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Main - General Chat - When We're Old Geezers | New thread | New reply |
blackhole89 |
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The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 2202/4196 EXP: 21546089 Next: 290512 Since: 02-19-07 From: Ithaca, NY, US Last post: 479 days Last view: 91 days |
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Omi |
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Super Koopa Hey Nick ♥ Hey Nick ♥ Hey Nick ♥ Hey Nick ♥ Hey Nick ♥ Hey Nick ♥ Hey Nick ♥ Level: 62 Posts: 349/836 EXP: 1895498 Next: 89188 Since: 07-03-07 Last post: 4502 days Last view: 4499 days |
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Zem |
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Xeruss |
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Sledge Brother Compromised account. Level: 86 Posts: 713/1815 EXP: 6129517 Next: 12590 Since: 02-19-07 From: Oregon Last post: 1821 days Last view: 1820 days |
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Zem |
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RANDY Ruler of Zexernet |
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Shyguy Level: 23 Posts: 53/89 EXP: 65769 Next: 1954 Since: 07-17-07 From: Arizona, US Last post: 4638 days Last view: 263 days |
There are a few possible ways to salvage the art of ROM hacking. One would be to develop an AI that assists people in reverse engineering & then modifying the code, making it more manageable (although it would also let game makers make things even harder). Another would be if games become more standardized (which might happen if they become too complex even for teams of people to handle), which I could easily see happening with the development of such things as physics cards & various genre-specific libraries (consider all the games using the Quake & Unreal engines).
Then again, if every game used its own unique form of DRM (instead of everyone using one of a few standard DRM methods), it might become too great an effort even to get to the point where you know whether or not it is feasible to hack a game. If the day comes when we are living in the Internet, it is bound to be at least somewhat standardized (so everyone can interact in a meaningful way), & people will start hacking it so they really can do psychokinesis & such. |
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