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Main - Super Mario RPG Hacking - Super Mario RPG Revolution - ABSOLUTE Final Version has been released! New thread | New reply

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PU206C
Posted on 03-21-10 12:16 PM Link | Quote | ID: 128642


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grinding is boring as long as battle system is turn by turn/turn based, I just hate grinding in mario rpgs(well m&l BIS is only mario rpg where there is point for grinding, (optional bosses and rainbow/final boss(iirc) ranks) sine they all are turn by turn, boring as fuck, I can grind foever in tales of games, sine battles are real-time, even in tales of phantasias gba version, witch is laggy and sllllllloooow, but still its fun.

Waddler-D
Posted on 03-23-10 03:39 PM (rev. 2 of 03-23-10 03:43 PM) Link | Quote | ID: 128689


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Posted by Duffman
I recently downloaded SMRPG Revolution 1.31 and there are a few things I want to say...

Difficulty
It's hard. REALLY hard. To the point that I've stopped playing. I got as far as the Kero Sewers and I said screw it. Let me say why.
I don't enjoy the fact that I have to grind for an hour just to get past the enemies in that area (Mushroom Way for example). Granted, I held down the fast forward button via ZSNES and jumped between the first screen of Mushroom Way and Mario's Pad to grind and restore my HP/FP with no trouble. And that was just to get past the Hammer Brother.
Getting through the first fight with Croco wasn't too hard. I had Mario at lvl 6 and Mallow at lvl 5 (which is what I usually do in the original SMRPG). A rather simple fight.
Returning to Mushroom Kingdom to fight Mack...I had to use Code Breaker codes to get past him. Hell, getting past the Snuffit things was somewhat too much; Mallow can barely take a few hits from them unless I block it (which proves to be more of a challenge this round, which I like). But Mack...having to use save states to block his rock throw attack to not get 2 shotted by him is not fun.

Experience/Battle System
Again, look to my point about level grinding. I know you increased the lvl cap to 50, but don't do like Final Fantasy; grinding is not fun, and with the increased lvl cap and decreased EXP from battles, it will probably take a ridiculously long time to reach the lvl cap.
The battle system really hasn't changed, which is good. A few new attacks from the enemies makes it seem more fresh, and giving Mallow a single target spell at the beginning instead of a multi-target spell makes things a bit more interesting.

Since there isn't much else changed aside from the statistical side of SMRPG, I'll end this here. Just my little bit of two cents on this ROM hack; excellent idea, but if you want it to be enjoyable to everyone, make it challenging, not outright boring and difficult.



Well, the hack isn't meant to be easy sadly. This hack is meant for people that pretty much ace the original game. Good strategy, having smarts and timing is certainly very important this time around and blocking as many attacks as you can is crucial. Grinding and stats isn't exactly gonna be the saving grace this time around, as the bosses will be the ones to deal out the biggest EXP gains. There's also level up choices, they become a bit more important too. For instance, if physical attacks are giving you trouble, boost your Physical Defense when you level up. Major bosses are definitely gonna be the toughest battles in the game, but Mack is the easiest of the bunch and they are certainly possible at normal levels with good strategy and timing.

If something seems overwhelming at first, usually the Defend option can be a lifesaver a lot of the time but also all the bosses have their gimmicks that makes them easier to beat. However, I will lessen the rock attack's frequency a bit.

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Duffman
Posted on 03-23-10 11:17 PM Link | Quote | ID: 128696

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Posted by Waddler-D

Well, the hack isn't meant to be easy sadly. This hack is meant for people that pretty much ace the original game. Good strategy, having smarts and timing is certainly very important this time around and blocking as many attacks as you can is crucial. Grinding and stats isn't exactly gonna be the saving grace this time around, as the bosses will be the ones to deal out the biggest EXP gains. There's also level up choices, they become a bit more important too. For instance, if physical attacks are giving you trouble, boost your Physical Defense when you level up. Major bosses are definitely gonna be the toughest battles in the game, but Mack is the easiest of the bunch and they are certainly possible at normal levels with good strategy and timing.

If something seems overwhelming at first, usually the Defend option can be a lifesaver a lot of the time but also all the bosses have their gimmicks that makes them easier to beat. However, I will lessen the rock attack's frequency a bit.



I understand blocking attacks are crucial, but if they're that crucial to survive, and the window to block them is damn near an instant, it gets overly frustrating.

