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Main - ROM Hacking Related Releases - Epic Edit - Super Mario Kart track editor New thread | New reply

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Stifu
Posted on 06-26-14 11:47 PM Link | Quote | ID: 156978


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Posted by dirtbag
I wonder if the lastest EE did anything around that area?

No. You should get the same behavior with older EE versions.

Thanks for the updated notes, by the way, I'll check them out.

gridatttack
Posted on 06-26-14 11:59 PM Link | Quote | ID: 156979


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Posted by dirtbag
Posted by gridatttack
Awesome. Will check out.

BTW, for some reason, the GV pillars corrupted :<

Any idea why? I havent done anything strange, appart from editing the wave animation colors. And I havent touched GV yet.




I just saw that with my ROM as it happens, the green. I wonder if the lastest EE did anything around that area?

*update* just tested on a clean rom, seems fine.


So it will be fixed if we change it on an unmodified ROM?

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Stifu
Posted on 06-27-14 12:02 AM (rev. 2 of 06-27-14 12:03 AM) Link | Quote | ID: 156980


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Posted by gridatttack
So it will be fixed if we change it on an unmodified ROM?

It works, but then you can't use EE on that ROM, from what I understand, or the problem will reappear.

gridatttack
Posted on 06-27-14 12:04 AM Link | Quote | ID: 156981


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Posted by Stifu
Posted by gridatttack
So it will be fixed if we change it on an unmodified ROM?

It works, but then you can't use EE on that ROM, from what I understand, or the problem will reappear.


Hmm. in that case then, its better to get rid of all the pillars then.

Or will you try to see whats the problem and fix it?

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Stifu
Posted on 06-27-14 12:12 AM Link | Quote | ID: 156982


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Posted by gridatttack
Hmm. in that case then, its better to get rid of all the pillars then.

After resaving a ROM with EE, the new location for the pillars is from $80331 to $85D30. Putting nothing but 00 in there with erase the pillars.

Posted by gridatttack
Or will you try to see whats the problem and fix it?

I don't think I can fix this. I could pinpoint which one of smkdan's hacks causes this, but then, I doubt I'd be able to change his stuff. I'll try to have a look later, but I'm pretty sure I'd need his help. And I haven't heard from him in a while.

gridatttack
Posted on 06-27-14 12:17 AM Link | Quote | ID: 156983


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Posted by Stifu
Posted by gridatttack
Hmm. in that case then, its better to get rid of all the pillars then.

After resaving a ROM with EE, the new location for the pillars is from $80331 to $85D30. Putting nothing but 00 in there with erase the pillars.

Posted by gridatttack
Or will you try to see whats the problem and fix it?

I don't think I can fix this. I could pinpoint which one of smkdan's hacks causes this, but then, I doubt I'd be able to change his stuff. I'll try to have a look later, but I'm pretty sure I'd need his help. And I haven't heard from him in a while.


Oh ok. I guess its better to get rid of the pillars for now anyways, since they cant be relocated.
BTW, is that address for a headered or unheadered ROM?

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Stifu
Posted on 06-27-14 12:20 AM Link | Quote | ID: 156984


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Posted by gridatttack
BTW, is that address for a headered or unheadered ROM?

Unheadered.

gridatttack
Posted on 06-27-14 12:22 AM Link | Quote | ID: 156985


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Posted by Stifu
Posted by gridatttack
BTW, is that address for a headered or unheadered ROM?

Unheadered.


Thanks. Ill try out.

I still wonder why changing the wave animation palette can corrupt the pillars >.>

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BLaBrake
Posted on 06-27-14 09:13 PM Link | Quote | ID: 157000


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I registered just so that I could thank Stifu for your hard work! Epic Edit is great and your offset notes have been invaluable. They've made my first attempt at hacking semi successful. Thank you again!

gridatttack
Posted on 06-27-14 10:05 PM (rev. 2 of 06-27-14 10:06 PM) Link | Quote | ID: 157002


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So I managed to find more about what correspond to each palette. here is the list of what I have so far:

Pages 1 and 2:
Main road graphic palette.

Page 3:
Shared graphics palette for ? blocks, boost panels, and jumpers.

Page 4:
Used by the item box in the HUD.

Page 5:
Used for the front BG.

Page 6:
Used for the colored block walls. Can be used by the front BG.

Page 7:
Used for the back BG.

Page 8:
Used for the oil slick and coins (dont know about what could use the other colors)
Can be used by the back BG.

Page 9-15:

Palettes for the sprites?

Page 16:
Used for the particle effects (offroad, grass, water, etc)

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Stifu
Posted on 06-27-14 10:11 PM Link | Quote | ID: 157003


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Posted by BLaBrake
I registered just so that I could thank Stifu for your hard work! Epic Edit is great and your offset notes have been invaluable. They've made my first attempt at hacking semi successful. Thank you again!

