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Main - Super Mario RPG Hacking - Super Mario RPG Revolution - ABSOLUTE Final Version has been released! New thread | New reply

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hypershadic88
Posted on 11-21-09 07:07 AM Link | Quote | ID: 119944


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I just got to the Axem rangers and they owned me
man this game is incredible! Is there a secret to winning that battle?
Also the battle dialog recharging keeps coming up and sometimes two times
in a row. About the crazy shell does it do anything that's not stated?

al2fenrir
Posted on 11-21-09 10:58 AM Link | Quote | ID: 119950


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Wow.. Your True Remix had turned extra hard.. but I love it. And oh.. I notice that you also have the Red Cap.. well, you beat me to it.. Coincidentally, my hack also contains that cap, but in my hack, it only gives +5 attack.

Here's some weird stuff I found out..

The Crazy Shell sometimes registers an enormously large damage. I reckon you tweak the weapon timing and range to a new level, but this is small problem considering the fact that it's hard to timing now. The Masher is also sometimes showing low damage, that below of it's normal damage range.

And oh, by the way, did you edited the scripts? I saw a bug in Bowser's Keep where the 6 doors always lead to the same obstacle.. I dunno if this is a bug or simply a memory address issue as I am beta testing via Lazy Shell. There's no cause of worry, if you haven't edited the event scripts, but if you have, then it could be one of those parsing errors.

And oh.. the Fun 'n' Run special attack shows a buggy text. Same with G~night, and any spell name with ~. The ~ seems to be missing. It could be an emulator issue, but I dunno. Maybe, renaming it will make it show correctly.

Overall, I think SMRPG Revolution is great.

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Waddler-D
Posted on 11-22-09 12:50 AM (rev. 2 of 11-22-09 03:47 AM) Link | Quote | ID: 119988


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Posted by hypershadic88
I just got to the Axem rangers and they owned me
man this game is incredible! Is there a secret to winning that battle?
Also the battle dialog recharging keeps coming up and sometimes two times
in a row. About the crazy shell does it do anything that's not stated?


Axem Rangers are just a fight that takes some tactical smarts and good timing, it's possibly to rush through, but it's best to take your time and find the targets you have to kill.

Crazy Shell is just as it is... Great Attack power, but debilitating in defense.

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Kaddish921
Posted on 11-24-09 02:59 AM Link | Quote | ID: 120232

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Finally got around to beating Smithy just now, and he wasn't too terribly hard... until I figured out how to actually kill him! Is he supposed to reset his head's HP every time you hit his body after it's at 0 hp?

Jinx was pretty interesting, even though I'm still not sure what Time Jump does... and I think my party's still a bit weak to give Culex a decent try, definitely a LOT harder than the original.

Also found a strange inconsistency with the bonus stats from level ups. Mostly with Geno, sometimes with Peach/Mallow, they'll get more than +1/+3/+1 option. Geno seems to randomly get +3/+9/+3 and Peach/Mallow will get +2/+6/+2. Not sure if it's intentional or not, but thought I'd mention it just in case.

Waddler-D
Posted on 11-24-09 03:52 AM Link | Quote | ID: 120244


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Posted by Kaddish921
Finally got around to beating Smithy just now, and he wasn't too terribly hard... until I figured out how to actually kill him! Is he supposed to reset his head's HP every time you hit his body after it's at 0 hp?

Jinx was pretty interesting, even though I'm still not sure what Time Jump does... and I think my party's still a bit weak to give Culex a decent try, definitely a LOT harder than the original.

Also found a strange inconsistency with the bonus stats from level ups. Mostly with Geno, sometimes with Peach/Mallow, they'll get more than +1/+3/+1 option. Geno seems to randomly get +3/+9/+3 and Peach/Mallow will get +2/+6/+2. Not sure if it's intentional or not, but thought I'd mention it just in case.


Hmmm... interesting. I have to admit that wasn't my exact intention with the script, but it seems like something to consider keeping. Though, I'll have to test some things out.

