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0 users currently in ROM Hacking Related Releases | 3 guests |
Main - ROM Hacking Related Releases - Epic Edit - Super Mario Kart track editor | New thread | New reply |
Stifu |
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Cobrat Level: 56 Posts: 614/666 EXP: 1361358 Next: 36818 Since: 02-22-07 Last post: 686 days Last view: 308 days |
Posted by MandL27 I can't help, I haven't tried it. Posted by MandL27 Podium and credits. I think the colors for drivers are shared, but I forgot the details. |
MandL27 |
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Goomba Level: 11 Posts: 19/20 EXP: 5357 Next: 628 Since: 06-30-14 Last post: 3048 days Last view: 2589 days |
Posted by Stifu The starting addresses here and here don't match up, and just by combing through I can't seem to figure out which one it actually is. Which is the correct offset? Edit: Figured it out; the subpage is right. I was just being completely inept at finding palette values. |
MiniCompute |
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Bubble Level: 66 Posts: 902/981 EXP: 2421579 Next: 40272 Since: 04-25-07 Last post: 490 days Last view: 698 days |
http://www.mediafire.com/download/g3lams1gv48jo92/supermariokart+music+porting+tutorial.doc
Here you go folks this is a guide for porting music for smk, I collabrated with Blabrake over a year ago. I forgot to upload this, I haven't ported anything with smk since testing it. Beware your midi will need to be 4 channels the 4th channel is drums. The other 2 belong with sfx and sounds from the game. Enjoy and speak to brake if you need more assistance. |
MiniCompute |
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Bubble Level: 66 Posts: 903/981 EXP: 2421579 Next: 40272 Since: 04-25-07 Last post: 490 days Last view: 698 days |
http://www.mediafire.com/download/g3lams1gv48jo92/supermariokart+music+porting+tutorial.doc
Here you go folks this is a guide for porting music for smk, I collabrated with Blabrake over a year ago. I forgot to upload this, I haven't ported anything with smk since testing it. Beware your midi will need to be 4 channels the 4th channel is drums. The other 2 belong with sfx and sounds from the game. Enjoy and speak to brake if you need more assistance. |
Stifu |
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Cobrat Level: 56 Posts: 615/666 EXP: 1361358 Next: 36818 Since: 02-22-07 Last post: 686 days Last view: 308 days |
Posted by MandL27 Looking at both pages, I can't see what doesn't match. Can you point it out, so I can fix it? Mike-Tech: cool, thanks. |
MandL27 |
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Goomba Level: 11 Posts: 20/20 EXP: 5357 Next: 628 Since: 06-30-14 Last post: 3048 days Last view: 2589 days |
Posted by StifuPosted by MandL27 Never mind, I was looking at the wrong line on the pack 8 page. I really should stop asking questions since I usually end up figuring out where I went wrong within a few minutes of asking. |
Termingamer2-JD |
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Ropa Banned: repeat sockpuppeting Level: 53 Posts: 310/739 EXP: 1133979 Next: 23140 Since: 08-06-15 From: England Last post: 2676 days Last view: 682 days |
@MandL27 I do that a lot as well on my site but usually because I'm lazy to look through a long article, usually it's explained in short as a reply there, and the fact a lot of articles take a 'beginner point'. ____________________ Jamie Dignam |
Termingamer2-JD |
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Ropa Banned: repeat sockpuppeting Level: 53 Posts: 317/739 EXP: 1133979 Next: 23140 Since: 08-06-15 From: England Last post: 2676 days Last view: 682 days |
@Stifu do you know anything about hacking Super Circuit on GBA? It'd be worth something to look at. ____________________ Jamie Dignam |
Stifu |
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Cobrat Level: 56 Posts: 616/666 EXP: 1361358 Next: 36818 Since: 02-22-07 Last post: 686 days Last view: 308 days |
Posted by Termingamer2-JD I don't know anything about it. I won't be the one to look at it. |
Dr. Floppy |
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Newcomer Level: 6 Posts: 6/6 EXP: 843 Next: 64 Since: 04-21-15 Last post: 3009 days Last view: 2845 days |
Posted by StifuPosted by MandL27 I've found a way to give Luigi his own unique bottom-half sprites via ROM expansion... |
Stifu |
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Cobrat Level: 56 Posts: 624/666 EXP: 1361358 Next: 36818 Since: 02-22-07 Last post: 686 days Last view: 308 days |
Hi guys. For the 10th anniversary of Epic Edit, a little release (2.8.2) is coming in a couple of weeks. Nothing big, I mainly added support for editing podium cup texts (something I forgot to do 2 years ago).
