| |||
Views: 88,533,965 |
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search | 05-04-24 07:13 PM |
|
Guest: Register | Login |
0 users currently in Super Mario RPG Hacking | 1 guest |
Main - Super Mario RPG Hacking - Super Mario RPG Revolution - ABSOLUTE Final Version has been released! | New thread | New reply |
AnAxemRanger |
| ||
Snifit Level: 37 Posts: 37/279 EXP: 338101 Next: 152 Since: 12-06-09 Last post: 2871 days Last view: 115 days |
To Steyiak:
The levels are different but there is the same amount of experience to get in this game. The max experience to get is still 9999, if that makes sense to you. You'll definitely be well above level 28, but you might not be level 48, but you will be pretty close. To Waddler: I was playing this and I noticed that Mario's jump doesn't seem to get stronger like it normally does. The 1 more to base damage for every 2 jumps (or whatever it is) seems to be gone in this version, but it was present in your previous versions. |
Waddler-D |
| ||
Paragoomba Level: 21 Posts: 55/71 EXP: 44685 Next: 5258 Since: 01-24-09 Last post: 4821 days Last view: 4788 days |
Posted by AnAxemRanger Damnit. I'm not sure how the attribute had gotten removed for Jump but I guess I'll have to release another .ips patch later this week. They are a few other things I would like to address like the Juice bar prices for example. Real sorry about the inconvenience, but I'll see what I can do about the patching job and hopefully make like an add-on patch to already patched roms. Thanks for letting me know. ____________________ AIM: WaddlerD 85 |
AnAxemRanger |
| ||
Snifit Level: 37 Posts: 46/279 EXP: 338101 Next: 152 Since: 12-06-09 Last post: 2871 days Last view: 115 days |
Hey Waddler, have you changed the Booster battle at all in this version or is it the same as in your last version?
I ask this because there was a weird issue with the Booster fight in your last version. When I fought him I killed the snifits and the battle ended with Booster still standing there. He never attacked me. |
Waddler-D |
| ||
Paragoomba Level: 21 Posts: 56/71 EXP: 44685 Next: 5258 Since: 01-24-09 Last post: 4821 days Last view: 4788 days |
Posted by AnAxemRanger Alright, I'll look into it. I guess the battle still might have that bug but I should be able to patch it up all the same. Version 1.21a's changes and fixes are looking really good right now, and I'm pretty confident that everything will finally be set. ____________________ AIM: WaddlerD 85 |
Waddler-D |
| ||
Paragoomba Level: 21 Posts: 57/71 EXP: 44685 Next: 5258 Since: 01-24-09 Last post: 4821 days Last view: 4788 days |
Alright, did some MAJOR fixes with the latest version of Super Mario RPG Revolution and I can officially say that the hack is near complete. There might be a few balancing patches here and there, but no major changes to bosses and enemies (unless to fix a bugged enemy) will be done at this point.
Enjoy! ____________________ AIM: WaddlerD 85 |
AnAxemRanger |
| ||
Snifit Level: 37 Posts: 48/279 EXP: 338101 Next: 152 Since: 12-06-09 Last post: 2871 days Last view: 115 days |
Awesome!
I've played every version of your hack so far and it's like playing completely different games! Thanks a lot, Waddler. |
Waddler-D |
| ||
Paragoomba Level: 21 Posts: 58/71 EXP: 44685 Next: 5258 Since: 01-24-09 Last post: 4821 days Last view: 4788 days |
Looks like someone informed me of ONE last issue, which involves the last Jinx battle, I'm gonna be posting up four .ips patches. Two that can be applied to a V1.30 or V1.31 patched rom and two that are standalone... ____________________ AIM: WaddlerD 85 |
AnAxemRanger |
| ||
Snifit Level: 37 Posts: 50/279 EXP: 338101 Next: 152 Since: 12-06-09 Last post: 2871 days Last view: 115 days |
Well before you do that, I have found another error.
While you fixed the Booster battle, the snifits are now messed up. When you battle a single snifit and kill it, Booster's battle dialogue appears, even though he's not in the battle, and the game freezes up. |
lunguvirgil3 |
|
DruidVorse |
| ||
Paragoomba Level: 21 Posts: 4/70 EXP: 42747 Next: 7196 Since: 10-03-09 From: Buenos Aires, Argentina Last post: 3398 days Last view: 1951 days |
hello, i found a bug in the standalone patch v1.31a that in the equip.
