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Main - ROM Hacking - A Mario64 Hack built from scratch (Progress Thread) | New thread | New reply |
messiaen |
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Cheep-cheep Level: 32 Posts: 88/193 EXP: 204455 Next: 1987 Since: 05-26-08 From: Porto Alegre, Brazil Last post: 4443 days Last view: 4771 days |
Hi, this is an ambitious project some of you may already know from the Screenshots/Video thread.
It's a collaborative project (actually, so far only two people but I'm looking for more people to help) that has been going on for about two months and whose purpose is to make the first ever Mario 64 hack from scratch. Levels are built mainly from an enhanced version of my "Platform Battlefield" patch, which is an modification of the Flat terrain setting included in the last versions of Toad's Tool 64. It will feature about 5 complete new levels, plus many other areas to explore. I don't have a storyline or title yet. Other features include the option to play as Mario or Luigi, a Day-Night Cicle, music from other games as well as custom music, tweaked enemies AI and more! Current team: messiaen - asm, music, level design and misc stuff celux - level design Screenshots: Choose to Play as Mario or Luigi (the Luigi model was made by VL-Tone): Day-Night Cycle: Talkable NPCs: Misc screenshots: You can wath some videos from earlier stages of this hack in my YouTube Channel. |
Kawa |
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CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 138 Posts: 1365/5344 EXP: 30945386 Next: 717595 Since: 02-20-07 From: The Netherlands Last post: 4498 days Last view: 2633 days |
The term "day/night cycle" makes me cringe. Aside from that, this sounds impressive.
That Luigi looks good, btw. VL did a nice job there. Wait, is that a Yoshi wearing a shirt? ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks — byuu |
blackhole89 |
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The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 2083/4196 EXP: 21533302 Next: 303299 Since: 02-19-07 From: Ithaca, NY, US Last post: 471 days Last view: 84 days |
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messiaen |
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Cheep-cheep Level: 32 Posts: 89/193 EXP: 204455 Next: 1987 Since: 05-26-08 From: Porto Alegre, Brazil Last post: 4443 days Last view: 4771 days |
Hmm, I'll think over about the day/night. So far, it was more a test than anything, but you do have some good points which made me more aware of some flaws. I should really focus now on level design (which is the hardest part given the limitations of the models). I might explore some other effects with polygon colors later on.
The day-night counter variable will probably be very useful to set seemingly random events inside an area. |
messiaen |
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Cheep-cheep Level: 32 Posts: 114/193 EXP: 204455 Next: 1987 Since: 05-26-08 From: Porto Alegre, Brazil Last post: 4443 days Last view: 4771 days |
It's been a while so I thought I should provide an update on this project.
I took a long break but I am still working on this, and a final version will be released in a few weeks. It will be shorter than I have originally planned, but it will still feature about 20 stars, distributed among 7 'areas', 2 of them being complete levels. The day/night alteration, albeit primitive, will be included. Besides the surprise value, its used in a few spots as a replacement for 'acts' (ie, certain itens only appear during the night or day). I'm trying to polish it as much as I can and pacience allows, in order to make this a fun hack to play. No crazy jumping or advanced moves will be required in order to get all the stars, though one or another may be a bit challenging. |
messiaen |
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Cheep-cheep Level: 32 Posts: 116/193 EXP: 204455 Next: 1987 Since: 05-26-08 From: Porto Alegre, Brazil Last post: 4443 days Last view: 4771 days |
Couldn't resist doing a short video . Sorry for the audio desync, I guess VirtualDub didn't calculate the right correlation between video frames/audio.
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knuck |
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Spiny Level: 53 Posts: 515/586 EXP: 1110067 Next: 47052 Since: 07-22-07 From: BR Last post: 4636 days Last view: 4485 days |
Even though the day/night code might need polishing, the idea is awesome enough to make it worth it.
Video looks good too. |
infidelity |
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Fuzz Ball Level: 66 Posts: 96/968 EXP: 2368093 Next: 93758 Since: 05-24-07 Last post: 959 days Last view: 815 days |
This looks amazing! |
messiaen |
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Cheep-cheep Level: 32 Posts: 117/193 EXP: 204455 Next: 1987 Since: 05-26-08 From: Porto Alegre, Brazil Last post: 4443 days Last view: 4771 days |
Thanks .
I have polished a bit more the day/night stuff, so its becoming quite central in the hack. Now the music is also changed, butterfiles won't show up, different ambient noises are produced, and important NPC/events will only happen either at day or night. I think its quite cool because, along with the absence of "act selectors", the overall effect is of a more non-linear gameplay compared to the original game. |
messiaen |
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Cheep-cheep Level: 32 Posts: 123/193 EXP: 204455 Next: 1987 Since: 05-26-08 From: Porto Alegre, Brazil Last post: 4443 days Last view: 4771 days |
This hack will be called Super Mario 64: The Missing Stars (thanks to Darkdata for suggesting it).