I'm glad you found Jinx interesting, but yeah... Culex is probably the only unchecked boss in the hack, but since he was only changed slightly from the Remix version... those slight changes probably made him even more evil.

And it is intentional that the stats boosts are a bit different from one another sometimes, it'll make sense when you add the stats all together. Though, the bonuses are that way to differentiate the characters from one another.

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Kaddish921
Posted on 11-24-09 05:32 AM Link | Quote | ID: 120282

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I think it was just that I didn't take Mallow the first try, so I didn't know how much HP the body had... I thought it just had like 20000 or something insane. I assumed that you just had to kill the body like in the original and that attacking the head was only to force it to change, so I kept attacking the body over and over... and it kept countering every attack and resetting the head's hp haha!

Waddler-D
Posted on 12-03-09 12:53 AM Link | Quote | ID: 121306


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An update for you guys, I'm working on Version 1.2 since some nasty bugs came to my attention. The majority of them have been fixed, however... I'm redoing Culex, Smithy's final form, and Jinx's 3rd battle and seeing if I can work out something better and more challenging, I think I got some good ideas, but the execution needs to follow along.

Also, Geno is gonna lose some of his nerfs, same with Mallow. Bowser and Peach will be learning specials sooner than they usually did and there will be minor changes here and there for bosses and enemies to help balance things out.

That's just the main changes you guys should expect. I think that a release might be lingering a bit, but I'll see how things will turn out.

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Waddler-D
Posted on 12-29-09 06:21 PM Link | Quote | ID: 124466


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Hey guys, just to inform you that Version 1.2 will coming out something this week, very possibly on New Year's Eve. This will fix all the major bugs with any battles and also revamp Smithy's final form, Culex, and Jinx's 3rd battle, as well as improving the difficulty for a couple bosses here and there.

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Waddler-D
Posted on 01-02-10 06:43 AM (rev. 2 of 01-02-10 06:45 AM) Link | Quote | ID: 124784


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Version 1.20 and 1.21 is out now! Here are the changes made in this version:

- Fixes major battle bugs with Croco #2, Machine Made Yaridovich, Replacement Boss, and Culex
- Smithy, Jinx and Culex have been severely revamped
- Star grinding is less broken
- Mallow and Geno have been buffed and a few of their specials improved
- Stats and prices of certain pieces of equipment and items improved
- Version 1.20 has V1.1a's characters specials table while Version 1.21 has the new specials table. (Example: Bowser learns Bowser Crush at Level 37 in V1.20, he will learn the same special at Level 30 in V1.21.)

Go check it out!


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Steyiak
Posted on 01-02-10 09:56 AM Link | Quote | ID: 124790

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Is it safe if I add this patch while I haven't finished the hack? (I am at the pirate ship)

al2fenrir
Posted on 01-02-10 11:56 AM Link | Quote | ID: 124794


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I suggest you apply it on a clean ROM. While it may not crash your game, sudden changes can cause your save to glitch.

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Waddler-D
Posted on 01-02-10 05:17 PM Link | Quote | ID: 124819


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Posted by Steyiak
Is it safe if I add this patch while I haven't finished the hack? (I am at the pirate ship)


Well, the reason why I made two versions of the hack is to allow players who are currently playing through the game to use the same save file they had with V1.1a and use it with a rom with V1.20's patch. V1.21's patch is the one that I HIGHLY recommend starting a new game with, as characters might ending up missing specials by the game's end with the rearrangements of their specials and when they learn them.

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hypershadic88
Posted on 01-02-10 08:10 PM Link | Quote | ID: 124836


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What do you mean by replacement boss? You made a new boss?
Either way I'm liking the new changes

Waddler-D
Posted on 01-02-10 08:53 PM Link | Quote | ID: 124846


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Posted by hypershadic88
What do you mean by replacement boss? You made a new boss?
Either way I'm liking the new changes


Well, the replacement boss was still there in Version 1.1a. He just had an iffy bug that got stomped thankfully. He's certainly a more interesting fight than what was there before.

