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Main - Super Mario RPG Hacking - Level unable to played for some reason? | New thread | New reply |
Elementalpowerstar |
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Paratroopa Level: 29 Posts: 51/155 EXP: 144385 Next: 3500 Since: 12-29-08 From: --- Last post: 3798 days Last view: 3691 days |
Alright, here is a snap of the level file:
(Obviously, on first impression, it's odd. I started working, and couldn't stop. I thought I should stop after put in an arch....) Sorry, I know it's large. Level Data (.dat) ____________________ Introduction to The Lazy Shell Editor (youtube) Super Modify RPG's Youtube Channel. |
Sukasa |
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Red Birdo Level: 92 Posts: 1573/2112 EXP: 7689992 Next: 66945 Since: 02-19-07 Last post: 4449 days Last view: 3220 days |
does the level have a proper event set for it? You need to at least have the level-load event fade the level in or you won't be able to play. |
Elementalpowerstar |
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Paratroopa Level: 29 Posts: 52/155 EXP: 144385 Next: 3500 Since: 12-29-08 From: --- Last post: 3798 days Last view: 3691 days |
Yes.
Script #294: Open Level: [131] place Mario at (x=19 Y=109 z=0)... Fade from Black, (async) Return Here is what happens when I open the level: The one thing is odd, is when I enter, anytime, it fades from black twice. ____________________ Introduction to The Lazy Shell Editor (youtube) Super Modify RPG's Youtube Channel. |
Sukasa |
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Red Birdo Level: 92 Posts: 1575/2112 EXP: 7689992 Next: 66945 Since: 02-19-07 Last post: 4449 days Last view: 3220 days |
well yeah, you'll either want to remove event 294 or change event # 15 to Event # 256, since, you know, you're using the event for *bowser's* throne room. |
blackhole89 |
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The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 2240/4196 EXP: 21534698 Next: 301903 Since: 02-19-07 From: Ithaca, NY, US Last post: 472 days Last view: 85 days |
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Elementalpowerstar |
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Paratroopa Level: 29 Posts: 55/155 EXP: 144385 Next: 3500 Since: 12-29-08 From: --- Last post: 3798 days Last view: 3691 days |
I changed the entrance event to both Level #003 (#15) and #131 (#15 also.) to #256.
Still shows the same black-screen/Mario is visible result. I'm thinking the game doesn't treat the level as it exists. because I set mario to appear at a place at Z:2 and he dropped. So this means, the game is treating the level as if it isn't there. Maybe the graphics partition or maybe some of the level properties aren't as they should be? It's based off Seaside Town's Inn 1st floor, after Yarid. I don't understand... download it for yourself and put into a blank rom and see what you get. ____________________ Introduction to The Lazy Shell Editor (youtube) Super Modify RPG's Youtube Channel. |
Sukasa |
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Red Birdo Level: 92 Posts: 1576/2112 EXP: 7689992 Next: 66945 Since: 02-19-07 Last post: 4449 days Last view: 3220 days |
..Are you sure it's putting mario down in the right place? try walking around. |
giangurgolo |
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Level: 34 Posts: 16/219 EXP: 249562 Next: 4089 Since: 02-01-08 Last post: 3248 days Last view: 3248 days |
You need to set the layer mask boundaries to where the level is. In the .dat file you provided, the mask is off to the far left of the general location of the coords you say you place Mario at.
Go to the "LAYERS" tab and change the "LAYER MASK" values (eg. "High X" "Low Y", etc...) To view the mask, click the orange rectangle in the toolstrip at the top of the level editor. |
Elementalpowerstar |
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Paratroopa Level: 29 Posts: 57/155 EXP: 144385 Next: 3500 Since: 12-29-08 From: --- Last post: 3798 days Last view: 3691 days |
I hate my own level...
Other than some priority issues and incorrect tiles, the map works great. I'm going to need to check that in the future. Thanks giangurgolo. Action: Thread Visibillity = false Return (...Or close the thread, please.) ____________________ Introduction to The Lazy Shell Editor (youtube) Super Modify RPG's Youtube Channel. |
lukas0075 |
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Main - Super Mario RPG Hacking - Level unable to played for some reason? | New thread | New reply |
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