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Main - ROM Hacking - NEW Super Metroid Hack: Endless Attack | New thread | New reply |
Drewseph |
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Micro-Goomba Level: 9 Posts: 2/10 EXP: 2504 Next: 658 Since: 02-23-07 Last post: 5530 days Last view: 5521 days |
Yes I am back after a 3 year hiatus. After Redesign I moved onto puzzle building, but I got motivated by this:
I have decided to take the Super Metroid engine and create a mode where the player will enter a door and be taken to a random destination. this goes on forever until the player dies and the goal is to get as many screens explored as fast as possible before dying. So far with the help of InsomniaDMX and PJboy I have a whole bunch of codes already in place for the hack. we're halfway ready to beginning level design |
SuperMetroid |
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Red Goomba Level: 17 Posts: 46/46 EXP: 24586 Next: 157 Since: 04-26-07 Last post: 5534 days Last view: 5388 days |
Good work, although im concerned about bosses, how will they be affected i mean someone could easily just repeatedly space jump between screens. ____________________ http://i181.photobucket.com/albums/x98/ONXY_SMF/Samus-Riding.gif |
KP9000 |
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Boomboom Level: 90 Posts: 739/1975 EXP: 6953447 Next: 235162 Since: 02-19-07 Last post: 3580 days Last view: 3204 days |
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Drewseph |
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Micro-Goomba Level: 9 Posts: 3/10 EXP: 2504 Next: 658 Since: 02-23-07 Last post: 5530 days Last view: 5521 days |
Posted by SuperMetroid what do you mean space jump in between screens? also the player will only be able to have 1 item equipped at a time, and obviously things like space jump need tuning, I have limited to 5 jumps in the air, and you need to land before doing any more. (thanks to PJman) but that's just to prevent things like boss exploits. This hack is not about exploration as it is following a linear path a random layout, or rather random expectation and surviving it. |
NightKev |
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Cape Luigi Level: 131 Posts: 3363/4792 EXP: 26230393 Next: 194227 Since: 03-15-07 Last post: 3734 days Last view: 3646 days |
What do you mean by "only one item can be equipped at once"? One beam, boots, etc, or just one item in the whole item menu? ____________________ |
Raccoon Sam |
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Cobrat Level: 56 Posts: 603/672 EXP: 1380045 Next: 18131 Since: 02-19-07 From: Hi Last post: 3468 days Last view: 2699 days |
This is a great idea..!
Although.. designing a game type so complex, especially based on Super Metroid truly takes the mind of a genius :/ ..so no worries there! ____________________ |
Drewseph |
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Micro-Goomba Level: 9 Posts: 4/10 EXP: 2504 Next: 658 Since: 02-23-07 Last post: 5530 days Last view: 5521 days |
Posted by NightKev I believe I will limit it to One beam at a time, and one suit upgrade at a time. Bombs, Morphball and Walljump being the only items on all the time) I am using the redesign as the base because it has a bunch of useful thing programmed in already. |
Raccoon Sam |
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Cobrat Level: 56 Posts: 604/672 EXP: 1380045 Next: 18131 Since: 02-19-07 From: Hi Last post: 3468 days Last view: 2699 days |
Does Charge Beam count as one beam or what?
I can't really imagine myself going through the game with Plasma but without Charge, heh. ____________________ |
Drewseph |
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Micro-Goomba Level: 9 Posts: 5/10 EXP: 2504 Next: 658 Since: 02-23-07 Last post: 5530 days Last view: 5521 days |
Like redesign currently is, charge beam counts as neither beam nor suit, it can be equipped with one of any beam |
Googie |
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Giant Red Paratroopa Level: 77 Posts: 441/1407 EXP: 4181155 Next: 9974 Since: 02-19-07 From: Brooklyn, NY Last post: 9 days Last view: 9 days |
Smooth videos Drewseph, I really like'em. ____________________ My Linktree |
K0NSP1R4CY |
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Newcomer Level: 7 Posts: 6/6 EXP: 1109 Next: 339 Since: 09-14-08 From: Mississippi Last post: 5530 days Last view: 5428 days |
This looks great. I'll be watching this one. :3 |
Drewseph |
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Micro-Goomba Level: 9 Posts: 7/10 EXP: 2504 Next: 658 Since: 02-23-07 Last post: 5530 days Last view: 5521 days |
Finally have a new video demo:
This shows just how random the door code is. All these rooms are in inside a single room with 24 screens acting as "separate" rooms None of the doors have any door definition. everything is determined simply by the BTS of the door tile (00 being a left side door, 01 being right, 02+ being a boss) |
boingboingsplat |
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Giant Koopa [PREFSTRING:wonderful bounciness] Level: 74 Posts: 814/1292 EXP: 3633770 Next: 19774 Since: 07-23-07 From: Michicola Last post: 4842 days Last view: 4804 days |
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Drewseph |
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Micro-Goomba Level: 9 Posts: 8/10 EXP: 2504 Next: 658 Since: 02-23-07 Last post: 5530 days Last view: 5521 days |
Um, HI this is a TEST set of rooms. Its called a DEMO for a reason. of course you won't be able to go through doors you just came through |
boingboingsplat |
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Giant Koopa [PREFSTRING:wonderful bounciness] Level: 74 Posts: 815/1292 EXP: 3633770 Next: 19774 Since: 07-23-07 From: Michicola Last post: 4842 days Last view: 4804 days |
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Drewseph |
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Micro-Goomba Level: 9 Posts: 9/10 EXP: 2504 Next: 658 Since: 02-23-07 Last post: 5530 days Last view: 5521 days |
ah, kk thanks. sorry for pouncing you like that |
Trax |
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Yellow Stalfos Level: 71 Posts: 749/1145 EXP: 3035838 Next: 131276 Since: 07-06-07 From: Québec Last post: 3627 days Last view: 2879 days |
Why not use some kind of door groups? When you enter a door, a random room among a specified set of rooms is selected. This way, you don't break the flow as you create the groups and they don't short-circuit the progress of the game...
I don't know the mechanics of this game, but is there any way to identify the doors? Do they have some kind of ID? How is the destination room defined? |
Drewseph |
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Micro-Goomba Level: 9 Posts: 10/10 EXP: 2504 Next: 658 Since: 02-23-07 Last post: 5530 days Last view: 5521 days |
Thats exactly how this code works. all the doors transitioning left are in one table, and all the doors right are in another. they are determined by their BTS which is from which group.
on top of that there is a blacklist which tallies up to a certain amount of rooms, as you go through the door pointer that pointer is no longer usable until you have gone through, say, 30 rooms |
Trax |
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Yellow Stalfos Level: 71 Posts: 752/1145 EXP: 3035838 Next: 131276 Since: 07-06-07 From: Québec Last post: 3627 days Last view: 2879 days |
That is excellent, then...
BTS = ? |
Raccoon Sam |
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Cobrat Level: 56 Posts: 610/672 EXP: 1380045 Next: 18131 Since: 02-19-07 From: Hi Last post: 3468 days Last view: 2699 days |
BTS stands for 'Behind the Scenes'. It's a certain kind of a property set to a tile, to determine how it acts; as a slope, a breakable block, a bombable block, a spike, air, etc.. ____________________ |
Main - ROM Hacking - NEW Super Metroid Hack: Endless Attack | New thread | New reply |
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