my younger brother. I managed to beat him on more than one occasion when using a character for the first time.

Also, Link sucks. Horribly.


I like
Spoiler:
Young Link's
moves except for the fact that he can rack up the damage but cannot get a kill for shit.

For some reason a lot of people online like to play timed point battles instead of stock or even timed stock battles, which makes this doubly frustrating when I get someone to 200% only to have someone else get the kill and the point.

I feel like there are a lot of characters that have this kind of problem. I can think of several off the top of my head (Metaknight, Kirby, Diddy, Olimar, Zero Suit Samus, Yoshi, just from memory).

I also noticed that a lot of the characters people are claiming to be the best are the ones who have at least one good kill move (Fox, Marth, Ike, Dedede, Snake, etc.)

Stark
Posted on 03-18-08 07:09 AM Link | Quote | ID: 80544

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Posted by witeasprinwow
Posted by Alastor
The only thing anyone can be absolutely certain of this early in the game's life is that Marth and King Dedede are extremely good.


I kind of lol'd, not so much at the Marth but at the Dedede comment.

My personal prediction is that most of the characters who were the best in Melee will remain the best in Brawl for at least a year or so. Brawl introduced a lot of new characters with a lot of potential, one of which is certainly Dedede, but there's also a whole host of perfectly usable characters (Lucas, Metaknight, Ike, Olimar, Diddy Kong, even Lucario has potential) and I think it'll be a while before people begin to understand how they interact with the levels. (Furthermore, people need to agree on what levels are acceptable for tournament play, which will take a while as well.)

Almost all the characters have some weakness. Honestly, the only characters I feel comfortable saying are good for certain at this point are Fox and Marth. If you haven't seen Fox's slow-fall shine trick, look for it on youtube. The fact that he can edgeguard so well in addition to an already powerful spike attack (aerial B or up+B) means he should be a badass character.

Then again, I whored Fox in Melee so maybe I'm just being totally biased.
Well the thing about King Dedede is that if he grabs you and you're most of the cast you die, and if you're the remaining part of the cast you have to outpredict him not to die. Also he's the strongest character in the game, is great at spacing (only Olimar is better) and is pretty much the most difficult character in the game to KO due to his weight and ridiculous recovery.

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Remnic The Hedgehog
Posted on 03-18-08 01:55 PM Link | Quote | ID: 80557


Chasupa
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And today we have...

The Captain Falcon clone, Ganondorf!

But seriously. He looks a lot better than he did in Melee. Also, his Gerudo Dragon move is now replaced by a Fiery Choke attack.

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Tyty
Posted on 03-18-08 10:59 PM Link | Quote | ID: 80595


Vire
Jizz Danmaku
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Posted by witeasprinwow

I feel like there are a lot of characters that have this kind of problem. I can think of several off the top of my head (Metaknight, Kirby, Diddy, Olimar, Zero Suit Samus, Yoshi, just from memory).


I sorta agree, but Kirby and Yoshi have their Down+Bs, and yoshi has his aerial moves.

Not to mention, their side smashes can send people pretty far.

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witeasprinwow
Posted on 03-19-08 09:11 AM Link | Quote | ID: 80627


Bloober
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Posted by Tyty210
Posted by witeasprinwow

I feel like there are a lot of characters that have this kind of problem. I can think of several off the top of my head (Metaknight, Kirby, Diddy, Olimar, Zero Suit Samus, Yoshi, just from memory).


I sorta agree, but Kirby and Yoshi have their Down+Bs, and yoshi has his aerial moves.

Not to mention, their side smashes can send people pretty far.


My problem with those is that they are both horribly telegraphed (especially kirby's down+b with the delay to turn into the stone) and that most players are more or less looking for that move when those characters are overhead. Actually landing that shot is hard.

Posted by Alastor
Well the thing about King Dedede is that if he grabs you and you're most of the cast you die, and if you're the remaining part of the cast you have to outpredict him not to die. Also he's the strongest character in the game, is great at spacing (only Olimar is better) and is pretty much the most difficult character in the game to KO due to his weight and ridiculous recovery.


I know Dedede has that infinite chain grab, but I thought that was only possible when you have your opponent backed up against a wall.

His recovery length is great, but his up+b (which is a large part of what makes it so good) is completely telegraphed (you're stuck on that arc once you start the move) and so even if you get back on the level with it, you should find yourself back in the air again shortly after landing.

I tried him some more today and my impression of him did improve, however.

