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Main - Gaming - Super Smash Bros. Brawl Thread | New thread | New reply |
GreyMaria |
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>implying even the Japanese understand the Japanese Level: 105 Posts: 306/2851 EXP: 11929516 Next: 332744 Since: 07-13-07 Last post: 4506 days Last view: 4476 days |
Posted by Alastor God that would be awesome. I wonder what's next for updates. ____________________ we're currently experiencing some technical difficulties |
Skreeny |
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Cobrat Level: 56 Posts: 492/653 EXP: 1322691 Next: 75485 Since: 02-21-07 Last post: 5349 days Last view: 4851 days |
New post... New game mechanic. Petey Pirhana. Level boss!
Peach and Zelda are bound to get whiplash I do wonder what happens to the one that doesn't get rescued. Ehh, probably winds up being "kidnapped" and rescued in a later level or something. |
Madman200 |
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Level: 58 Posts: 658/726 EXP: 1550727 Next: 26819 Since: 02-20-07 Last post: 4461 days Last view: 4460 days |
Know what I have for a thought? The cage busts open, Petey throws the other cage away, you and the one you save team up in a 2 vs. 1 against the Plant felonist. |
Trapster |
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Morton Koopa Feel the pain of those inferior beings...as you burn in hell! Level: 98 Posts: 826/2410 EXP: 9379278 Next: 275075 Since: 02-19-07 From: Sweden Last post: 4523 days Last view: 4505 days |
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Madman200 |
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Level: 58 Posts: 659/726 EXP: 1550727 Next: 26819 Since: 02-20-07 Last post: 4461 days Last view: 4460 days |
Yeah, it would. But according to what I understand, you have to use Kirby here. |
Trapster |
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Morton Koopa Feel the pain of those inferior beings...as you burn in hell! Level: 98 Posts: 827/2410 EXP: 9379278 Next: 275075 Since: 02-19-07 From: Sweden Last post: 4523 days Last view: 4505 days |
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Skreeny |
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Cobrat Level: 56 Posts: 497/653 EXP: 1322691 Next: 75485 Since: 02-21-07 Last post: 5349 days Last view: 4851 days |
Umm... today's Superspicy Curry! Yay?
Well, new stuff is new stuff. Looks like a crazy fire flower type thing... ...Which Kirby game was this in? I don't remember... |
Panzer88 |
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Koopa Level: 26 Posts: 42/113 EXP: 94483 Next: 7792 Since: 05-28-07 From: Salem, Oregon Last post: 5940 days Last view: 3471 days |
I do have to say, this actually does look usefull, there have been a lot of items that don't really do a lot, but it's like no one can touch you with this, you do extra damage and it's kinda like a shield in asense, especially against grabs. ____________________ Petition for Factor 5 game on Wii |
Mattrizzle |
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Red Cheep-cheep Level: 33 Posts: 151/202 EXP: 226501 Next: 2678 Since: 04-21-07 From: United States Last post: 2429 days Last view: 2390 days |
Posted by SkreenyIt was in Kirby's Dream Land. And is Diddy doing what it looks like he's doing? Wario already farts, and now this? ____________________ |
Kamin |
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Paragoomba Level: 22 Posts: 55/79 EXP: 55480 Next: 2870 Since: 04-02-07 From: Wikkiwa, San Jiego Last post: 5949 days Last view: 5866 days |
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Skreeny |
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Cobrat Level: 56 Posts: 498/653 EXP: 1322691 Next: 75485 Since: 02-21-07 Last post: 5349 days Last view: 4851 days |
Actually, it was just a showcase of the types of special moves. MetaKnight's were shown, but that was because he was chosen as the model for them.
