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Main - Super Mario RPG Hacking - An idea to improve the editor: | New thread | New reply |
PressAdob |
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Red Goomba Level: 15 Posts: 6/36 EXP: 16286 Next: 98 Since: 10-09-08 Last post: 3836 days Last view: 3832 days |
A easy way to jump right to the script viewer for events and NPC's? A button right beside their script number would make getting their scripts on screen a lot quicker.
The same could be done for a few other areas, like a quick jump to the text editor, or somesuch. Little shortcuts like that could really speed things up. (Also, is there still plans for a template system for areas? I'm sure if you dumped a standard format for them to be wrote in that people would help you guys make stamps for areas, like a house or path stamp.) Just me rambling on, thanks again, |
Omega45889 |
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Red Paratroopa Level: 31 Posts: 141/178 EXP: 183190 Next: 2173 Since: 01-18-08 Last post: 5490 days Last view: 4797 days |
3 Great ideas, that will definitely be implemented given time.
The jump-to features will probably be pretty simple to do, but they will increase productivity. For the template system people can help me by creating an empty level with a simple thing that they want a template for, and then exporting that level to a file which they upload and post a link here. That way all I really need to do is integrate the template system into the current framework. Others should post their ideas too. |
Levesque |
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Red Cheep-cheep Account taken over, please contact admins to reclaim Level: 34 Posts: 193/217 EXP: 242852 Next: 10799 Since: 07-14-08 Last post: 3037 days Last view: 3037 days |
I would like to see ways to change the music in game.
Another thing, which would be freaking awesome, is if there was a title screen and main menu editor, and intro movie editors. I'm sure its just a pipe dream though, but it would be awesome. |
Main - Super Mario RPG Hacking - An idea to improve the editor: | New thread | New reply |
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