| |||
Views: 88,485,337 |
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search | 04-26-24 05:26 AM |
|
Guest: Register | Login |
0 users currently in ROM Hacking Related Releases | 1 guest |
Main - ROM Hacking Related Releases - Epic Edit - Super Mario Kart track editor | New thread | New reply |
Scatt-Man |
| ||
Red Goomba Level: 16 Posts: 37/40 EXP: 19896 Next: 360 Since: 05-20-07 From: Sydney, Australia Last post: 4322 days Last view: 4851 days |
Looks fantastic, mate. Been following this since the beginning and will definitely pick this up again soon. Out of curiosity, do you know what else you'd like to implement in future releases? Your well of ideas must be drying up by now, right? :O |
Stifu |
| ||
Cobrat Level: 56 Posts: 334/666 EXP: 1361268 Next: 36908 Since: 02-22-07 Last post: 685 days Last view: 307 days |
Posted by Scatt-Man Among other things: - Battle track starting positions edition - Object type / behavior selection - Ghost Valley pillars edition - Track background edition - Color palette edition - Driver stats edition - Track name edition - Tile type edition - Paint bucket - Undo / redo Not sure I'll do everything. |
Kawa |
| ||
CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 138 Posts: 4293/5344 EXP: 30944307 Next: 718674 Since: 02-20-07 From: The Netherlands Last post: 4498 days Last view: 2633 days |
You didn't happen to mean "editing", did you? ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks — byuu |
Stifu |
| ||
Cobrat Level: 56 Posts: 335/666 EXP: 1361268 Next: 36908 Since: 02-22-07 Last post: 685 days Last view: 307 days |
Oh. I guess I still need to brush up my English. |
gridatttack |
| ||
Red Cheep-cheep Level: 32 Posts: 10/202 EXP: 203774 Next: 2668 Since: 07-11-10 Last post: 1428 days Last view: 254 days |
Awesome! The new function that importst all the edits (AI, overlay, etc) is nice. I managed to fix up errors( AI path, jumps)
Will be waiting patiently for newer versions Posted by Stifu It would be awesome if you could implement them!!! ____________________ |
Trax |
| ||
Yellow Stalfos Level: 71 Posts: 1074/1145 EXP: 3035739 Next: 131375 Since: 07-06-07 From: Québec Last post: 3626 days Last view: 2878 days |
What's wrong with the word "edition"? It's just a substantive... |
Stifu |
| ||
Cobrat Level: 56 Posts: 336/666 EXP: 1361268 Next: 36908 Since: 02-22-07 Last post: 685 days Last view: 307 days |
Posted by Trax You mean I just bothered correcting the Epic Edit change log and my site news for nothing? |
Trax |
| ||
Yellow Stalfos Level: 71 Posts: 1076/1145 EXP: 3035739 Next: 131375 Since: 07-06-07 From: Québec Last post: 3626 days Last view: 2878 days |
Yeah, "edition" is completely fine. I guess some people interpreted the word as in "Deluxe Edition", which is obviously not the case... |
Kawa |
| ||
CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 138 Posts: 4301/5344 EXP: 30944307 Next: 718674 Since: 02-20-07 From: The Netherlands Last post: 4498 days Last view: 2633 days |
Actually, just to pick one as an example, "track background edition" would imply to me that it's a separate, special version of Epic Edit that can edit track backgrounds and maybe the tracks themselves, but not the color palettes. "Track background editing" would imply that it's a single program that can, among several other things, edit the track backgrounds.
"Edition" is clearly the wrong word. ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks — byuu |
Stifu |
| ||
Cobrat Level: 56 Posts: 337/666 EXP: 1361268 Next: 36908 Since: 02-22-07 Last post: 685 days Last view: 307 days |
It may be more ambiguous than "editing", but it's still not the wrong word from what I understand.
And I think it stands to reason that I'm going to add features after features and keep each of them around, rather than randomly trashing my work by making certain features only available in certain versions. No matter, I'll just say editing from now on. |
Stifu |
| ||
Cobrat Level: 56 Posts: 349/666 EXP: 1361268 Next: 36908 Since: 02-22-07 Last post: 685 days Last view: 307 days |
Epic Edit 2.1 is here!
Features battle track starting position editing, among other things. |
Senaye |
| ||
Level: 45 Posts: 13/435 EXP: 627474 Next: 32690 Since: 03-22-11 From: Somewhere Last post: 3397 days Last view: 3397 days |
I'll have to try this out when I get time. This looks cool, I wonder if you could make some of them look like MkWii's tracks.... |
Stifu |
| ||
Cobrat Level: 56 Posts: 353/666 EXP: 1361268 Next: 36908 Since: 02-22-07 Last post: 685 days Last view: 307 days |
Epic Edit 2.2 is out.
