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Main - Super Mario RPG Hacking - Super Mario RPG Revolution - ABSOLUTE Final Version has been released! | New thread | New reply |
Arbe |
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go away Level: 86 Posts: 1392/1788 EXP: 5991122 Next: 150985 Since: 02-23-07 Last post: 4977 days Last view: 1546 days |
This would be a lot better with custom sprites. |
Waddler-D |
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Paragoomba Level: 21 Posts: 25/71 EXP: 44683 Next: 5260 Since: 01-24-09 Last post: 4821 days Last view: 4788 days |
Hmm, I'm not sure if custom sprites are gonna be easy as SMW and Lunar Magic, besides I did have a few custom attacks, but of course they're nothing too special. ____________________ AIM: WaddlerD 85 |
boingboingsplat |
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Giant Koopa [PREFSTRING:wonderful bounciness] Level: 74 Posts: 747/1292 EXP: 3636069 Next: 17475 Since: 07-23-07 From: Michicola Last post: 4850 days Last view: 4812 days |
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KP9000 |
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Boomboom Level: 90 Posts: 706/1975 EXP: 6957739 Next: 230870 Since: 02-19-07 Last post: 3588 days Last view: 3212 days |
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Matt Chapman |
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Micro-Goomba Level: 10 Posts: 1/15 EXP: 4328 Next: 86 Since: 02-19-09 From: USA Last post: 5525 days Last view: 5494 days |
Hey, how do I properly load this patch with SMRPG...I can't get it to work right! Thanks! ____________________ -Matt- |
Banished |
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Newcomer Level: 3 Posts: 1/1 EXP: 74 Next: 54 Since: 03-10-09 Last post: 5533 days Last view: 5532 days |
I am having an issue with a few sounds (Bowser Door Opening/Bowser Claw Attack) and it sounds horribly distorted. I'm not sure if it's the RoM and the Snes9x version that is doing it. I am using 1.43 (I am going to degrade and see what that does)
Any advice? |
Matt Chapman |
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Micro-Goomba Level: 10 Posts: 14/15 EXP: 4328 Next: 86 Since: 02-19-09 From: USA Last post: 5525 days Last view: 5494 days |
Posted by Banished I have zsnes and it does the same thing, I wanna say it's just the ROM though but I'm not 100% sure either... ____________________ -Matt- |
KP9000 |
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Boomboom Level: 90 Posts: 795/1975 EXP: 6957739 Next: 230870 Since: 02-19-07 Last post: 3588 days Last view: 3212 days |
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Kles |
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Level: 75 Posts: 1299/1301 EXP: 3719778 Next: 107126 Since: 02-19-07 From: Canada |
Two bugs that I've found so far...
1) The Valentina fight is glitched. You must defeat Dodo before defeating Valentina, or else the fight cannot end. 2) You cannot do anything to the hidons during the czar dragon fight. If you do, the Axem Rangers scene begins to run a script and it completely glitches out. 3) You can't fight Earthlink. If you win the fight, the game crashes. 4) Smithy's "PERISH!" attack sometimes fails to draw the beam. As an aside, the middle of the game (From the end of Moleville to Yaridovich) is much easier than the rest. Perhaps a rebalance is needed? Aside from that, it's great. |
Waddler-D |
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Paragoomba Level: 21 Posts: 27/71 EXP: 44683 Next: 5260 Since: 01-24-09 Last post: 4821 days Last view: 4788 days |
Thank you very much for pointing out the bugs. I'm currently going through the game and patching up everything and balancing stuff accordingly. I tried fixing the Valentina fight with Version 1.0a, but by the time I got that out, I learned I had screwed up AGAIN.
