Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
Views: 88,525,991
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 05-03-24 08:39 PM
Guest: Register | Login

0 users currently in Fraxy | 2 guests

Main - Fraxy - Ask-an-Editor [script] [howto] New thread | New reply


nutman217
Posted on 12-04-08 07:57 AM Link | Quote | ID: 95646


Buster Beetle
Goddamn citrus!
Level: 47

Posts: 70/459
EXP: 740788
Next: 25415

Since: 10-20-08
From: The Bowels of Hell

Last post: 5515 days
Last view: 5412 days
There are nearly infinity ways to use events in fraxy boss editing, that's why it's impossible to make a 'satiating' amount of visual event tutorials.

We Fraxy event editors need YOUR inspiration on event codings. Just ask for an event to be whipped up and it will be (attempted; Fraxy has limits, ya-know!) to be made!

I've got down two done already.
The reflective plate (The one used in my reflective fighter)

And the limited shield spawn tutorial for CTR

Also, I don't want to be a lone events gladiator standing there, other people experienced in events coding, please contribute too!

____________________
RAEG

CrossTheRubicon
Posted on 12-04-08 08:01 AM Link | Quote | ID: 95647


Level: 38

Posts: 45/285
EXP: 362601
Next: 7846

Since: 10-15-08
From: Elsewhere, USA

Last post: 4983 days
Last view: 3532 days
When the Compendium is reconnected, I'll include a link to the tutorials here. =)

____________________
RX-12 - Bydo Coefficient Test Unit

"No, don't try and pull any fast ones. There's nothing illegal on the Internet."

"Hello extremely! I hope you like to *play*. Some *campers* are not so good for *games*. Is it time for *playing* yet?"

Asker: How do I remove the border on a GroupBox in .NET?
Answer: Use a panel instead?
Asker: Gee, thanks @$$.

NightKev
Posted on 12-05-08 02:32 AM Link | Quote | ID: 95761


Cape Luigi
Level: 131

Posts: 3144/4792
EXP: 26245561
Next: 179059

Since: 03-15-07

Last post: 3742 days
Last view: 3653 days
Posted by CrossTheRubicon
When the Compendium is reconnected, I'll include a link to the tutorials here. =)
??? The compendium is up. http://fraxy.kafuka.org/wiki/Main_Page

____________________

CrossTheRubicon
Posted on 12-05-08 02:36 AM Link | Quote | ID: 95763


Level: 38

Posts: 47/285
EXP: 362601
Next: 7846

Since: 10-15-08
From: Elsewhere, USA

Last post: 4983 days
Last view: 3532 days
I mean the data from the old version. The links are all connected to the now down GB Redux, unless the data was uploaded to board2.

____________________
RX-12 - Bydo Coefficient Test Unit

"No, don't try and pull any fast ones. There's nothing illegal on the Internet."

"Hello extremely! I hope you like to *play*. Some *campers* are not so good for *games*. Is it time for *playing* yet?"

Asker: How do I remove the border on a GroupBox in .NET?
Answer: Use a panel instead?
Asker: Gee, thanks @$$.

NightKev
Posted on 12-06-08 08:32 AM (rev. 2 of 12-06-08 08:46 AM) Link | Quote | ID: 95929


Cape Luigi
Level: 131

Posts: 3147/4792
EXP: 26245561
Next: 179059

Since: 03-15-07

Last post: 3742 days
Last view: 3653 days
Hold on, are you talking about some of the .fed/etc files?

____________________

CrossTheRubicon
Posted on 12-06-08 09:03 AM (rev. 2 of 12-06-08 09:03 AM) Link | Quote | ID: 95930


Level: 38

Posts: 49/285
EXP: 362601
Next: 7846

Since: 10-15-08
From: Elsewhere, USA

Last post: 4983 days
Last view: 3532 days
...Yes I am. Wasn't that included in the Uploader? (Sorry for topic inappropriate conversation.)

____________________
RX-12 - Bydo Coefficient Test Unit

"No, don't try and pull any fast ones. There's nothing illegal on the Internet."

"Hello extremely! I hope you like to *play*. Some *campers* are not so good for *games*. Is it time for *playing* yet?"

Asker: How do I remove the border on a GroupBox in .NET?
Answer: Use a panel instead?
Asker: Gee, thanks @$$.

