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Main - Super Mario RPG Hacking - "Dummy" attacks and Spells. New thread | New reply


Elementalpowerstar
Posted on 02-22-09 07:43 PM (rev. 2 of 02-22-09 11:01 PM) Link | Quote | ID: 101655


Paratroopa
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Since: 12-29-08
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Here is a list of Dummy Spells in the game... If this information is incredibly useless to everyone, then you are welcome to delete this.

Edit: Note! When testing this, be aware that I only used one monster, a fully black Mario, which was slightly edited to my liking. I deleted the dummy sequence and put in blank sequences... if that means anything.

Here are a list of Dummy Spells avaliable for use in the game, and a quick description of what they do:

Dummy Spells:

#27: Freeze.
#28: Glitch and Freeze
#29: "MISS", then Bowser Spike attack, then remove self from battle.
#30: No movement, no freeze. Unable to take next turn.
#31: Movement, then freeze as if doing spell, no further movement.
#32: Same as #30
#33: Same as #31 (pattern?)
#34: Same as #30
#35: Immedate freeze.
#36: "Big Bang" Animation, then immedate freeze, no damage.
#37: If Defended, brings up blank "ETC" menu, both options blank. If Defense, then freeze, if Run Away, I don't know. If attacked, then Bowser Spike animation then remove self.
#38: Inifinte sequence playback.
#39 Sprite behavior changes to "Floating." If next command is to use spell "Flame", object moves upwards, very high offscreen. Next turn is taken to float slowly down as if entering battle. Iff attacked, then Bowser Spike, then remove from battle. Very interesting one....
#40: Does spell "DUMMY" and uses a Viro Plasm kind of attack, does MISS twice, then uses Bowser Spike and removes self from battle.
#41: Glitches BG, then does glitchy attack to self, MISS, then does glitchy bowser spike, then removes self from battle, no sprire removal.
#42: Inifinte sequence playback.
#43: MISS on self, then black flash, Inifinte sequence playback afterwards.
#44: Inifinte sequence playback
#45: Inifinte sequence playback
#46: Slight glitch, Mario once hit hammer animation on self, then hammer does Bowser Spike, then removes self from battle, but both Sprite are there.
#47: Inifinte sequence playback
#48: Makes Battle Portrait flash, then #31 afterwards.
#49: Inifinte sequence playback
#50: Inifinte sequence playback
#51: Extreme glitching, then immedate freeze.
#52: "Escape" animation, then Gunk Ball, on self? Nothing further afterwards.
#53: Immedate freeze.
#54: Weird one, +4 sprites then first sequence playback, same pallete?
#55: Immeadte Freeze
#56: Spell cast, MISS on self, Bowser spike, remove self.
#57: Graphic glitch on self, then infinte playback.
#58: Peach pan/fan strike animation, same pallete, MISS, then Bowser Spike, remove self.
#59: Immedate Freeze
#60: Immedate Freeze
#61: Infinite Sequence playback.
#62: Immedate Freeze
#63: Immedate Freeze
#104. #105. #106, and #107: Smithy ? Chest head attacks. Color of attacks in this order: Yellow,
Red+Baise/White,
Blue+Baise, makes Mario do Star Pieve Grab sequence.
Green+Baise, Reads from Sequence or Mold 6.

#109: Infiinite Sequuence playback.
#110: Immedate Freeze.
#111: Does some big hit attack, but does regular, then remove self from battle, graphically, but no turn.
#112: Graphical Remove, no next turn.
#113: Slight self glitch, infiite playback.
#114: Infinite Sequence Playback.
#115: Call Bowyer's attack/item/specail canceling blocks. Next turn usuable.
#116: Makes BG dark, does non-movemnt attack, does not turn bright again. Can stack effects, next turn usuable. Is this usuable?
#117: Infinite Sequence Playback.
#118: Immedate Freeze.
#119: Does non-movement attack, no sound, next turn usuable.
#120: Slight graphical glitch, infinite sequence playback.
#121: Same as above.
#122: Infinite Sequence Playback.
#123: Same as above.
#124: Uses "Dummy" spell, multiple smaller "Blast" animations, next turn usuable. Is this usuable?
#125: Immedate Freeze.
#126: Non-moving attack, no sound. Next turn usuable.
#127: Non-movement, non blackening spell. "Dummy" name is displayed. Next turn usuable. Spell is usuable?

These... spells are actually pretty interesting. I just wanted to see what everything did, if there was anything beyond the oddly short list of usuable spells...

Anyway, if I get the chance, I'll do some Dummy Attacks as well...

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Omega45889
Posted on 02-23-09 10:59 AM Link | Quote | ID: 101688


Red Paratroopa
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Cool, Ill throw this info in with V2.0.

Darkkefka
Posted on 07-06-11 06:11 PM Link | Quote | ID: 144613


Red Koopa
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I can asuure you that this info was VERY useful to me for my hack. I'll give you credit.

Main - Super Mario RPG Hacking - "Dummy" attacks and Spells. New thread | New reply

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