The last bug I knew about. Unfortunately, not sure what to do about that, but I'll look into it. The other two bugs I'll definitely look into. My bet is that it has to do with enemy scripts not having the correct bytes or not ended off properly. Though, I'm glad you enjoyed it Kles and I'll try to rebalance the middle part when I'm going through the hack. EDIT: Regarding Bug #2, I was correct about my hunch... Apparently forgot an FF and that ended up putting Axem Rangers' battle script into Helio's counterattack script. I'll deal with that ASAP. Bug #3 probably might be a screw up with the battle event number or something solvable. Again, thank you for the heads up Kles. I really appreciate it. EDIT #2: Yep, I was right. Ugh... Well, at least it's fixed. I can have a patch for V1.0b out right now. ____________________ AIM: WaddlerD 85 |
Kles |
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Level: 75 Posts: 1300/1301 EXP: 3719778 Next: 107126 Since: 02-19-07 From: Canada |
Hmm... I was just thinking. Is "I'm ready... to end this..." the line of text that is supposed to run when you paralyze Smithy's body? That doesn't seem right. |
Waddler-D |
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Paragoomba Level: 21 Posts: 29/71 EXP: 44683 Next: 5260 Since: 01-24-09 Last post: 4821 days Last view: 4788 days |
Well, yeah... I can see what you mean. I'll figure out somewhat to make it a little more meaningful. ____________________ AIM: WaddlerD 85 |
0xwas |
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Newcomer Level: 6 Posts: 2/4 EXP: 590 Next: 317 Since: 06-02-09 Last post: 5397 days Last view: 5397 days |
I found two bags in ver1.0b.
1 If Mario team makes Punchinello summon Mezzo bombs successively,Punchinello summons invisible Mezzo bombs. If Mario or others attack to them,the game freeze. (When this thing happened,I did Super Jamp 100 times.) 2 When Knife Guy unites with Grate Guy,broken graphic appears around partys' HP. I'm in Marrymore. It's hard to play. But nice hack^^ |
JerryG20 |
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Newcomer Level: 3 Posts: 1/1 EXP: 73 Next: 55 Since: 06-05-09 Last post: 5447 days Last view: 5447 days |
I don't know why, but I can't get anywhere with this hack (and I'd love to, as the idea of a much harder Mario RPG excites me!). In the beginning (Bowser's Keep), does Mario have a star or something? Because with both ZSNES and SNES9X any enemy that Mario touches dies (pops away, like as if you had a star), but there's no star music or graphics. However, if you kill 2 enemies by contact this way, Mario freezes (Mario can't move anywhere, but the enemies can; when the enemies touch Mario, nothing happens). Also, when trying to fight the terrapin guarding the door in Bowser's Keep, the game also a bit buggy: The four terrapins are lowered from the ceiling, only come down part of the way (they don't make it all the way to the ground), then the first one comes to attack Mario and does like 92 damage (instantly killing Mario), then the one that just attacked races off of the screen, leaving the other 3. The game then just stays there; music and animations playing, but nothing happens.
Am I doing something wrong?? |
Waddler-D |
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Paragoomba Level: 21 Posts: 30/71 EXP: 44683 Next: 5260 Since: 01-24-09 Last post: 4821 days Last view: 4788 days |
I apologize in advance for not replying soon, I've been rather busy.
Umm, JerryG20. That's a really weird occurrence. The only thing I can think of is that you might be using a Super Mario RPG ROM with a header (first 200 bytes being 00 and dribble). You gotta apply the patch to a ROM without a header. Other than that, I'm not sure why that would happen. However, the final version which I'll release on ROMHacking.net has none of those problems. 0xwas, I changed around Punchinello's battle, but I will make that bug is rid of. And I'll also make sure of that second bug, but that certainly is one I haven't ran into yet. However, I have been making lots of changes with the final version. This will include: - Solve some problems with some enemies/bosses with multiple attacks (i.e. Enemies attacking after characters have died, leads to bug where enemy jumps offscreen and attacks nothing, only to come back some minutes later). - Mallow with Shocker at the beginning instead of Thunderbolt as his first spell (Some enemies changed a bit to compensate for this). - Balance out stats between characters and increase HP stat boosts - Change enemy encounters around a bit (i.e. Mushroom Way, a Goomba encounter might give you two Goombas and a Koopa Troopa). - Improved certain boss and enemy tactics as well as stats to make a little tougher. - Fixed the bug where it says that your character will gain a new special at Level 51. The max level is 50 in this game. - Changed Geno Whirl's stats (It will always hit now, sometimes will hit 9999 on its own, but timing for guaranteed 9999 is VERY hard like Geno Boost's). - Changed stats for a few pieces of equipment (Masher, Lazy Shell). - ALL Weapons have small changes to timing (Mainly just for the strongest level of the attack). - Changes to some Psychopath messages - Fixed problem with "Ready, Get Set, Go!" message on Booster Hill. - Reduced enemy evasion for most enemies. - Lessened EXP gain to compensate for Lucky Jewel, Lucky! Bonus, and the special Hammer. - EXP Booster costs twice the amount of Coin Trick now. ____________________ AIM: WaddlerD 85 |
Megaman-Omega |
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Micro-Goomba Level: 11 Posts: 6/17 EXP: 5544 Next: 441 Since: 03-19-07 From: NY Last post: 4938 days Last view: 3903 days |
Ummm...I'm found a glitch that to my knowlege no one's mentioned yet.
