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Main - ROM Hacking Related Releases - Epic Edit - Super Mario Kart track editor | New thread | New reply |
Stifu |
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![]() ![]() Dry Bones Level: 52 Posts: 505/633 EXP: 1016753 Next: 67087 Since: 02-22-07 Last post: 69 days Last view: 8 hours |
Cool. I'll let this preview bake for a week, as usual, and finally officially release it if nothing new comes up. |
gridatttack |
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![]() ![]() Cheep-cheep Level: 29 Posts: 141/194 EXP: 144021 Next: 3864 Since: 07-11-10 Last post: 617 days Last view: 5 days |
Testing so far, now bugs as of yet ![]() Also I figured out how to make AI react to boost panels. They indeed need to be at speed 4. I tested as in, they worked on speed 4, and I changed it to speed 3, and it didn't worked anymore. Also damn, I was reading the first pages of the thread for nostalgia purposes, and I noted that we managed to add 9 more pages to the topic in less that a month O.o ____________________ |
Stifu |
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![]() ![]() Dry Bones Level: 52 Posts: 508/633 EXP: 1016753 Next: 67087 Since: 02-22-07 Last post: 69 days Last view: 8 hours |
Posted by gridatttack Cool. Although I don't plan to add more features, I want to aim for a polished, bug-free editor. I hate buggy abandoned software. Posted by gridatttack Maybe because it's one of the few active threads of this board left? ![]() Well, good thing you revived this thread, or there'd be no new EE version. |
gridatttack |
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![]() ![]() Cheep-cheep Level: 29 Posts: 142/194 EXP: 144021 Next: 3864 Since: 07-11-10 Last post: 617 days Last view: 5 days |
Posted by StifuYeah, and nice thing that is open source, so another user can come in and add stuff ![]() Posted by StifuI noted more people are trying to hack SMK since the last time I checked. Perhaps we could even set a board to SMK hacking at one point :3 ____________________ |
Stifu |
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![]() ![]() Dry Bones Level: 52 Posts: 509/633 EXP: 1016753 Next: 67087 Since: 02-22-07 Last post: 69 days Last view: 8 hours |
Posted by gridatttack Yes. Sometimes a programmer spending 5 minutes to add or fix something can make life easier for many people. Kinda like how in Tile Molester, I was annoyed by the fact it wouldn't remember the last-used file path. Someone eventually picked up the program sources and added this feature. Posted by gridatttack It would be interesting to have numbers, although that's not possible. This board has dedicated forums for Super Mario RPG and Secret of Mana, but I don't know if these games are actually hacked more than SMK. Anyway, if an SMK forum was to be created, it would make sense to do it on a more active board. Maybe smwcentral or something. |
gridatttack |
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![]() ![]() Cheep-cheep Level: 29 Posts: 143/194 EXP: 144021 Next: 3864 Since: 07-11-10 Last post: 617 days Last view: 5 days |
Posted by StifuYeah, an exact would be nice. Also, I dont know if its true, but as far as SMRPG hacking goes, its not that much, due to the complexity required to do a notable hack, and I have never heard of SOM hacking other than here. Also, I actually stumbled upon recent SMK custom track videos, but unfortunately, its really hard to search for them, since MKW custom tracks are all over the place. I managed to find them by the suggestions on an actual SMK CT video. Perhaps more notable hacks could help a bit. ____________________ |
blackhole89 |
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![]() ![]() The Guardian Moloch whose eyes are a thousand blind windows! Level: 116 Posts: 4043/4176 EXP: 17235347 Next: 88746 Since: 02-19-07 From: Ithaca, NY, US Last post: 227 days Last view: 45 days |
Posted by StifuThey were created during phases when the respective fields were taking off and receiving a lot of hype (and, in the case of SMRPG, bad posters); with the current level of activity, it wouldn't be justified to create them, but it doesn't seem like a good idea to cause the upheaval that remerging them with other sections would cause. The ROM Hacking section does not seem to suffer from SMK activity, nor (as far as I can tell) vice versa at the moment. |
gridatttack |
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![]() ![]() Cheep-cheep Level: 29 Posts: 144/194 EXP: 144021 Next: 3864 Since: 07-11-10 Last post: 617 days Last view: 5 days |
So im trying to replace ghosts BG animation, and I found out that the animation is on the BG tiles. Reading the last posts, turns out they are just placeholders, and not the real ones, but further reading seems that the editor now supports replacing them.