Wasn't the Shuttle Loop a move that you could do with the Wing ability in Kirby's Super Star? One way or another, Metaknight's moves seem to focus on speed... he seems almost like a melee-based Fox/Falco, what with the B-down reflector and all. The assist trophies seem interesting, as usual. And nobody can say that they'd prefer Andross be playable! I can actually see assist trophies providing many new opportunities for Pokemon-esque effects, on characters that aren't Pokemon. |
Panzer88 |
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Koopa Level: 26 Posts: 43/113 EXP: 94483 Next: 7792 Since: 05-28-07 From: Salem, Oregon Last post: 5940 days Last view: 3471 days |
with the large amount of pokemon and soon to be assist trophies they should not only let you turn pokeballs/ assist trophies off, but also which pokemon or assist trophies you want to allow in vs. ____________________ Petition for Factor 5 game on Wii |
Squash Monster |
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Buster Beetle Level: 48 Posts: 418/469 EXP: 805023 Next: 18520 Since: 02-22-07 From: New York Last post: 5706 days Last view: 5705 days |
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Ailure |
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Hats Steam Board2 group Level: 121 Posts: 1476/3965 EXP: 19793228 Next: 263468 Since: 02-19-07 From: Sweden, Skåne Last post: 3310 days Last view: 2061 days |
Andross from the first game.
God that's awesome. Sure he appeared as a trophy in last game, but still. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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NightKev |
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Cape Luigi Level: 131 Posts: 1792/4792 EXP: 26248820 Next: 175800 Since: 03-15-07 Last post: 3743 days Last view: 3655 days |
Posted by Panzer88Tons of people used the Action Replay on SSBM to get specific pokemon [dis|en]abled, so they better add that as a feature to SSBB instead of forcing us, again, to use the AR/GS/whatever comes out for Wii. ____________________ |
Skreeny |
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Cobrat Level: 56 Posts: 501/653 EXP: 1322691 Next: 75485 Since: 02-21-07 Last post: 5349 days Last view: 4851 days |
The problem is, unless you know something I don't, the Pokeball modifier code for Melee made all the Pokeballs have the same Pokemon. You weren't (except in one case) enabling anything; you were just disabling everything else.
(That one case was setting them to have Metamon/Ditto in them. In that case, you were enabling Ditto's useless appearance.) (I suppose you could probably trigger the "All legendary Pokemon or Wobbuffet" settings or something, but that seems about it.) |
Sgraff87 |
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Panser Level: 42 Posts: 304/345 EXP: 507997 Next: 13365 Since: 02-19-07 Last post: 5998 days Last view: 5673 days |
I think I can be safe to say they better, BETTER improve both the voice for the announcer, and the screen transitions from what they were from SSBMelee. |
Skreeny |
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Cobrat Level: 56 Posts: 502/653 EXP: 1322691 Next: 75485 Since: 02-21-07 Last post: 5349 days Last view: 4851 days |
I liked the announcer. He could've been the one from Pokemon Stadium, after all.
Today... Pokemon Trainer's Special Moves! I'm questioning the worth of Ivysaur's normal special move, given that it attacks straight up, but... oh well. Looks like Ivysaur's Up+B is almost the same as Zero Suit Samus' one. Meanwhile, Charizard reminds me a lot of Bowser. Squirtle looks to have Yoshi's B+Forward and his own little B+up of the generic "launch upward" variety. Look out behind you, Yoshi! |
Squash Monster |
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Buster Beetle Level: 48 Posts: 420/469 EXP: 805023 Next: 18520 Since: 02-22-07 From: New York Last post: 5706 days Last view: 5705 days |
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Panzer88 |
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Koopa Level: 26 Posts: 44/113 EXP: 94483 Next: 7792 Since: 05-28-07 From: Salem, Oregon Last post: 5940 days Last view: 3471 days |
Posted by Sgraff87 sorry, what do you mean by screen transitions ah more moves, good, but not exactly the character I plan to play a lot, oh well, maybe tomorrow. ____________________ Petition for Factor 5 game on Wii |
Main - Gaming - Super Smash Bros. Brawl Thread | New thread | New reply |
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