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Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - Super Mario RPG Hacking - An idea to improve the editor: New thread | New reply


PressAdob
Posted on 01-25-09 01:48 AM Link | Quote | ID: 99384


Red Goomba
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A easy way to jump right to the script viewer for events and NPC's? A button right beside their script number would make getting their scripts on screen a lot quicker.

The same could be done for a few other areas, like a quick jump to the text editor, or somesuch.

Little shortcuts like that could really speed things up.

(Also, is there still plans for a template system for areas? I'm sure if you dumped a standard format for them to be wrote in that people would help you guys make stamps for areas, like a house or path stamp.)

Just me rambling on, thanks again,

Omega45889
Posted on 01-25-09 02:55 AM Link | Quote | ID: 99391


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3 Great ideas, that will definitely be implemented given time.

The jump-to features will probably be pretty simple to do, but they will increase productivity.

For the template system people can help me by creating an empty level with a simple thing that they want a template for, and then exporting that level to a file which they upload and post a link here. That way all I really need to do is integrate the template system into the current framework.

Others should post their ideas too.

Levesque
Posted on 01-26-09 01:34 AM Link | Quote | ID: 99470


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I would like to see ways to change the music in game.

Another thing, which would be freaking awesome, is if there was a title screen and main menu editor, and intro movie editors.

I'm sure its just a pipe dream though, but it would be awesome.

Main - Super Mario RPG Hacking - An idea to improve the editor: New thread | New reply

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