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Main - Gaming - Super Smash Bros. Brawl Thread | New thread | New reply |
Sgraff87 |
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Panser Level: 42 Posts: 305/345 EXP: 507881 Next: 13481 Since: 02-19-07 Last post: 5995 days Last view: 5670 days |
Posted by Panzer88 In melee, there wasn't enough effects like fading in and out made the transition from stages to stages well enough. Like they just stopped on a razor and started very similar. Sure there was ready start and stuff. Kinda hard to explain. : / |
Squash Monster |
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Buster Beetle Level: 48 Posts: 422/469 EXP: 804839 Next: 18704 Since: 02-22-07 From: New York Last post: 5703 days Last view: 5703 days |
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TheGreatGuy |
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Beezo Level: 49 Posts: 475/480 EXP: 831887 Next: 51996 Since: 03-15-07 Last post: 5774 days Last view: 5639 days |
Eh, I kinda liked some of the transitions in pokemon, but for a game like SSB, transitions are silly, and not needed. Honestly, screen transitions are nice, and sorta fitting for RPGs and the like, but for Brawl, I just want to fight. READY GO! is enough for me. ____________________ There are things I want to put here. Like a cool picture, my 8-bit theatre character test result, my MS and RO characters... But it's 12 AM, and I'm sleepy. |
Skreeny |
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Cobrat Level: 56 Posts: 503/653 EXP: 1322389 Next: 75787 Since: 02-21-07 Last post: 5347 days Last view: 4848 days |
Gliding!
Looks to be a variant of Peach's floaty-jump, but with a different control scheme. I'd hope it lasts longer, as well. Peach's floating ability only lasted so long. Nintendo's new air force? |
Sgraff87 |
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Panser Level: 42 Posts: 306/345 EXP: 507881 Next: 13481 Since: 02-19-07 Last post: 5995 days Last view: 5670 days |
Posted by Squash Monster Posted by TheGreatGuy It's alright. You two do not understand what I am trying to say and I cannot find a way to express it in words. |
Gywall |
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Level: 52 Posts: 239/561 EXP: 1053132 Next: 30708 Since: 02-19-07 From: UK Last post: 4553 days Last view: 2928 days |
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GreyMaria |
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>implying even the Japanese understand the Japanese Level: 105 Posts: 331/2851 EXP: 11926726 Next: 335534 Since: 07-13-07 Last post: 4503 days Last view: 4473 days |
Oh JOY. Just what we needed, more horizontal recoverers. ____________________ we're currently experiencing some technical difficulties |
Sgraff87 |
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Panser Level: 42 Posts: 307/345 EXP: 507881 Next: 13481 Since: 02-19-07 Last post: 5995 days Last view: 5670 days |
Posted by Gywall Thank you for explaining it in a better manner. I was not talking about a transition like pokemon that takes 10 seconds of waiting (though I bet we will see more movies in this game). |
Skreeny |
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Cobrat Level: 56 Posts: 507/653 EXP: 1322389 Next: 75787 Since: 02-21-07 Last post: 5347 days Last view: 4848 days |
Posted by Grey MarioWhat's wrong with that? Most characters have crappy horizontal recovery, anyway... Today... Wario Ware! Looks to be an awesome level. Although, I do have to wonder what "reward" will be for winning the challenges. One of Ike's air A-button attacks is visible in that screenshot. Looks much like one of Marth/Roy's, somewhat unsurprisingly. |
Stark |
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Puella Magi
Last post: 4671 days Last view: 3889 days |
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Sgraff87 |
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Panser Level: 42 Posts: 308/345 EXP: 507881 Next: 13481 Since: 02-19-07 Last post: 5995 days Last view: 5670 days |
I suddenly want to see Ninja Kid in this game. |
Panzer88 |
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Koopa Level: 26 Posts: 46/113 EXP: 94461 Next: 7814 Since: 05-28-07 From: Salem, Oregon Last post: 5937 days Last view: 3468 days |