And if leveling and stats are not the way to go, why say that if a boss is giving you trouble, you should level up? If a boss is taking you out in just 2-3 turns (maybe more if you're tossing Pick Me Ups trying to survive), it's going to take quite a while to get your stats up because the enemies give so little EXP. And if they're using all magic attacks, blocking is out of the question entirely. And the chance to block, as I said, is a very small window, so it makes it even harder to survive.



Yes, you wanted to make this hack hard. But there is such a thing as too hard; it sucks fighting against a simple enemy and see him hit you for 30+ damage simply because you couldn't block in the half a second time frame.

MrWeirdGuy
Posted on 03-23-10 11:26 PM Link | Quote | ID: 128697

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Yeah, I have to agree. There's a big difference between hard and unfair.

Waddler-D
Posted on 03-24-10 12:59 AM (rev. 2 of 03-24-10 01:00 AM) Link | Quote | ID: 128699


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Posted by Duffman


I understand blocking attacks are crucial, but if they're that crucial to survive, and the window to block them is damn near an instant, it gets overly frustrating.

And if leveling and stats are not the way to go, why say that if a boss is giving you trouble, you should level up? If a boss is taking you out in just 2-3 turns (maybe more if you're tossing Pick Me Ups trying to survive), it's going to take quite a while to get your stats up because the enemies give so little EXP. And if they're using all magic attacks, blocking is out of the question entirely. And the chance to block, as I said, is a very small window, so it makes it even harder to survive.



Yes, you wanted to make this hack hard. But there is such a thing as too hard; it sucks fighting against a simple enemy and see him hit you for 30+ damage simply because you couldn't block in the half a second time frame.


Huh? I meant like when you level up, you do have the options of choosing bonuses and the stats can tip things in your favor. And I doubt the window to block is near an instant. Blocking it perfectly would be that case. I left the timing to shrug off half the damage the same.

I've made sure that the majority of enemies have some weakness or something about them to exploit, so it's not like the enemies are invincible creatures that can and will murder you. For instance, the Shysters in Mushroom Kingdom. One good Fire Orb special pretty much murders them in one shot. Bosses have their weaknesses as well, but they're gonna try their best to overshadow them with their own tactics.

This hack is just meant for people that just want a challenge or something new with this classic RPG. Hell, some older games in mainstream RPG series (Dragon Quest and Mother are good examples...), some recent PS2 RPGs like Shin Megami Tensei and remakes of certain RPGs like FFIV DS certainly seem a bit unfair, if not more unfair than this one.

The fact that Mario and company HAVE the ability to nullify or lessen the damage as opposed to taking the full brunt of it. I've try to make it so that spells aren't gonna doing too much more damage to what the player is blocking physically. Besides, you kind of have to do this in the Mario & Luigi games to survive some battles...

I would honestly hope that the player does get around the idea of level grinding when playing through this game and sticks to their skills, wits and the ability to figure out their enemies to progress... I'm not a fan of level grinding either and there isn't exactly just one strategy to beat each boss of course...

I know the hack's not made for everyone. But I can definitely say it's far from unfair.

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Steyiak
Posted on 03-24-10 07:31 AM Link | Quote | ID: 128702

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Many people like hard hacks. Why hacks like Kaizo Mario, Metroid Impossible etc would be created? Maybe your problem is that this is the only serious hack for SMRPG created at this point (correct me if I am wrong) and its difficulty is too high for you to enjoy it but since the creator of this hack made it this way, the only thing you can do is wait for another hack...

hypershadic88
Posted on 03-24-10 09:40 PM Link | Quote | ID: 128817


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I personally really enjoyed this hack, the only thing that offset me were not the fault of the hack itself, the first time I got seriously into it it froze at the collection for the star you get after defeating jonathan jones(I probably misspelt that horribly). Anyways the second time around(please note that I was playing it on my Wii this time.)I got to the Axem rangers, needless to say they wiped the floor with me So I decided to take a break and guess what? the next day all my saves were gone. Seeing as how the final release seems to be out I may go for it again, third times the charm eh? A lot of people won't like the increased difficulty but at the same time others will so I guess it's just a matter of personal preference, however there is no denying that a lot of hard work and dedication went into this.
So I say kudos to you Waddler-D.