You're welcome.

I think I'll release EE 2.7.2 tomorrow, since I've let it bake long enough.

gridatttack
Posted on 06-27-14 10:19 PM Link | Quote | ID: 157004


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Im using the lastest ver you posted for now, and it seems that the color picker still picks the first color of the first page palette. Wasn't this fixed? Or it wasn't added on that version you posted for now?

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Stifu
Posted on 06-27-14 11:18 PM Link | Quote | ID: 157005


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Posted by gridatttack
Im using the lastest ver you posted for now, and it seems that the color picker still picks the first color of the first page palette.

It's the expected behavior. It didn't work like that before, and it was a bug. Now, we match the way SMK actually works.

gridatttack
Posted on 06-28-14 12:11 AM Link | Quote | ID: 157006


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http://smwc.me/1138601

Apparently, this user is saying that the compression is broken. I asked him for details, but hasn't replied at the time of this post.

Figured I'd tell you.

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Stifu
Posted on 06-28-14 12:38 AM (rev. 4 of 06-28-14 12:52 AM) Link | Quote | ID: 157007


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Posted by gridatttack
http://smwc.me/1138601

Apparently, this user is saying that the compression is broken. I asked him for details, but hasn't replied at the time of this post.

Figured I'd tell you.

No details = no care.

There are no known compression bugs, and the compression algorithms haven't been changed for a while. The only known quirk is that Euro and Jap compression works differently (EE won't compress data as well for non-US ROMs, which may cause new data to overwrite existing data when using the Codec tool).

Edit: I can't reproduce the tide-related pillar bug. I changed all the wave colors to FF7F (from $4D5F9 to $4D608), played the game to ensure everything was fine, then resaved the ROM with EE. No difference, pillar graphics are still not corrupt. I tried other colors, just in case, and it still worked fine.

gridatttack
Posted on 06-28-14 07:10 AM Link | Quote | ID: 157015


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Posted by Stifu
Posted by gridatttack
http://smwc.me/1138601

Apparently, this user is saying that the compression is broken. I asked him for details, but hasn't replied at the time of this post.

Figured I'd tell you.

No details = no care.

There are no known compression bugs, and the compression algorithms haven't been changed for a while. The only known quirk is that Euro and Jap compression works differently (EE won't compress data as well for non-US ROMs, which may cause new data to overwrite existing data when using the Codec tool).

Edit: I can't reproduce the tide-related pillar bug. I changed all the wave colors to FF7F (from $4D5F9 to $4D608), played the game to ensure everything was fine, then resaved the ROM with EE. No difference, pillar graphics are still not corrupt. I tried other colors, just in case, and it still worked fine.


The guy just replied:
http://smwc.me/1138645

"When I went to decompress the item box GFX, the top row was shifted eight pixels."

I dont know if thats related to EE but w/e.

=====================================================

Also, if then, its nice to see we dont have to remove all the pillars. I will try to import everything to a new clean ROM. And will be sure to edit the waves colors first



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Stifu
Posted on 06-28-14 10:36 AM Link | Quote | ID: 157019


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Posted by gridatttack
The guy just replied:
http://smwc.me/1138645

"When I went to decompress the item box GFX, the top row was shifted eight pixels."

This does not make much sense to me. If I take what he says literally, then it's not a compression bug but a decompression bug. And if there was a decompression bug, then that'd affect the item graphics you can see when editing item probabilities, and they'd look wrong. But they don't. I believe he may have used the wrong address when trying to decompress item box graphics.

Posted by gridatttack
Also, if then, its nice to see we dont have to remove all the pillars. I will try to import everything to a new clean ROM. And will be sure to edit the waves colors first

I wouldn't celebrate yet. If you actually started your modifications on a clean ROM in the first place, that means the bug should crawl back up at some point. We need to figure out what triggers it.

gridatttack
Posted on 06-28-14 11:40 AM Link | Quote | ID: 157020


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Posted by Stifu
I wouldn't celebrate yet. If you actually started your modifications on a clean ROM in the first place, that means the bug should crawl back up at some point. We need to figure out what triggers it.


Hmmm. Right. I do had imported some graphics in the terms of BG and changed palettes. Unless the pillar data somehow got shifted in the process, that could be another possibility?

Ill try what I said, though idk when since I need to finish the tracks and new treack GFX :<


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Stifu
Posted on 06-28-14 12:54 PM Link | Quote | ID: 157021


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Well, Dirtbag manage to reproduce the problem as well, so it can't be that uncommon.

dirtbag
Posted on 06-28-14 01:27 PM Link | Quote | ID: 157022


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Posted by Stifu
Well, Dirtbag manage to reproduce the problem as well, so it can't be that uncommon.


No I was mistaken, I dug out the verson of the ROM I had green pillers, it was where I'd be messing with the objects colour palette. Green traffic cones.
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