Luckily, all the letters used were available in the colorful text font used by some print functions of the game, so here's a new title screen, replacing Mario's face: The demos still use the original moves. |
Raccoon Sam |
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Cobrat Level: 56 Posts: 600/672 EXP: 1380049 Next: 18127 Since: 02-19-07 From: Hi Last post: 3468 days Last view: 2699 days |
Looks fantastic! Are there 26 stars in total in the game, as the title suggests?
Either way, good job. If I can suggest something, change the tiling 'Super Mario 64' in the background to something else. I'm not saying that it's absolutely horrifying or anything like that, it's just that it reminds me too much of the original SM64. Maybe even a simple recolor of the tile would look nice? I dunno. ____________________ |
messiaen |
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Cheep-cheep Level: 32 Posts: 124/193 EXP: 204455 Next: 1987 Since: 05-26-08 From: Porto Alegre, Brazil Last post: 4443 days Last view: 4771 days |
I share the same feeling about the title screen. Something else would fit better, however I lack the graphical skills to do it.
If anyone wants to give it try and see if they can come up with something which might fit, feel free to try it and contact me in a PM. This texture is at 0xB11A30 in the extended ROM. Otherwise I'll just leave the way it is. Also, there are 28 stars, so I guess I should fit two more into the title screen for coherence . Edit: Darkdata did a nice background for the title screen: Updated Title Screen. |
Raccoon Sam |
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Cobrat Level: 56 Posts: 601/672 EXP: 1380049 Next: 18127 Since: 02-19-07 From: Hi Last post: 3468 days Last view: 2699 days |
Looks snazzy, but the artifacts on the edges bother me. ____________________ |
Arbe |
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go away Level: 86 Posts: 1507/1788 EXP: 5987440 Next: 154667 Since: 02-23-07 Last post: 4969 days Last view: 1538 days |
An under-detailed summary: It's very bland. |
messiaen |
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Cheep-cheep Level: 32 Posts: 125/193 EXP: 204455 Next: 1987 Since: 05-26-08 From: Porto Alegre, Brazil Last post: 4443 days Last view: 4771 days |
Posted by Arbe There is a cool upbeat song (Good Egg Galaxy), a new background, moving stars around the title, the blinking press start (plus after 20 seconds or so the demo starts) and yet, in an under-detailed summary, it's very bland ? I have no clue what else could be done, any more gimmick and it would become too hyperactive for a mere title screen. Anyway, Darkdata made a new background that looks a bit more fitting and I have moved the "press start" up a bit, so I guess I'm done with the title screen. |
Quick Curly |
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Giant Red Paratroopa Level: 77 Posts: 83/1443 EXP: 4172429 Next: 18700 Since: 06-15-08 From: Earth Last post: 21 days Last view: 21 days |
All of your progress up to this point is awesome, messiaen! Keep up the excellent work! |
messiaen |
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Cheep-cheep Level: 32 Posts: 128/193 EXP: 204455 Next: 1987 Since: 05-26-08 From: Porto Alegre, Brazil Last post: 4443 days Last view: 4771 days |
Couldn't work on this for a while due to lack of time, but now I'm doing some intensive work to finish this off. Here's a video showing a small bit of one of the areas in the hack and a modified Whomp's battle.
I have doing some work modyfing objects code so that the hack offers some fresh gameplay ideas. In this battle, Whomp has more hitpoints, spits fire and gets up quicker (this is probably not the last version, there's a few more things to tweak). Another addition is a new star counter, which shows the number of stars in the current level and how many of them you already found. This was needed because I got rid of act selectors (except for two levels found later into the hack). |
Omi |
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Super Koopa Hey Nick ♥ Hey Nick ♥ Hey Nick ♥ Hey Nick ♥ Hey Nick ♥ Hey Nick ♥ Hey Nick ♥ Level: 62 Posts: 407/836 EXP: 1894349 Next: 90337 Since: 07-03-07 Last post: 4495 days Last view: 4491 days |
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messiaen |
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Cheep-cheep Level: 32 Posts: 129/193 EXP: 204455 Next: 1987 Since: 05-26-08 From: Porto Alegre, Brazil Last post: 4443 days Last view: 4771 days |
Posted by Godot When you get a star in the initial areas you are thrown back to the main area, which serve both as a hub and a full level on its own. On later levels (two of them which actually feature act selectors), you are warped to an adjacent area so you can quickly return to it. I think it may be a little less annoying than the original game, because even if you are warped to the main area over and over, from time to time the game will switch to night mode, which features different stars/objects/music. Also, the main area features several variations of NPCs position/messages for variety. |
Parasyte |
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Red Goomba Level: 18 Posts: 12/48 EXP: 24787 Next: 5110 Since: 02-09-09 From: Flagstaff, AZ Last post: 5210 days Last view: 5188 days |
The original point to exiting the level after collecting a star was that, depending on which star you chose to go after before entering the stage, things in the level are changed to accommodate you getting that star. I can't think of any specific example off the top of my head since it's been several years since I touched the game. And far longer since I actually tried playing through it. |
Main - ROM Hacking - A Mario64 Hack built from scratch (Progress Thread) | New thread | New reply |
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