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Main - SMW Hacking - What tool should I use to edit Super Mario A 2? New thread | New reply


lyh
Posted on 01-02-09 05:07 AM Link | Quote | ID: 98020

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I'm new here and I want to get the answer.
Because I'm bored with SMW hacking, I want to edit SMA2 and I've looked for the tool everywhere...It's said that there's a tool, but I can't find it!

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NightKev
Posted on 01-02-09 06:13 AM (rev. 2 of 01-02-09 06:13 AM) Link | Quote | ID: 98031


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Super Mario Advance 2? I don't recall there being a tool for that...
Edit: This is also the wrong forum, you should've posted in the ROM Hacking one just above this.

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carsr4carpeople1
Posted on 01-02-09 06:57 PM Link | Quote | ID: 98061


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I dont think there is. Why would you want to? The original SMW is the shiz.
But you said you were bored with SMW hacking. What's the difference between SMA2 and SMW?

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lyh
Posted on 01-03-09 08:23 AM Link | Quote | ID: 98137

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I have wrote a wrong word"bored"(because I posted this thread in a hurry).I'm not bored with it but I want to make a hack that nobody else has ever made. I found a thread saying that a person is making a SMA2 editor, but I don't know whether it has came out or not.

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RANDY Ruler of Zexernet
Posted on 01-04-09 11:47 PM Link | Quote | ID: 98256


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It has not yet come out, no. I got as far as a halfway decent overworld editor & a pretty good ROM address map (so, I know how to do the rest), but the actual level editor part has been on hold for several months now. I should have fewer class projects this semester, so it *might* be ready around the beginning of summer.

Arbe
Posted on 01-18-09 02:13 AM (rev. 2 of 01-18-09 02:18 AM) Link | Quote | ID: 98946

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Posted by carsr4carpeople1
I dont think there is. Why would you want to? The original SMW is the shiz.
But you said you were bored with SMW hacking. What's the difference between SMA2 and SMW?


SMW is an awful, over hacked, piece of crap game. There are literally hundreds of differences between hacking SMA2 and SMW, including but not limited to 11 years worth of change in the gaming industry.

A similar, and equally fucking retarded and pointless question would be "What's the difference between eating a sandwich and having someone beat up your mom with a hammer?"

Sukasa
Posted on 01-18-09 07:02 AM Link | Quote | ID: 98957


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..Honestly, the SMW part of SMA2 isn't that much different. In some respects, it's even worse. Sure, the graphics and mario/luigi stuff is nice, but the GBA's sound hardware in way worse than the SNES' SPC700 hardware. The vertical resolution is lower, too. Frankly, I like working with the original SMW, because it can be updated to work just as well as the GBA port in it's strong areas.

Xeruss
Posted on 01-18-09 07:19 AM (rev. 2 of 01-18-09 07:29 AM) Link | Quote | ID: 98958


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Yes but there's a greater amount of graphics that can be loaded for every level with the GBA version... Right?

Add that to the fact that flash cards seem far more common than anything you could use to play your game on an original SNES, and I'd say you have a fair reason to want to hack the GBA version.

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RANDY Ruler of Zexernet
Posted on 01-19-09 05:46 AM Link | Quote | ID: 99014


Shyguy
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The graphics situation is better in at least 2 ways. Firstly, direct addressing lets you put the graphics wherever your flash card or emulator can handle without having to contend with bank switching, so expansion is as simple as making the file bigger. Secondly, it seems that you can utilize more distinct tiles at once (although I might be mistaken - can someone familiar with both systems' hardware confirm this?).

Also, the GBA version contains speech, which makes its audio hardware seem better, but that could just be another artifact of having more ROM space. (Indeed, the audio data takes up more space than the graphics (neither of which are compressed) in the GBA version.)

Sukasa
Posted on 01-19-09 05:18 PM Link | Quote | ID: 99054


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The SNES can do vocals too, it just becomes an issue of designing the game engine to use them.

Kawa
Posted on 01-19-09 08:18 PM Link | Quote | ID: 99069


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Posted by Uncle Kasa
The SNES can do vocals too, it just becomes an issue of designing the game engine to use them.
That reminds me of the Tales of Phantasia intro song. Dump it to an SPC file and you get a single short bark-like noise every few beats XD

But yeah, it can so do vocals. They're just instrument samples like everything else. It's like General MIDI's Choir Aahs, but with more than just "aah".

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Sukasa
Posted on 01-19-09 10:28 PM Link | Quote | ID: 99084


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Yeah, that's since ToP streams the samples on demand I always thought it sounded like a rubber duck getting squeezed or something, myself.

Randy: while the GBA does indeed have better graphics capabilities than the SNES, it becomes an issue of software capabilities- if it's a port, they probably didn't design the graphics engine (software side) to support many more tiles than the original SMW.

Main - SMW Hacking - What tool should I use to edit Super Mario A 2? New thread | New reply

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