Posted by Skreeny its a glide, it will last until you hit the ground or go off the stage, the only thing is that you are consistantly falling down, you can pull up, but if you pull up too much then you'll stall. I'm actually phsyched about this, and I don't think it's a bad thing to have characters do this because it is a lot of their personality, and it adds more to the dynamic of the game. I want to try it myself and see how hard it is. Wario Ware looks... interesting, I'm sure it'll be a fun stage to change things up every once in awhile when you get bored, but yeah, I'm more into stages that are big and stationary. ____________________ Petition for Factor 5 game on Wii |
cpubasic13 |
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Lakitu Level: 52 Posts: 524/555 EXP: 1036334 Next: 47506 Since: 02-19-07 From: Citra, Florida Last post: 6021 days Last view: 4452 days |
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Skreeny |
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Cobrat Level: 56 Posts: 510/653 EXP: 1322389 Next: 75787 Since: 02-21-07 Last post: 5347 days Last view: 4848 days |
Actually, now that I look at it... the rain one has some little aura around Mario and Kirby, but not Peach (who's not getting wet) or Wario (who is). Mario's is the largest; perhaps it'll be a speed penalty the longer you're in the rain?
I'll agree that the arrow one will almost certainly be damage for the losers. Somehow the "Jump!" one makes me suspect that whoever's on the ground when the hammer hits will get stunned, similar to Donkey Kong's B+Forward (if they're mean) or Mewtwo's B+Down/Jigglypuff's B+Up (if they're nicer to the players). EDIT: Pit's Descent. Video from the Subspace Emissary mode. |
Panzer88 |
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Koopa Level: 26 Posts: 47/113 EXP: 94461 Next: 7814 Since: 05-28-07 From: Salem, Oregon Last post: 5937 days Last view: 3468 days |
no new info, and yet it's still kick ass, Pit is BACK! for all the fans this is really cool. ____________________ Petition for Factor 5 game on Wii |
Kamin |
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Paragoomba Level: 22 Posts: 58/79 EXP: 55467 Next: 2883 Since: 04-02-07 From: Wikkiwa, San Jiego Last post: 5946 days Last view: 5863 days |
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Madman200 |
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Level: 58 Posts: 670/726 EXP: 1550373 Next: 27173 Since: 02-20-07 Last post: 4458 days Last view: 4458 days |
Well, it reminds me of Link.
I think it's about how he doesn't speak in that movie... At any rate, I'm sure that video just made him more popular. It worked with me. |
Skreeny |
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Cobrat Level: 56 Posts: 521/653 EXP: 1322389 Next: 75787 Since: 02-21-07 Last post: 5347 days Last view: 4848 days |
Diddy Kong's special moves!
Looks like a copy of Link's arrows (+ self-damage from Roy's B-button attack) and a vaguely-similar-to-Fox/Falco's-B-up-move with a few quirks. Looks like Samus's A+forward in air move doesn't have fire any more, but instead beam-shot appearances. Recovery moves that require charging strike me as unfortunate, unless he loses much of his downward velocity when he initiates the move. |
Ailure |
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Hats Steam Board2 group Level: 121 Posts: 1502/3965 EXP: 19788705 Next: 267991 Since: 02-19-07 From: Sweden, Skåne Last post: 3307 days Last view: 2058 days |
Heh, Diddy Kong's moves are straight out from DK64. Rather surprised seeing Nintendo basing his moves from that game too. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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GreyMaria |
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>implying even the Japanese understand the Japanese Level: 105 Posts: 364/2851 EXP: 11926726 Next: 335534 Since: 07-13-07 Last post: 4503 days Last view: 4473 days |
Wasn't that the very last game he appeared in that was still made in part by Nintendo? ____________________ we're currently experiencing some technical difficulties |
Main - Gaming - Super Smash Bros. Brawl Thread | New thread | New reply |
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