NightKev
Posted on 12-06-08 09:08 AM (rev. 3 of 12-06-08 09:08 AM) Link | Quote | ID: 95933


Cape Luigi
Level: 131

Posts: 3149/4792
EXP: 26245561
Next: 179059

Since: 03-15-07

Last post: 3742 days
Last view: 3653 days
Hm, well, I have a backup of the uploader, though it's only recent as of 10/19 iirc, so anything uploaded after then will have to be re-uploaded by the creator, or you could check with Arbe and see if he made a backup before wiping all the data.

____________________

Daesmodalus
Posted on 12-06-08 12:42 PM (rev. 2 of 12-06-08 12:46 PM) Link | Quote | ID: 95940


Goomba
Level: 12

Posts: 11/20
EXP: 6731
Next: 1190

Since: 10-30-08

Last post: 5039 days
Last view: 4269 days
How do I loop effectors that don't self-loop?

(I admit, It's kinda newbish in a way)

Bukkarooo
Posted on 12-06-08 04:23 PM Link | Quote | ID: 95952


Fuzzy
Son of a bitch, I'm sick of these dolphins...
Level: 59

Posts: 26/778
EXP: 1635437
Next: 37691

Since: 10-15-08
From: Florida

Last post: 5191 days
Last view: 4958 days




Posted by Daesmodalus
How do I loop effectors that don't self-loop?

(I admit, It's kinda newbish in a way)


not newbish at all. I still have trouble doing this with a lot of effectors.

I don't remember the events exactly, I had some stuff on PAI07: Cerberus. If you can be bothered, check out the effectors on his hands (Red Flash looped, actually taken off of CTR's Nova Pod submission for the 5-Part TotM) and the Lightning effector near it's "heart", which loops.

Sorry I can't give you direct information on this, just woke up so I can't remember too many specifics on Cerberus, him being the most complicated thing I've ever worked on lol.

Hope that helps at all, Dalus!

hehe, you just got yourself a nickname! xD

____________________



Layout made by Stark.





nutman217
Posted on 12-07-08 01:36 AM (rev. 3 of 12-07-08 01:37 AM) Link | Quote | ID: 96023


Buster Beetle
Goddamn citrus!
Level: 47

Posts: 93/459
EXP: 740788
Next: 25415

Since: 10-20-08
From: The Bowels of Hell

Last post: 5515 days
Last view: 5412 days
Hahaha, looping effectors, always a pain in the ass. I found a way to loop them by fluke.

CONDITION:Move Action ! (Move action of effector -1)
ACTION:Change Move action (Move action of effector)
ACTION:Change Frame (Negative number)

____________________
RAEG

Daesmodalus
Posted on 12-07-08 01:49 PM (rev. 3 of 12-07-08 01:50 PM) Link | Quote | ID: 96048


Goomba
Level: 12

Posts: 12/20
EXP: 6731
Next: 1190

Since: 10-30-08

Last post: 5039 days
Last view: 4269 days
Posted by Bukkarooo
Posted by Daesmodalus
How do I loop effectors that don't self-loop?

(I admit, It's kinda newbish in a way)


not newbish at all. I still have trouble doing this with a lot of effectors.

I don't remember the events exactly, I had some stuff on PAI07: Cerberus. If you can be bothered, check out the effectors on his hands (Red Flash looped, actually taken off of CTR's Nova Pod submission for the 5-Part TotM) and the Lightning effector near it's "heart", which loops.

Sorry I can't give you direct information on this, just woke up so I can't remember too many specifics on Cerberus, him being the most complicated thing I've ever worked on lol.

Hope that helps at all, Dalus!

hehe, you just got yourself a nickname! xD


Thanks...

You are very nice person as always bukkaroo...

Speaking of which, I've got to redo my review on the mysterious PAIs again.

And PAI #8 is released! Yay!~

(The nickname is fun as well)

Scarlet Wyvern
Posted on 12-08-08 11:16 PM (rev. 2 of 12-08-08 11:21 PM) Link | Quote | ID: 96198

Newcomer
Level: 8

Posts: 1/8
EXP: 1697
Next: 490

Since: 12-08-08

Last post: 5620 days
Last view: 5620 days
Would you mind explaining why the Reflective Plate works?

I understand HOW it works, but I have no idea what Notify Status does...

