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Main - Fraxy - Help with effectors | New thread | New reply |
Zeether |
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Newcomer Level: 7 Posts: 1/6 EXP: 1103 Next: 345 Since: 11-22-08 Last post: 5396 days Last view: 5394 days |
Okay, this is a kinda noobish question, but I need to know, how can I make effectors go off when a part is destroyed? I want to have the part flash or shine before exploding like in Ikaruga, or spark like in Einhander, but I am clueless as to how I do this. I know I have to use events, but I have no clue which ones to use... |
Komaru |
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Red Cheep-cheep Level: 33 Posts: 27/204 EXP: 219576 Next: 9603 Since: 10-15-08 From: A Wormhole, John Chrichton! Last post: 5573 days Last view: 5537 days |
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NightKev |
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Cape Luigi Level: 131 Posts: 3130/4792 EXP: 26244323 Next: 180297 Since: 03-15-07 Last post: 3741 days Last view: 3653 days |
I find that sometimes the "destroyed" condition doesn't always work, but "destroying" does, though I haven't tested that in the latest release. ____________________ |
Sukasa |
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Red Birdo Level: 92 Posts: 1241/2112 EXP: 7693539 Next: 63398 Since: 02-19-07 Last post: 4455 days Last view: 3226 days |
When I needed a destroying animation, I think I started the effector with destroying, stopped the destruction by setting the durability to 50,000, and then set the effector to destroy the part after a specific frame- which worked nicely for a larger explosion effect. |
Main - Fraxy - Help with effectors | New thread | New reply |
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