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Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - Fraxy - Help with a boss. New thread | New reply


Rodolph
Posted on 02-15-09 04:04 PM Link | Quote | ID: 101004


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Hello guys.
I´m trying to create a fortress like boss and i´m having a few problems.
Do you know how to do a par invulnerable, without hiding it?
Do you know if there is any variable wich can make something activate with player proximity?

Thanks.

justjake274
Posted on 02-15-09 04:33 PM Link | Quote | ID: 101006


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I typed a whole answer but i forgot to log in...So i'm making this one simpler and shorter...

For invincibility set durability to -1

Here's the event(Use events for this) for player proximity(That's distance, right?):

Condition:
Distance(Player) < (Insert how close you want the player)

Action:

(Whatever you want to happen)

Variables aren't predetermined actions...You set them by putting an action that happens when the variable is at a number...

And also, you don't have to use <, > is for a part activating when player is at a distance, = is for when the player is on a certain point, I don't know what the other 3 do ...

I'm an amateur Fraxian...I don't know if this is entirely correct...But most likely it is....

____________________
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Bukkarooo
Posted on 02-15-09 06:38 PM Link | Quote | ID: 101012


Fuzzy
Son of a bitch, I'm sick of these dolphins...
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it's fine, jake, you got it right.

invincibility is just giving the part a negative durability (usually -1)

and the event is right too.

I could type out how to make an event similar to that but also uses variables, but that is just making it unnecesarily complex. If you really need me to, I can, but you can just use the event Jake typed out, Rodolph

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nutman217
Posted on 02-15-09 09:26 PM (rev. 3 of 02-15-09 09:28 PM) Link | Quote | ID: 101025


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= is too precise. the usage of < is much, much better for proximity-related events.
If you want that specific event to halt a functionality, just replace the < with a >, and replace enabling actions with disabling actions.

! means the event will trigger when it's not at that specific number.

& is for notify status usage

!& is similar to !, but instead, it's for notify status usage.

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RAEG

Rodolph
Posted on 02-16-09 06:47 PM Link | Quote | ID: 101169


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Thank you guys!
I´m working in the Judas Fortress. I´ll finish it soon.

Main - Fraxy - Help with a boss. New thread | New reply

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