EDIT: Never mind. I figured it out after searching though some other threads. ^^

Bukkarooo
Posted on 12-09-08 10:22 PM Link | Quote | ID: 96308


Fuzzy
Son of a bitch, I'm sick of these dolphins...
Level: 59

Posts: 30/778
EXP: 1635437
Next: 37691

Since: 10-15-08
From: Florida

Last post: 5191 days
Last view: 4958 days




Posted by Daesmodalus
Posted by Bukkarooo
Posted by Daesmodalus
How do I loop effectors that don't self-loop?

(I admit, It's kinda newbish in a way)


not newbish at all. I still have trouble doing this with a lot of effectors.

I don't remember the events exactly, I had some stuff on PAI07: Cerberus. If you can be bothered, check out the effectors on his hands (Red Flash looped, actually taken off of CTR's Nova Pod submission for the 5-Part TotM) and the Lightning effector near it's "heart", which loops.

Sorry I can't give you direct information on this, just woke up so I can't remember too many specifics on Cerberus, him being the most complicated thing I've ever worked on lol.

Hope that helps at all, Dalus!

hehe, you just got yourself a nickname! xD


Thanks...

You are very nice person as always bukkaroo...

Speaking of which, I've got to redo my review on the mysterious PAIs again.

And PAI #8 is released! Yay!~

(The nickname is fun as well)


Sounds good, can't wait for the reviews!

And I always try and be helpful ^.^

____________________



Layout made by Stark.





CrossTheRubicon
Posted on 12-11-08 09:36 PM Link | Quote | ID: 96564


Level: 38

Posts: 60/285
EXP: 362601
Next: 7846

Since: 10-15-08
From: Elsewhere, USA

Last post: 4983 days
Last view: 3532 days
I heard that there was a way to cut the animations of lasers using events. Can someone create a tutorial and/or explain how this is done?

____________________
RX-12 - Bydo Coefficient Test Unit

"No, don't try and pull any fast ones. There's nothing illegal on the Internet."

"Hello extremely! I hope you like to *play*. Some *campers* are not so good for *games*. Is it time for *playing* yet?"

Asker: How do I remove the border on a GroupBox in .NET?
Answer: Use a panel instead?
Asker: Gee, thanks @$$.

Omoresu
Posted on 12-11-08 10:44 PM (rev. 3 of 12-11-08 10:46 PM) Link | Quote | ID: 96579


Level: 14

Posts: 3/28
EXP: 11149
Next: 1922

Since: 10-31-08
From: United States

Last post: 5459 days
Last view: 5492 days
Posted by CrossTheRubicon
I heard that there was a way to cut the animations of lasers using events. Can someone create a tutorial and/or explain how this is done?

I do this in many of my bosses so I think I can explain this one.

1) Choose any laser (Large, medium, small) and set the attack pattern to 7

2) Add a panel rolling 2 small or large to the laser and set the attack pattern to 1

3) Set the laser to stop.

4) Under the events for the panel rolling, add an event and for CONDITION set move frame 0

5) Set action to Play movement- Laser and also set Change attack frame 0

6) Check off don't delete after execution

7) Now add another event and set condition to move frame HOWEVER MANY FRAMES YOU WANT THE LASER TO LAST

8) Now under action set stop movement laser

9) Now check off don't delete after execution

The laser should shoot, stop, and repeat after a few frames.

Hope this helps.


CrossTheRubicon
Posted on 12-12-08 06:05 AM Link | Quote | ID: 96636


Level: 38

Posts: 63/285
EXP: 362601
Next: 7846

Since: 10-15-08
From: Elsewhere, USA

Last post: 4983 days
Last view: 3532 days
Thanks! I've been trying to do this for a while. The editor didn't make it easy to see the results when I was tinkering with it.

____________________
RX-12 - Bydo Coefficient Test Unit

"No, don't try and pull any fast ones. There's nothing illegal on the Internet."

"Hello extremely! I hope you like to *play*. Some *campers* are not so good for *games*. Is it time for *playing* yet?"

Asker: How do I remove the border on a GroupBox in .NET?
Answer: Use a panel instead?
Asker: Gee, thanks @$$.

Main - Fraxy - Ask-an-Editor [script] [howto] New thread | New reply

Acmlmboard 2.1+4δ (2023-01-15)
© 2005-2023 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.026 seconds. (336KB of memory used)
MySQL - queries: 82, rows: 115/116, time: 0.017 seconds.