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Main - SMW Hacking - What tool should I use to edit Super Mario A 2? | New thread | New reply |
lyh |
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Newcomer Level: 8 Posts: 2/8 EXP: 1703 Next: 484 Since: 10-19-08 From: China Last post: 5562 days Last view: 5433 days |
I'm new here and I want to get the answer.
Because I'm bored with SMW hacking, I want to edit SMA2 and I've looked for the tool everywhere...It's said that there's a tool, but I can't find it! ____________________ Hi! I'm lyh from China. |
NightKev |
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Cape Luigi Level: 131 Posts: 3200/4792 EXP: 26236380 Next: 188240 Since: 03-15-07 Last post: 3737 days Last view: 3649 days |
Super Mario Advance 2? I don't recall there being a tool for that...
Edit: This is also the wrong forum, you should've posted in the ROM Hacking one just above this. ____________________ |
carsr4carpeople1 |
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Red Goomba Level: 16 Posts: 8/40 EXP: 19600 Next: 656 Since: 11-22-07 From: Illinois, USA Last post: 5347 days Last view: 4827 days |
I dont think there is. Why would you want to? The original SMW is the shiz.
But you said you were bored with SMW hacking. What's the difference between SMA2 and SMW? ____________________ Come join #NekoCentral on IRC! |
lyh |
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Newcomer Level: 8 Posts: 3/8 EXP: 1703 Next: 484 Since: 10-19-08 From: China Last post: 5562 days Last view: 5433 days |
I have wrote a wrong word"bored"(because I posted this thread in a hurry).I'm not bored with it but I want to make a hack that nobody else has ever made. I found a thread saying that a person is making a SMA2 editor, but I don't know whether it has came out or not. ____________________ Hi! I'm lyh from China. |
RANDY Ruler of Zexernet |
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Shyguy Level: 23 Posts: 49/89 EXP: 65744 Next: 1979 Since: 07-17-07 From: Arizona, US Last post: 4633 days Last view: 258 days |
It has not yet come out, no. I got as far as a halfway decent overworld editor & a pretty good ROM address map (so, I know how to do the rest), but the actual level editor part has been on hold for several months now. I should have fewer class projects this semester, so it *might* be ready around the beginning of summer. |
Arbe |
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go away Level: 86 Posts: 1360/1788 EXP: 5988785 Next: 153322 Since: 02-23-07 Last post: 4972 days Last view: 1541 days |
Posted by carsr4carpeople1 SMW is an awful, over hacked, piece of crap game. There are literally hundreds of differences between hacking SMA2 and SMW, including but not limited to 11 years worth of change in the gaming industry. A similar, and equally fucking retarded and pointless question would be "What's the difference between eating a sandwich and having someone beat up your mom with a hammer?" |
Sukasa |
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Red Birdo Level: 92 Posts: 1460/2112 EXP: 7691220 Next: 65717 Since: 02-19-07 Last post: 4451 days Last view: 3222 days |
..Honestly, the SMW part of SMA2 isn't that much different. In some respects, it's even worse. Sure, the graphics and mario/luigi stuff is nice, but the GBA's sound hardware in way worse than the SNES' SPC700 hardware. The vertical resolution is lower, too. Frankly, I like working with the original SMW, because it can be updated to work just as well as the GBA port in it's strong areas. |
Xeruss |
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Sledge Brother Compromised account. Level: 86 Posts: 712/1815 EXP: 6127254 Next: 14853 Since: 02-19-07 From: Oregon Last post: 1816 days Last view: 1815 days |
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RANDY Ruler of Zexernet |
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Shyguy Level: 23 Posts: 52/89 EXP: 65744 Next: 1979 Since: 07-17-07 From: Arizona, US Last post: 4633 days Last view: 258 days |
The graphics situation is better in at least 2 ways. Firstly, direct addressing lets you put the graphics wherever your flash card or emulator can handle without having to contend with bank switching, so expansion is as simple as making the file bigger. Secondly, it seems that you can utilize more distinct tiles at once (although I might be mistaken - can someone familiar with both systems' hardware confirm this?).
Also, the GBA version contains speech, which makes its audio hardware seem better, but that could just be another artifact of having more ROM space. (Indeed, the audio data takes up more space than the graphics (neither of which are compressed) in the GBA version.) |
Sukasa |
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Red Birdo Level: 92 Posts: 1462/2112 EXP: 7691220 Next: 65717 Since: 02-19-07 Last post: 4451 days Last view: 3222 days |
The SNES can do vocals too, it just becomes an issue of designing the game engine to use them. |
Kawa |
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CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 138 Posts: 1520/5344 EXP: 30952333 Next: 710648 Since: 02-20-07 From: The Netherlands Last post: 4501 days Last view: 2636 days |
Posted by Uncle KasaThat reminds me of the Tales of Phantasia intro song. Dump it to an SPC file and you get a single short bark-like noise every few beats XD But yeah, it can so do vocals. They're just instrument samples like everything else. It's like General MIDI's Choir Aahs, but with more than just "aah". ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks — byuu |
Sukasa |
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Red Birdo Level: 92 Posts: 1464/2112 EXP: 7691220 Next: 65717 Since: 02-19-07 Last post: 4451 days Last view: 3222 days |
Yeah, that's since ToP streams the samples on demand I always thought it sounded like a rubber duck getting squeezed or something, myself.
Randy: while the GBA does indeed have better graphics capabilities than the SNES, it becomes an issue of software capabilities- if it's a port, they probably didn't design the graphics engine (software side) to support many more tiles than the original SMW. |
Main - SMW Hacking - What tool should I use to edit Super Mario A 2? | New thread | New reply |
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