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Main - Fraxy - Things in Fraxy that sure are Annoying New thread | New reply


nutman217
Posted on 02-28-09 03:01 AM Link | Quote | ID: 101926


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Goddamn citrus!
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That's right. We all have things we hate in Fraxy. It can range from things people overdo in their creations, something wrong with Fraxy, or whatever you can think of!

1. Creations with undecorated head cores...AS A HEAD!
2. Creations done with drag-n-drop rather using the drag circles and text panels.
3. Events I have to do over and over and over again.
4. Event errors.
5. Extra parameters
6. Spontaneous creation combustion due to glitch.
7. Bullet limit causing every effect to disappear.

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Aquamancia
Posted on 02-28-09 04:36 AM Link | Quote | ID: 101931


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Posted by nutman217
6. Spontaneous creation combustion due to glitch.

I find that annoying as well.

8. Very fast enemies, almost always due to numerous boosters set on the maximum move action. (The maximum is 5 for those who don't know.)

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A70M1C
Posted on 02-28-09 04:37 AM Link | Quote | ID: 101932


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Ditto on numbers 3, 4, 6, and 7.

Also, when you paste a part tree that puts it close to the limit, then delete another part tree, and then try to add more parts, it says its at the limit! Anyone else had that happen? It may just be me since most of my creations go a little parts-crazy.

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Oneshiningstar
Posted on 03-06-09 10:45 AM Link | Quote | ID: 102263


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Posted by nutman217

6. Spontaneous creation combustion due to glitch.
7. Bullet limit causing every effect to disappear.

6. How my Gemini Mk-II failed.
7. The worst.

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NightKev
Posted on 03-07-09 01:25 AM Link | Quote | ID: 102292


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Posted by Oneshiningstar
7. Bullet limit causing every effect to disappear.
I think "Danmaku" mode raises the bullet limit, iirc.

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nutman217
Posted on 03-07-09 01:39 AM Link | Quote | ID: 102296


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Posted by NightKev
Posted by Oneshiningstar
7. Bullet limit causing every effect to disappear.
I think "Danmaku" mode raises the bullet limit, iirc.


There appears to be a glitch, bullet count fails to count correctly, and then bam! It miscounts permanently on a high number and the bullets start disappearing.

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NightKev
Posted on 03-07-09 02:22 AM Link | Quote | ID: 102298


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You mean the editor glitch? I think that was fixed a few version ago, actually... though there's an easy way around it. Before hitting the "reset" button, hit "stop" and wait for all the guns to stop firing and all the bullets to disappear, THEN hit "reset" and it won't screw up the bullet count.

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Venerax
Posted on 03-11-09 09:14 AM Link | Quote | ID: 102483


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You mean, after all the time I've spent off Fraxy, that bloody glitch still exists?



Gonna have to exercise that method a lot; most of my creations are based off loootttss of firepower, along with either mobility or durability.

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Bukkarooo
Posted on 03-12-09 03:05 AM Link | Quote | ID: 102516


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Posted by Venerax
You mean, after all the time I've spent off Fraxy, that bloody glitch still exists?



Gonna have to exercise that method a lot; most of my creations are based off loootttss of firepower, along with either mobility or durability.


yup, still around haha

and welcome back, venerax. haven't seen you in quite a while hehe

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Venerax
Posted on 03-12-09 04:15 AM Link | Quote | ID: 102560


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Posted by Bukkarooo

yup, still around haha

and welcome back, venerax. haven't seen you in quite a while hehe


Surprised anyone remembers me, I don't think I did anything worth notice 'cept for that contest and a few good posts, a looong time ago...

Then again, you were a judge :3
New board looks cool, too.

One other thing I hate probably doesn't aggravate too many other people, but how you don't know what attack frames to use for rapid fire in the events.
Trial and error sucks.

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NightKev
Posted on 03-12-09 04:25 AM Link | Quote | ID: 102565


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Posted by Venerax
One other thing I hate probably doesn't aggravate too many other people, but how you don't know what attack frames to use for rapid fire in the events.
Trial and error sucks.
That's what our wiki is for!

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Venerax
Posted on 03-12-09 04:37 AM Link | Quote | ID: 102589


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Posted by NightKev
That's what our wiki is for!


It has that info now?
Fraxy will be so. Much. More. Fun.

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NightKev
Posted on 03-12-09 04:37 AM Link | Quote | ID: 102590


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I'm pretty sure it does, and if it doesn't expect it to be added within the next couple of days.

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Venerax
Posted on 03-12-09 04:41 AM (rev. 2 of 03-12-09 04:45 AM) Link | Quote | ID: 102591


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...Remind me of the latest wiki link? It is this one, right...?
"http://fraxy.kafuka.org/wiki/Main_Page"
=/

EDIT: If it is, it doesn't quite have those frames yet.
...I may as well do it myself, I already know off the top of my head the start and end frames for the more common weapons.

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NightKev
Posted on 03-12-09 04:45 AM Link | Quote | ID: 102595


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Yeah. You could just check the thread about it or something. I know it's posted here somewhere...

--> http://fraxy.kafuka.org/wiki/ <--

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Venerax
Posted on 03-12-09 04:53 AM (rev. 2 of 03-12-09 04:56 AM) Link | Quote | ID: 102607


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Post hogging, I know, but I may as well.
I'm still contributing! :O

I hate... Error 7. Happens every now and then when I beat my boss. Anyone know what it is?


EDIT: Think I've posted enough on this page, so I'll just do this there.
Thanks, Mr. Below. Much appreciated

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nutman217
Posted on 03-12-09 04:55 AM Link | Quote | ID: 102609


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Posted by Venerax
Post hogging, I know, but I may as well.
I'm still contributing! :O

I hate... Error 7. Happens every now and then when I beat my boss. Anyone know what it is?


There's a patch D in Mon's website, get it and replace your fraxy.exe

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Main - Fraxy - Things in Fraxy that sure are Annoying New thread | New reply

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