While fighting Culex I managed to get him down to almost no heath and when I used the final shot he said "enough"....but the battle continued. Now whenever I try to attack with a physical attack the character just fly's off screen and dissapears (my target selected is set on all). If I use magic that attacks everyone it does nothing and wastes magic. If I use single target magic the game freezes. Also items that attack everyone has the same effect as magic that target's everyone... Am I the only one who's had this problem? Or is there at least a way to fix it? *edit Well through careful planning and savestate abuse I found a way to finish the battle at least. Sense the crystals are only targetable if he uses his phase shift this is what happens if he's "dead" but the crystals are still there. Sense I couldn't target the crystals until he phase shifted again I was left with waiting out until he did that. Even then the battle is finishable if I take out all four crystals but even then I have to do it all at the same time or else he starts bringing them back one after the other which of corse I can't take out right away. And to top it all off...Well I don't know if this was intentional but at the end I only got 44 exp for all this work I'm assuming cause Culex never "died" even with the victory music he was still on screen |
Waddler-D |
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Paragoomba Level: 21 Posts: 33/71 EXP: 44683 Next: 5260 Since: 01-24-09 Last post: 4821 days Last view: 4788 days |
I plan to fix the whole battle with Culex if necessary. I've heard some of the issues and they certainly will be addressed. At the moment, the hack is in the beta-testing stages and I'm hoping to have it released by late August or early September. Just waiting on some word from the beta-testers but it is certainly still getting worked on, making sure all the bugs, glitches and kinks are out of the way. ____________________ AIM: WaddlerD 85 |
Bendario |
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Goomba Level: 12 Posts: 5/20 EXP: 6535 Next: 1386 Since: 09-21-09 From: Virginia Beach, VA, USA Last post: 5328 days Last view: 5323 days |
Gaah, I was going to do something like this. I had planned to do a total retranslation (make stuff closer to the original Japanese script) and make some stat and battle tweaks to make the game slightly harder. But after rereading your post, I see we're doing completely different things, and I can only wish you good luck, since what you're doing seems to be far more difficult. ____________________ |
al2fenrir |
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Panser Level: 41 Posts: 12/333 EXP: 444050 Next: 36095 Since: 09-20-09 Last post: 4965 days Last view: 4971 days |
Hello Waddler, I find your hack great. I hope to join forces with you if you have room in your SMRPG remix team. I am becoming more familiar with Lazy Shell and I think I can help you with the balancing of stats. ____________________ SUPER MARIO RPG EXPANSION MY PERSONAL BLOG Got any SMRPG Hacking related question? astralgamma.nursing-resource.com |
Waddler-D |
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Paragoomba Level: 21 Posts: 34/71 EXP: 44683 Next: 5260 Since: 01-24-09 Last post: 4821 days Last view: 4788 days |
Hey guys, it's me Waddler-D (since everybody's a rabid crow now). While this hack is pretty much ready for a final release, it certainly isn't the last thing I'll do for Super Mario RPG. Future projects could very well be in the works.
But for now, I'm trying to figure out a couple things, like... how to change a few events in the opening demo of the game. There's a bug I'd like to get rid of there. For example, Mallow's Shocker killing everyone when it is only hitting one enemy... ____________________ AIM: WaddlerD 85 |
Main - Super Mario RPG Hacking - Super Mario RPG Revolution - ABSOLUTE Final Version has been released! | New thread | New reply |
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