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al2fenrir
Posted on 01-03-10 05:01 AM Link | Quote | ID: 124905


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Posted by Waddler-D
Posted by Steyiak
Is it safe if I add this patch while I haven't finished the hack? (I am at the pirate ship)


Well, the reason why I made two versions of the hack is to allow players who are currently playing through the game to use the same save file they had with V1.1a and use it with a rom with V1.20's patch. V1.21's patch is the one that I HIGHLY recommend starting a new game with, as characters might ending up missing specials by the game's end with the rearrangements of their specials and when they learn them.


But bro, base on my beta tests, some scripts do go haywire even when they were not changed on the revision. It occurs by chance. For example, I saved on Mushroom Kingdom, then I revised the ROM. When I played through Forest Maze, I realize that the Springboard has disappeared. Also, I found out that some scripts quit on working.

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Waddler-D
Posted on 01-03-10 07:16 AM Link | Quote | ID: 124910


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Well, it's worth a try. I haven't personally tried and learned from experience, but logically... considering that the only save-effecting change is with the specials' learning levels being rearranged, I'm just assuming the only thing they need to worry about is the specials themselves. I haven't touched any events or objects at all with the latest changes, except in specific battles.

If there are problems with V1.20 and V1.1a compatibility, I will remove the .ips and just offer V1.21, letting people know that they'll need to start a new game.

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Steyiak
Posted on 01-03-10 08:17 AM Link | Quote | ID: 124915

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Well I did patch a new ROM with 1.20 and put it in the same folder as the previous ROM (with the same name of course) and everything is working fine... (I don't know if anything happens later but I copied my previous ROM just in case)

Steyiak
Posted on 01-05-10 01:43 PM Link | Quote | ID: 125064

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I have to report some stuff. (I wouldn't call them glitches, but they need to be dealt with)

1) The enemy called "OCTOVADER" at "Land's End" sometimes attacks the other monsters with magic attacks. (this usually happens at the beggining of the battle but it might happen later as well)

2) The enemy called "FINK FLOWER" again at "Land's End" sometimes uses "Recover" everytime I attack him. It is annoying because with "Recover" he recovers 110HP and I do him about 130HP damage, when he does this I do him 20HP damage/attack so it gets boring.

Waddler-D
Posted on 01-05-10 06:37 PM (rev. 3 of 01-05-10 06:42 PM) Link | Quote | ID: 125067


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Posted by Steyiak
I have to report some stuff. (I wouldn't call them glitches, but they need to be dealt with)

1) The enemy called "OCTOVADER" at "Land's End" sometimes attacks the other monsters with magic attacks. (this usually happens at the beggining of the battle but it might happen later as well)

2) The enemy called "FINK FLOWER" again at "Land's End" sometimes uses "Recover" everytime I attack him. It is annoying because with "Recover" he recovers 110HP and I do him about 130HP damage, when he does this I do him 20HP damage/attack so it gets boring.


They're both intentional things with the AI scripts for those enemies. While I COULD make Octovaders a little more threatening (higher MATK).

Regarding Fink Flower, using all the commands at your disposal is recommended in this ROM hack and if attacking physically isn't exactly working for you, changing strategies certainly can present different results. Besides, Fink Flower's FP is limited after all... Final Fantasy enemies are with these annoyances to them as well. Just take an enemy that will use Megavolt on itself to heal if you use its weakness in FFVI for example.

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Steyiak
Posted on 01-05-10 08:06 PM Link | Quote | ID: 125070

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Posted by Waddler-D
They're both intentional things with the AI scripts for those enemies.


Oh ok then...
I have a question. In this hack there are 50 levels. In the original SMRPG at the end of the game I was about lvl 28 with all chars. In this hack will I be about lvl 48 with all chars or will I be lvl 28 again and the 20 plus levels are an extra in case you keep training?

P.S Sorry for my bad english. I hope you can understand what I mean.
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Main - Super Mario RPG Hacking - Super Mario RPG Revolution - ABSOLUTE Final Version has been released! New thread | New reply

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