This will be a place where I will showcase any new creations, updates to old ones, and any reasonably sound idea.
You can also visit my user page on the Redux here.
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I have an idea that is similar to the Shadow FRAXY of AL69 and GoppleDanger of Nutman217 in that it's a mimic of the Fraxy fighter.
However, it will "evolve" at some point and gain different attacks and patterns.
In order to actually keep track of this, I've decided to split this project into parts and hope I can get it done correctly.
Phase 1: Distance/Player Movement Ability - Mimics the 8 thrust directions of the player and is to track the player as accurately as possible without ramming it or passing it.
Phase 2: Normal Weapons Layout - Add as many weapons as possible that give some resemblance to the player's weapons (Bullets, Shield, Blaster, etc.) This is now possible with the new event triggers involving the player.
Phase 3: Evolved Form Look and Movement - Make the evolved form shell, movements, and the transition scene.
Phase 4: Evolved Form Weapons - Add evolved form's weapons which are different from the initial set.
It will be called Fraxy-EM, EM standing for Evolving Mimicry.
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