Steyiak
Posted on 03-25-10 06:52 AM Link | Quote | ID: 128848

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Posted by hypershadic88
it froze at the collection for the star you get after defeating jonathan jones


This is a glitch of the emulator. To fix it you must play this game with ZNES 1.41 (I think this version fixes other emulator glitches in this game)

TAxxOUTBR3AKxx
Posted on 03-25-10 09:13 PM Link | Quote | ID: 128916

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Posted by Steyiak
Posted by hypershadic88
it froze at the collection for the star you get after defeating jonathan jones


This is a glitch of the emulator. To fix it you must play this game with ZNES 1.41 (I think this version fixes other emulator glitches in this game)


Save a state before the star is collected, then force load the rom as PAL and reload your save state. It won't freeze.

You also have to do it when the Axem Rangers use the Breaker Beam and sometimes when riding the cloud on the overworld from Nimbus Land to Bowser's Castle.

Just an FYI in case you don't wanna use Zsnes 1.41.

Ryoka
Posted on 04-07-10 09:36 AM Link | Quote | ID: 129604

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I gave a Shy Ranger Pure Water, and it killed one of the piranha plants with Phazer, then ran away. When the other plant went to attack though it doesn't reach the party, and effectively locks up the game.

Waddler-D
Posted on 04-07-10 09:13 PM Link | Quote | ID: 129620


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Posted by Ryoka
I gave a Shy Ranger Pure Water, and it killed one of the piranha plants with Phazer, then ran away. When the other plant went to attack though it doesn't reach the party, and effectively locks up the game.


Thanks for letting me know about it. I do plan to release another version in the future to really get rid of every plausible bug there is, as well as balance things even more. Though, for the most part, there won't be too many lock-up battles.

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al2fenrir
Posted on 04-18-10 01:44 PM (rev. 2 of 04-18-10 01:48 PM) Link | Quote | ID: 130057


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BUGS found: (Revolution v.2.0)

1. The dialogue "Do you know how to use items..." at Mario's pad is screwed. It now says "Do you know how to usePeach..."
2. Battle Dialogue - Goomba Training says "No Physical attack" instead of "They're on the menu", and when Toad rush back to say "Read about em' OK", he now says " ".

I'll update you whenever I found more.

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Waddler-D
Posted on 04-19-10 06:43 PM Link | Quote | ID: 130107


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Posted by al2fenrir
BUGS found: (Revolution v.2.0)

1. The dialogue "Do you know how to use items..." at Mario's pad is screwed. It now says "Do you know how to usePeach..."
2. Battle Dialogue - Goomba Training says "No Physical attack" instead of "They're on the menu", and when Toad rush back to say "Read about em' OK", he now says " ".

I'll update you whenever I found more.


Did you patch it to a rom with no header?

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al2fenrir
Posted on 04-22-10 10:40 PM Link | Quote | ID: 130375


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I patch an unmodified ROM.

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Waddler-D
Posted on 04-22-10 11:21 PM Link | Quote | ID: 130382


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Posted by al2fenrir
I patch an unmodified ROM.


Well, mainly the issue is... If the ROM has a blank 200-byte header, that will affect the patching process and make the ROM screwy. Some SMRPG roms might have a header which just has the first 200 bytes "00"

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Waddler-D
Posted on 04-24-10 06:53 AM Link | Quote | ID: 130441


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Unfortunately, I stumbled upon two bugs... However, I was planning to release one final version and probably gonna be this weekend, most likely Sunday.

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Waddler-D
Posted on 05-01-10 08:37 AM Link | Quote | ID: 130784


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Things are looking good with testing, I may have a release of the hack tomorrow!

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sonic7978
Posted on 05-11-10 01:00 AM Link | Quote | ID: 131106

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yo yo what's up waddle I need to know how do I have get to play super mario rpg revolution?

Waddler-D
Posted on 05-13-10 08:40 PM (rev. 2 of 05-13-10 08:40 PM) Link | Quote | ID: 131149


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Posted by sonic7978
yo yo what's up waddle I need to know how do I have get to play super mario rpg revolution?


I suggest checking out Zophar's Domain's Patch Utilities. Available here are programs that will make patching the ROM easy and user-friendly.


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Ingus81
Posted on 05-25-10 01:28 AM Link | Quote | ID: 131452


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Ohh..over Level 30? Awesome! Me want to download!
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Main - Super Mario RPG Hacking - Super Mario RPG Revolution - ABSOLUTE Final Version has been released! New thread | New reply

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