Stark
Posted on 03-19-08 10:17 AM Link | Quote | ID: 80628

Puella Magi

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Posted by witeasprinwow
I know Dedede has that infinite chain grab, but I thought that was only possible when you have your opponent backed up against a wall.
That's not really true at all. Dedede's chain grab is easiest against a wall, sure, but in other situations, he can just run after you and grab you again. Fox, Pikachu, Olimar, Zelda, Mr. Game & Watch, Sheik, Kirby, Squirtle, Meta Knight, Falco, Luigi, and Zero Suit Samus can avoid the chain grab if the Dedede isn't able to predict their moves, though. And Toon Link and Jigglypuff are just flat-out immune to the chain grab.

Luigi, Samus, Donkey Kong, and Bowser are particularly poor-off, as Dedede, if he grabs them, doesn't even need to chase - he can just stand in place and grab them out of the air after he does his down throw, with good timing. Interestingly, Luigi can't be chain grabbed normally, but he can be hit by the infinite one. And of course it works in a wall - it works against a wall on everyone except the abovementioned.

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witeasprinwow
Posted on 03-20-08 12:49 AM Link | Quote | ID: 80661


Bloober
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Posted by Alastor
I know Dedede has that infinite chain grab, but I thought that was only possible when you have your opponent backed up against a wall.
That's not really true at all. Dedede's chain grab is easiest against a wall, sure, but in other situations, he can just run after you and grab you again. Fox, Pikachu, Olimar, Zelda, Mr. Game & Watch, Sheik, Kirby, Squirtle, Meta Knight, Falco, Luigi, and Zero Suit Samus can avoid the chain grab if the Dedede isn't able to predict their moves, though. And Toon Link and Jigglypuff are just flat-out immune to the chain grab.

Posted by Alastor
Luigi, Samus, Donkey Kong, and Bowser


How many people main these guys anyways? Though I do like Samus sometimes, but not being able to play as Bowser doesn't really get me down.

From what I've seen I thought it was a good trick but nothing too game-breaking. You just have to watch your ass against dedede to make sure he doesn't grab you. Maybe if I was playing against a better competition I'd think otherwise.

Dr. Hell
Posted on 03-21-08 06:15 AM Link | Quote | ID: 80723


Lakitu
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Actually I've mained Samus for a looooonnng time. If you can use her right, she is like the perfect character to use against someone who is overly defensive due to her aerial fighting style.

Really you only have to remember four things to use Samus well. Use bombs to slow your fall and get cheap shots, In the air you should attack and then screw attack after they dodge, use your running shoulder strike to knock people into the air, and if you want to hit someone with the charged shot, shoot a missile right before you shoot the charge shot so it will hit them right after they dodge. Keep all that in mind and the only way someone can really keep you at bay is if they never jump. Oh, and her regular air attack (she kicks) is killer if someone's % is high.

I'm just mad that they changed the screw attack item, for some reason I have a really hard time chaining a double screw attack jump and Samus' screw attack together.

Stark
Posted on 03-21-08 07:19 AM Link | Quote | ID: 80726

Puella Magi

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What

That strategy is so easily disruptable

Samus has always had a pretty mediocre charge attack, too

I challenge you.

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Dr. Hell
Posted on 03-21-08 09:11 PM Link | Quote | ID: 80743


Lakitu
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You're challenging everyone though aren't you? And I mean that's not all I do with her, that's just like main things you should keep in mind if you plan on using her. The main things she's good for though for playing against other people is that you can really mix up her attacks in an erratic pattern. Oh and the charge beam is totally useful if you know when to use it, I've gotten a lot of KOs with that thing.

witeasprinwow
Posted on 03-22-08 06:02 PM Link | Quote | ID: 80793


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Posted by Dr. Hell
You're challenging everyone though aren't you? And I mean that's not all I do with her, that's just like main things you should keep in mind if you plan on using her. The main things she's good for though for playing against other people is that you can really mix up her attacks in an erratic pattern. Oh and the charge beam is totally useful if you know when to use it, I've gotten a lot of KOs with that thing.


I know a guy who plays a pretty mean Samus. The problem with the charge shot is that it's really useful but really predictable. What this guy does is actually keep the attack charged but use it sparingly in order to keep you on your toes. When it's charged you have to adjust your play style to be constantly prepared for that charge shot. Then he uses all his other moves, including shooting numerous missiles, to try and get you to slip up. If he sees you make a mistake he pounds you with the charge shot.

Of course, I whore fox, so I've killed many-a-Samus with her own charged shot. Any character who can reflect or absorb projectiles (Fox, Falco, Wolf, Peach, Pit, Ike, Ness) means both your missle and charged shot are useless, which really gimps Samus as a character.

Stark
Posted on 03-22-08 10:13 PM Link | Quote | ID: 80811

Puella Magi

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Oh, Charge Shot is amazing. I meant her dashing A.

Also I play Samus so I actually was speaking from experience when I said those tactics are subpar.

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Main - Gaming - Super Smash Bros. Brawl Thread New thread | New reply

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