So if im right, we can replace the namiation by replacing the frames on the BG? Sorry if its obvious answer, but im a bit confused ![]() ____________________ |
Stifu |
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![]() ![]() Dry Bones Level: 52 Posts: 510/633 EXP: 1016753 Next: 67087 Since: 02-22-07 Last post: 69 days Last view: 8 hours |
Posted by gridatttack Yes. Did you try it, and did it not work? |
gridatttack |
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![]() ![]() Cheep-cheep Level: 29 Posts: 145/194 EXP: 144021 Next: 3864 Since: 07-11-10 Last post: 617 days Last view: 5 days |
Posted by StifuNo, I'm about to. I just wanted to be sure before I screw something lolPosted by gridatttack Thanks ![]() ____________________ |
Stifu |
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![]() ![]() Dry Bones Level: 52 Posts: 511/633 EXP: 1016753 Next: 67087 Since: 02-22-07 Last post: 69 days Last view: 8 hours |
Posted by gridatttack Well, if you back up your ROMs regularly, you can't screw anything up. |
gridatttack |
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![]() ![]() Cheep-cheep Level: 29 Posts: 147/194 EXP: 144021 Next: 3864 Since: 07-11-10 Last post: 617 days Last view: 5 days |
Posted by StifuYeah, I have like 15 now lol.Posted by gridatttack Also was testing battle tracks. Seems like the mode is hardcoded to make the grass tile behavior to be out of bounds. Its used for battle track 1. ____________________ |
Stifu |
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![]() ![]() Dry Bones Level: 52 Posts: 512/633 EXP: 1016753 Next: 67087 Since: 02-22-07 Last post: 69 days Last view: 8 hours |
Posted by gridatttack Isn't grass always out of bounds, on Mario Circuit tracks? |
dirtbag |
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![]() ![]() Red Koopa Level: 26 Posts: 97/128 EXP: 92429 Next: 9846 Since: 02-24-07 Last post: 990 days Last view: 903 days |
Posted by StifuPosted by gridatttack Yes, by detault that title is set as out of bounds. |
gridatttack |
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![]() ![]() Cheep-cheep Level: 29 Posts: 148/194 EXP: 144021 Next: 3864 Since: 07-11-10 Last post: 617 days Last view: 5 days |
Posted by StifuYes, but battle circuit 1 takes place on donut plains (and it doesnt fit all the track space), which doesn't have a out of bounds tile. I tested this because I added a grass tile on battle course 3, and it acted out of bounds.Posted by gridatttack Seems like another hackish feature by nintendo lol, like they couldnt bother duplication the grass on donut plain and give it an out of bounds. ____________________ |
Stifu |
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![]() ![]() Dry Bones Level: 52 Posts: 513/633 EXP: 1016753 Next: 67087 Since: 02-22-07 Last post: 69 days Last view: 8 hours |
Posted by gridatttack I see. I couldn't double check the track theme as I was at work. Well, you are right then, it must be some kind of hack. |
dirtbag |
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![]() ![]() Red Koopa Level: 26 Posts: 98/128 EXP: 92429 Next: 9846 Since: 02-24-07 Last post: 990 days Last view: 903 days |
Posted by StifuPosted by gridatttack Good spot then gridattack. I was thinking it's worth us creating a list of what we know we don't know still for SMK in your notes. It think it would help get some focus on working out the rest of the unknown data in the notes. For example we don't know where the little music tunes are stored for example, for each racer winning etc. Once we have a what's still to find section, we can make a thread on a few rom hacking sites and see if we can recruit some interest? |
gridatttack |
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![]() ![]() Cheep-cheep Level: 29 Posts: 149/194 EXP: 144021 Next: 3864 Since: 07-11-10 Last post: 617 days Last view: 5 days |
Posted by dirtbagYeah, that could work. Maybe as in general info for stuff. It could help newbies know stuff beforehand. I can try linking here on my smk custom cup videos, since they seem to get constant views. Perhaps we can bring more people to the scenePosted by StifuPosted by gridatttack ![]() ____________________ |
BLaBrake |
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![]() ![]() Goomba Level: 12 Posts: 7/34 EXP: 7400 Next: 521 Since: 06-27-14 Last post: 230 days Last view: 17 hours |
I have a couple of questions and then I should be done asking. 1. Anyone know where the little mushroom icon's tile is for the title screen menus? I'm most likely overlooking it somehow. 2. Is it possible to have the pipe obstacle on the tracks have it's interaction set to make the player lose a coin when you drive into it? I'm thinking like when you bump into another racer. |
gridatttack |
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![]() ![]() Cheep-cheep Level: 29 Posts: 150/194 EXP: 144021 Next: 3864 Since: 07-11-10 Last post: 617 days Last view: 5 days |
Posted by BLaBrake1. I have no idea yet, since I havent hacked the title GFX. 2. Im sure Its not possible (without ASM). You can only use the behaviors listed on the editor (mole, fish, Thwomp, SThwomp, pipe...) ____________________ |
Main - ROM Hacking Related Releases - Epic Edit - Super Mario Kart track editor | New thread | New reply |
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