After 2 battles, when i tried to view the stats form the equip, the game freezes when i tried to take off the arm. i have used in the zsnes v1.51 sorry for my bad english. ____________________ Looking for some info about beta/cancelled/unreleased games? Then go to www.unseen64.net or tcrf.net Look for Secret of Evermore - Super Mario RPG - Castlevania Simphony of the night beta [E3 VERSION] - Castlevania: The Bloodletting and many more. My Youtube Channel |
Mecakoto |
| ||
Shyguy Level: 23 Posts: 64/93 EXP: 66969 Next: 754 Since: 01-28-09 From: A computer. Last post: 3470 days Last view: 3364 days |
Posted by DruidVorse That is a long-standing issue Zsnes v1.51 has with SMRPG in general I believe. Sometimes it freezes if you try to equip something from the character. ____________________ http://www.youtube.com/user/mecakoto |
DruidVorse |
| ||
Paragoomba Level: 21 Posts: 5/70 EXP: 42747 Next: 7196 Since: 10-03-09 From: Buenos Aires, Argentina Last post: 3398 days Last view: 1951 days |
ok what is bettter to use? zsnes v1.42 or v1.51? ____________________ Looking for some info about beta/cancelled/unreleased games? Then go to www.unseen64.net or tcrf.net Look for Secret of Evermore - Super Mario RPG - Castlevania Simphony of the night beta [E3 VERSION] - Castlevania: The Bloodletting and many more. My Youtube Channel |
AnAxemRanger |
| ||
Snifit Level: 37 Posts: 87/279 EXP: 338101 Next: 152 Since: 12-06-09 Last post: 2871 days Last view: 115 days |
Personally, I use v 1.36 without any problems besides a few lags during some text. |
DruidVorse |
| ||
Paragoomba Level: 21 Posts: 6/70 EXP: 42747 Next: 7196 Since: 10-03-09 From: Buenos Aires, Argentina Last post: 3398 days Last view: 1951 days |
mmm yes but why the lag? i play other games without lag, and many hacks with lag. ____________________ Looking for some info about beta/cancelled/unreleased games? Then go to www.unseen64.net or tcrf.net Look for Secret of Evermore - Super Mario RPG - Castlevania Simphony of the night beta [E3 VERSION] - Castlevania: The Bloodletting and many more. My Youtube Channel |
AnAxemRanger |
| ||
Snifit Level: 37 Posts: 88/279 EXP: 338101 Next: 152 Since: 12-06-09 Last post: 2871 days Last view: 115 days |
v1.36 doesn't have any problems with any other games I've played, only SMRPG. I think there's just something about this game that is difficult for emulators to work with. I've never tried 1.41 so you may want to try that out. If that doesn't work, v1.36 might be your only choice for this game.
It's weird... every other game gets better with each version of ZSNES, but SMRPG seems to get worse and worse with newer versions. |
DruidVorse |
| ||
Paragoomba Level: 21 Posts: 7/70 EXP: 42747 Next: 7196 Since: 10-03-09 From: Buenos Aires, Argentina Last post: 3398 days Last view: 1951 days |
and you tried the super mario world the pit of 100 trials in your version of zsnes? because i have it and lags in the level of the pit of 1-25 trials. ____________________ Looking for some info about beta/cancelled/unreleased games? Then go to www.unseen64.net or tcrf.net Look for Secret of Evermore - Super Mario RPG - Castlevania Simphony of the night beta [E3 VERSION] - Castlevania: The Bloodletting and many more. My Youtube Channel |
AnAxemRanger |
| ||
Snifit Level: 37 Posts: 89/279 EXP: 338101 Next: 152 Since: 12-06-09 Last post: 2871 days Last view: 115 days |
I've never even heard of that hack before. |
DruidVorse |
| ||
Paragoomba Level: 21 Posts: 8/70 EXP: 42747 Next: 7196 Since: 10-03-09 From: Buenos Aires, Argentina Last post: 3398 days Last view: 1951 days |
i find it in romhacking.net there are better graphics in this hack ____________________ Looking for some info about beta/cancelled/unreleased games? Then go to www.unseen64.net or tcrf.net Look for Secret of Evermore - Super Mario RPG - Castlevania Simphony of the night beta [E3 VERSION] - Castlevania: The Bloodletting and many more. My Youtube Channel |
Zealous98 |
| ||
Red Goomba Level: 16 Posts: 6/40 EXP: 18742 Next: 1514 Since: 04-25-09 Last post: 3608 days Last view: 3608 days |
ZSNES v1.50 plays virtually no different from 1.51, but with no lag and no freezes. |
Duffman |
| ||
Newcomer Level: 4 Posts: 1/2 EXP: 203 Next: 76 Since: 03-20-10 Last post: 5155 days Last view: 5155 days |
I recently downloaded SMRPG Revolution 1.31 and there are a few things I want to say...
Difficulty It's hard. REALLY hard. To the point that I've stopped playing. I got as far as the Kero Sewers and I said screw it. Let me say why. I don't enjoy the fact that I have to grind for an hour just to get past the enemies in that area (Mushroom Way for example). Granted, I held down the fast forward button via ZSNES and jumped between the first screen of Mushroom Way and Mario's Pad to grind and restore my HP/FP with no trouble. And that was just to get past the Hammer Brother. Getting through the first fight with Croco wasn't too hard. I had Mario at lvl 6 and Mallow at lvl 5 (which is what I usually do in the original SMRPG). A rather simple fight. Returning to Mushroom Kingdom to fight Mack...I had to use Code Breaker codes to get past him. Hell, getting past the Snuffit things was somewhat too much; Mallow can barely take a few hits from them unless I block it (which proves to be more of a challenge this round, which I like). But Mack...having to use save states to block his rock throw attack to not get 2 shotted by him is not fun. Experience/Battle System Again, look to my point about level grinding. I know you increased the lvl cap to 50, but don't do like Final Fantasy; grinding is not fun, and with the increased lvl cap and decreased EXP from battles, it will probably take a ridiculously long time to reach the lvl cap. The battle system really hasn't changed, which is good. A few new attacks from the enemies makes it seem more fresh, and giving Mallow a single target spell at the beginning instead of a multi-target spell makes things a bit more interesting. Since there isn't much else changed aside from the statistical side of SMRPG, I'll end this here. Just my little bit of two cents on this ROM hack; excellent idea, but if you want it to be enjoyable to everyone, make it challenging, not outright boring and difficult. |
Main - Super Mario RPG Hacking - Super Mario RPG Revolution - ABSOLUTE Final Version has been released! | New thread | New reply |
© 2005-2023 Acmlm, blackhole89, Xkeeper et al. |
MySQL - queries: 128, rows: 167/168, time: 0.052 seconds. |