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Main - SMW Hacking - A Few Questions. | New thread | New reply |
Wario |
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Newcomer Level: 5 Posts: 1/3 EXP: 406 Next: 123 Since: 08-16-07 Last post: 5559 days Last view: 5408 days |
Well I've had my fair share of problems with making sprites, so I decided
to ask some questions. Here they are: Question 1: How would I set it up if I wanted to use STZ, but later in the code, wanted the same address not at 0 anymore? Question 2: Now i've made a sprite Mario could stand on, but how do I make it so Mario moves with it? Question 3:I've been wondering, when are the times that I'll HAVE to PLA/PHA? Because I can't figure it out. Question 4: How do I make it where a 32x32 sprite actually stands on the bottum of its hitbox? Question 5: What is a good address to make a 'Counter' with? the frame counter seems too random. Question 6: What does the 'W' mean when people use LDA.W? Question 7: Is there any way to make a routine depend on if the sprite is in the air? Question 8: What does ORA do exactly? Well, Thats about all(I think). I don't mind if all of these aren't answered, but atleast 2 or 3 of them would be nice. |
blackhole89 |
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The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 2245/4196 EXP: 21546714 Next: 289887 Since: 02-19-07 From: Ithaca, NY, US Last post: 479 days Last view: 92 days |
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Wario |
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Newcomer Level: 5 Posts: 2/3 EXP: 406 Next: 123 Since: 08-16-07 Last post: 5559 days Last view: 5408 days |
Well then maybe I'm doing something wrong(I'm trying to make it to where a sprite erases itself in a certain ammount of frames, but it always seems to range from 1-5 seconds. Does it count the frames when on the overworld too?)
Well would a picture help? http://i233.photobucket.com/albums/ee21/45635/image-1.jpg (Yes, its JPG. And my computer is being slow right now so I didnt fix it.) The sprite has 32x32 clipping, but it interacts with the ground with a 16x16 interaction field, I believe. Anyway, thanks for all the answers! It really helps! |
boingboingsplat |
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Giant Koopa [PREFSTRING:wonderful bounciness] Level: 74 Posts: 759/1292 EXP: 3636101 Next: 17443 Since: 07-23-07 From: Michicola Last post: 4850 days Last view: 4812 days |
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blackhole89 |
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The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 2246/4196 EXP: 21546714 Next: 289887 Since: 02-19-07 From: Ithaca, NY, US Last post: 479 days Last view: 92 days |
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Sukasa |
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Red Birdo Level: 92 Posts: 1661/2112 EXP: 7694283 Next: 62654 Since: 02-19-07 Last post: 4456 days Last view: 3227 days |
If you want it to die after a specific amount of time, there are some general-purpose sprite tables that you can write a number to and they'll count down to zero from it. I don't have the specific address, though. |
Wario |
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Newcomer Level: 5 Posts: 3/3 EXP: 406 Next: 123 Since: 08-16-07 Last post: 5559 days Last view: 5408 days |
Well that about all I needed to know, Thanks everyone!(The 32x32 interaction field isn't important to me, yet. I was just wondering) |
Main - SMW Hacking - A Few Questions. | New thread | New reply |
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