In case anyone reads this, feel free to test it and report back any issues before the official release: http://stifu.fr/files/stifu/EpicEdit.zip |
AlveinHero |
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Red Goomba Level: 17 Posts: 34/47 EXP: 20552 Next: 4191 Since: 03-07-13 Last post: 1039 days Last view: 336 days |
Thank you, Stifu. I'm testing it out, and I'm working on the NTSC version of Super Parigo Kart. |
Stifu |
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Cobrat Level: 56 Posts: 625/666 EXP: 1361358 Next: 36818 Since: 02-22-07 Last post: 686 days Last view: 308 days |
Cool. I guess you could export and import as much stuff as possible through EE, and take care of the remaining bits in hex. Is that what you were planning to do? It sounds easy to miss some changes, though.
Anyway, I plan to release EE 2.8.2 in July, so feel free to report any issues or quality of life improvements before then. |
Googie |
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Giant Red Paratroopa Level: 77 Posts: 1297/1407 EXP: 4181298 Next: 9831 Since: 02-19-07 From: Brooklyn, NY Last post: 9 days Last view: 9 days |
I should give this SMK editor a try, I played this game to death in the 1990's. ____________________ My Linktree |
Stifu |
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Cobrat Level: 56 Posts: 626/666 EXP: 1361358 Next: 36818 Since: 02-22-07 Last post: 686 days Last view: 308 days |
I only just noticed people have been reporting bugs on GitHub, and someone even made a pull request last year (adding the ability to mass import / export tracks). The 2 bugs reported are not actually bugs in EE, so there's nothing to fix. But I'll see if I can include that new feature in the next EE. |
Stifu |
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Cobrat Level: 56 Posts: 627/666 EXP: 1361358 Next: 36818 Since: 02-22-07 Last post: 686 days Last view: 308 days |
I have applied the patch that adds support for bulk track import / export. http://stifu.fr/files/stifu/EpicEdit.zip |
Stifu |
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Cobrat Level: 56 Posts: 628/666 EXP: 1361358 Next: 36818 Since: 02-22-07 Last post: 686 days Last view: 308 days |
I have released EE 2.8.2.
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Stifu |
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Cobrat Level: 56 Posts: 630/666 EXP: 1361358 Next: 36818 Since: 02-22-07 Last post: 686 days Last view: 308 days |
Only just now do I realize exporting graphics data with a ".bin" extension causes issues with YY-CHR and Tile Molester. They load files differently depending on the extension.
EE 2.8.3 fixes that. |
segwayspeedracer1 |
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Newcomer Level: 5 Posts: 2/4 EXP: 388 Next: 141 Since: 11-08-17 Last post: 2351 days Last view: 2336 days |
Hey man keep up the great work with your program!! Its awesome and the compression part is really useful.
Im working to figure out how driver tiles are built, especially mirroring. Found a good chunk of new info I dont think is in your epic edit website. http://acmlm.kafuka.org/board/thread.php?id=8817 |
Stifu |
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Cobrat Level: 56 Posts: 631/666 EXP: 1361358 Next: 36818 Since: 02-22-07 Last post: 686 days Last view: 308 days |
Thanks for this. There's actually a bunch of data I haven't merged with my documentation (off the top of my head: rival data, how to make Luigi a full-fledged character, in-depth music data...). I just saved these things on my computer when I came across them, and that's it.
Ideally, I'd like people to send me pull requests so I can effortlessly merge them. |
Main - ROM Hacking Related Releases - Epic Edit - Super Mario Kart track editor | New thread | New reply |
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