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Main - Gaming - A space-themed two-player bullet hell game. New thread | New reply


blackhole89
Posted on 03-05-09 03:45 PM Link | Quote | ID: 102220


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I made one.

To quote myself,

Initially the product of a few maths classes of boredom, this is a vertically aligned, strictly offline 2-player, not overly configurable bullet hell shooter game; unlike in the typical games of the genre, like the Touhou series, your task is more comparable to that of a typical boss in how you have to shoot those intricate bullet patterns of hard-to-evade barrage - and make sure your opponent gets hit before you.
In case you wonder about the name... in its very first version, the game was single-player rather than multiplayer; instead of shooting at anything, you just had to dodge bullets coming from an ever-increasing amount of the yellow [ ] spots. Eventually, you got hit and greeted by a huge full screen message of "YOU FAIL".

As of 2009-03-05, with a proper user interface of sorts added, configurable controls and lots of polishing here and there, this could be considered somewhat of a formal release. For further information, consult the included readme.txt file.

Screenshots (can be clicked for size++):


Site: here / Direct download: here.

At the present, this only can be played by two players sitting at the same machine (or, very suboptimally, one of them VNCing in with a very fast connection - that's assuming modern VNC implementations allow combining both keyboard signals).

If there is demand, I can look into implementing a proper network mode or an AI.

Feedback is welcome.

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Trax
Posted on 03-06-09 03:36 AM Link | Quote | ID: 102249


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Doesn't look too shabby. What kind of engine does it use? Is it OpenGL-based?
I'll try it if I can get Boot Camp to work properly again...

blackhole89
Posted on 03-06-09 07:25 AM Link | Quote | ID: 102260


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Pure OpenGL, no additional engines or libraries apart from Freetype2, FTGL (an OpenGL-friendly wrapper of the preceding) and an MSVC/Windows port of pthreads.

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Trax
Posted on 03-06-09 03:23 PM Link | Quote | ID: 102269


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Do you use any shaders or are the sprites simple image textures?

blackhole89
Posted on 03-10-09 01:34 PM Link | Quote | ID: 102430


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The bullets and boxes are simple image textures; the player ships, (admittedly scarce) effects and everything else is made from coloured geometry. Sometimes (like in the case of green, "neutral" bullets), textures are combined in various ways.

How would shaders be of any use here anyway?

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knuck
Posted on 03-10-09 03:57 PM Link | Quote | ID: 102433


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Is there any reason why it's running at 2fps here? I've had games waaay more graphics-intensive run at at least 30fps.

blackhole89
Posted on 03-10-09 04:31 PM Link | Quote | ID: 102435


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What part of it? The logic or the graphics thread? How much CPU time does it use?

(I vaguely remember some odd OpenGL issue where large textures made things extremely slow, but I didn't have any platform affected by it available for testing...)

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knuck
Posted on 03-10-09 04:36 PM Link | Quote | ID: 102436


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Graphics. Logic is at 60.
Using between 85% and 90% cpu.

blackhole89
Posted on 03-10-09 04:52 PM Link | Quote | ID: 102438


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Try replacing the huge background image with a black 16x16 bitmap (it's important that it's a power of two) and tell me if it changes anything.

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knuck
Posted on 03-10-09 05:23 PM Link | Quote | ID: 102441


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Didn't help.

blackhole89
Posted on 03-10-09 05:33 PM Link | Quote | ID: 102442


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Try completely removing/renaming the BG image. Also try to see if moving the mouse cursor out of the window causes any meaningful changes to the performance (here, anything overlapping it causes a rough 10fps hit).

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knuck
Posted on 03-10-09 06:05 PM Link | Quote | ID: 102443


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Without image i get 14fps at menu, 7 during game.

blackhole89
Posted on 03-10-09 06:06 PM Link | Quote | ID: 102444


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Something weird with pixel formats, perhaps? What's your desktop resolution and bit depth (24 or 32?)?

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knuck
Posted on 03-10-09 06:11 PM Link | Quote | ID: 102446


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32
Can't set to 24.
It's weird already that it's such a simple program causing this much trouble.
It could be that my gfx card isn't updated to latest opengl drivers, but even then, it's pretty retarded that such a simple app is this slow.

Main - Gaming - A space-themed two-player bullet hell game. New thread | New reply

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