Features more object editing features. Enjoy! |
Machow8 |
| ||
Newcomer Level: 6 Posts: 4/4 EXP: 571 Next: 336 Since: 05-15-10 Last post: 4635 days Last view: 4635 days |
Posted by PU206C Thx bro, sorry by the late answer, because i lost the link to here and forgot to enter here again.. X( |
Stifu |
| ||
Cobrat Level: 56 Posts: 354/666 EXP: 1361268 Next: 36908 Since: 02-22-07 Last post: 685 days Last view: 307 days |
Oh boy... You got my hopes high that you had something interesting to say. You just had reply to the off topic crap you started over a year ago, yeah? I thought I made it clear this didn't belong here.
"Oh look, a thread about an SNES game editor! I'm just going to go there and ask for a NES emulator. Tee hee!" *sigh* If you understand, do not bother replying. |
Synthetekh |
| ||
Ninji Level: 35 Posts: 71/239 EXP: 261338 Next: 18598 Since: 08-15-10 From: New Mexico, USA Last post: 94 days Last view: 6 days |
Nice editor. I like how you emphasize on adding support for pretty much all of the data that's needed to make a complete track (or maybe it is all of it... been a while since I played SMK). |
Stifu |
| ||
Cobrat Level: 56 Posts: 355/666 EXP: 1361268 Next: 36908 Since: 02-22-07 Last post: 685 days Last view: 307 days |
Thanks. At this point, when it comes to track data, pretty much everything is supported except editing Ghost Valley pillars, which don't work the same way as other objects. It doesn't seem like a popular feature (no one ever asked for it), so it's not high on the priority list.
By the way, I just implemented undo/redo (for tile editing only), and now I'm gonna work on a color palette editor. |
Synthetekh |
| ||
Ninji Level: 35 Posts: 72/239 EXP: 261338 Next: 18598 Since: 08-15-10 From: New Mexico, USA Last post: 94 days Last view: 6 days |
Nice. I haven't put undo/redo into my editor at all yet D: (working on the more important things still). The only major issue I see with not being able to edit Ghost Valley pillars is that they'll be showing in empty areas of the track (unless you leave the basic shape of the track alone). I have to agree though about it's place on the list of priorities. I'm glad you have such high support for editing. Other SMK editors bothered me a lot because while I could change the tiles, I'd still have objects lingering around and they'd end up in the way a lot of the time, the CPU would just drive into the walls, etc., and I just couldn't do shit about it (and I didn't want to get into a massive hacking job). |
Stifu |
| ||
Cobrat Level: 56 Posts: 356/666 EXP: 1361268 Next: 36908 Since: 02-22-07 Last post: 685 days Last view: 307 days |
Posted by Synthetekh I wasn't so eager to do it, but in the end, it only took me 2 evenings of coding, so it was worth it. I had a look at Kawa's tutorial as a reference, and did something similar (although I used LinkLists rather than Stacks, as you can't enforce a size limit with Stacks). I only implemented it for tile editing, as it'd be much harder to do it for every possible action, and it was only really needed for tile editing. Posted by Synthetekh Pillars should only be visible if the track is set to use pillars (obviously; and it's a setting that can now be changed), *and* if the track theme is Ghost Valley or Rainbow Road (unless you modified the other themes to also have "empty" tiles). So they shouldn't be a problem, as you can easily get rid of them. Anyway, glad you like the editor. I created it because I wasn't happy with existing editors either, and needed a complete editor to finish the SMK hack I was working on with a friend... The editor turned out great (and I'm still not done with it), but on the other hand, the hack development got stalled because of that. We started working on the SMK hack back in 2003, and I still don't see the light at the end of the tunnel. All that shit takes way too much time. |
Synthetekh |
| ||
Ninji Level: 35 Posts: 73/239 EXP: 261338 Next: 18598 Since: 08-15-10 From: New Mexico, USA Last post: 94 days Last view: 6 days |
Posted by StifuPosted by Synthetekh Ahh that's good. It's really been quite a while since I've messed around with SMK much. I didn't actually edit anything, just went over some of the main features in the editor for now. I'll check out the details when I feel a little more creative |
Main - ROM Hacking Related Releases - Epic Edit - Super Mario Kart track editor | New thread | New reply |
© 2005-2023 Acmlm, blackhole89, Xkeeper et al. |
MySQL - queries: 118, rows: 148/150, time: 0.023 seconds. |