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Main - ROM Hacking - Hack Ideas Thread | New thread | New reply |
Quick Curly |
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Giant Red Paratroopa Level: 77 Posts: 612/1443 EXP: 4174314 Next: 16815 Since: 06-15-08 From: Earth Last post: 27 days Last view: 27 days |
It's coincidental that you mentioned Dr. Robotnik's Mean Bean Machine, as I just played it a week ago at my friend's house and I've had it for a few years now as well. It truly is very fun and addictive, but also too short like you said. A hack with the additional stuff you're planning would be awesome.
There doesn't seem to be much hacking information for the game though. All I found was this post by Tony H. Maybe he has some additional information that he'd be willing to share about the game if you contact him? Best of luck with your new plans, Retro. EDIT: Oops. There's also the following link, but it isn't much:
Darn "D" with the colon. Sorry for the inconvenience; I didn't know how to fix that if it is possible... |
RetroRain |
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Fuzz Ball Level: 66 Posts: 464/994 EXP: 2439285 Next: 22566 Since: 09-30-07 Last post: 1940 days Last view: 963 days |
Thanks for the information. When I'm ready and I have a lot more time I will read up on Genesis ASM and see if I can do some things to these games. ____________________ My YouTube Channel |
Googie |
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Giant Red Paratroopa Level: 77 Posts: 559/1407 EXP: 4182911 Next: 8218 Since: 02-19-07 From: Brooklyn, NY Last post: 14 days Last view: 14 days |
I'd like to see SMB3 using the crab & the fly just for lolz in the main game... ^^; ____________________ My Linktree |
Insectduel |
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Hammer Brother Level: 68 Posts: 459/1069 EXP: 2689005 Next: 39795 Since: 02-16-08 From: Insectduel's office Last post: 1262 days Last view: 1261 days |
I'd like to see someone create Ice Slippery TSA attribute for every level (Not Cossack 1 only) for Rockman 4. I don't know if I can do the code but it may take some tries if possible. |
Matrixz |
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Ninji Level: 35 Posts: 70/225 EXP: 266491 Next: 13445 Since: 04-07-07 From: Norway Last post: 3111 days Last view: 1789 days |
A Megaman 2 two-player co-op hack.
Im sure it is possible to do, somehow. Both players would be active at the same time. Some ideas: The Select button could function to make the player disappear. Pressing the Select button again makes the player appear at the other player's location (as long as he is on top of a wall). The "teleportation" can function to save players in some cases, like when halted scrolling makes one player unable to reach a platform (and falls down at the side of the screen). A player can use Select to drop in and out at any time. (I obviously got some ideas from the New SMB Wii trailer..) The player that gives the finishing blow to a boss, gets the weapon. It would be another project on my "project stack" so.. i dont think an attempt will happen. |
KTurbo |
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Tektite Level: 18 Posts: 20/54 EXP: 28896 Next: 1001 Since: 10-24-09 Last post: 3590 days Last view: 3564 days |
Posted by Matrixz Like this: http://www.youtube.com/watch?v=i6KMAm_228s (1minute in) |
Mineyl |
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Ninji Level: 35 Posts: 125/243 EXP: 277009 Next: 2927 Since: 09-10-09 From: World 5 Last post: 4284 days Last view: 468 days |
Hey guys. Normally, I don't consult other people for aesthetic ideas concerning my projects, but I thought it'd be interesting to get some input.
I've decided that I want to do away with the desert theme of the second world in my SMB3 hack. Reasons: - desert theme for specifically world 2 is overused in SMB3 hacks, most-likely due to being the default world theme. In fact, the ONLY Mario 3 hack I know of that doesn't have world 2 as a desert is Mario Adventure, and that's just silly. - I've always hated deserts in video games. Specifically RPGs, but the music and atmosphere of them in both of the New Super Mario Bros. games cause a very noticeable "bump" in the experience of both titles. - I've been angry ever since I found out NSMBWii had the EXACT same world themes as its DS-based predecessor, so I want to try to stray from using those themes as much as possible. So now I come to you: do you think you can suggest a better world 2 theme for me than just plain-old desert? I'm all ears, but be aware that as a perfectionist elitist bastard, I shall judge harshly! Think you can help me out? ____________________ Back from the beyond. |
binarycuberoots |
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Goomba Level: 15 Posts: 23/34 EXP: 14496 Next: 1888 Since: 09-10-09 Last post: 5097 days Last view: 5097 days |
Sure. If anyone wants to replace the world 2 desert theme with a different theme, go right ahead. I myself am going to overhaul the overworld themes for many of the worlds for my 3rd SMB3 hack quite a bit, and I have already finished over half of it already. I would give more specific suggestions, but I think I'll just see what anyone else has to say about that first. ____________________ I'm back |
zbyte |
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Boomerang Brother Z is Superior! Level: 66 Posts: 733/1016 EXP: 2388345 Next: 73506 Since: 06-10-09 Last post: 4437 days Last view: 2916 days |
It's veryveryVERY easy to make your own wacky palettes and music for your themed worlds. Hex editing that should be no problem. For instance, like the time I wanted to turn World 2 to Ice Land:
Posted by Quick CurlyYes, that was me. Posted by Quick Curly So with that, you can run FCEUXD's code/data logger right when the music you're thinking about is played. Stop it when the music doesn't have any new parts or the amount of data logged stops increasing. Any music-associated data should be found in the 038000 - 03B000 range (under ROM File), give or take. Then replace the headers with the other music's header that you want to use. This might be a problem because some songs use more music headers and some use less, so if you want to replace a song that only has one music header like the World 6 Ice Music with music that has more than one music header, I don't know, you're sort of out of luck there... ____________________ No quotes found; we apologize for the inconvenience. Commas, question marks, and semicolons are available, though. |
Mineyl |
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Ninji Level: 35 Posts: 129/243 EXP: 277009 Next: 2927 Since: 09-10-09 From: World 5 Last post: 4284 days Last view: 468 days |
Well, thank you for that very large amount of information, but I already know how to change the world themes to my liking. I simply wanted creative ideas on what I could actually change it to. ____________________ Back from the beyond. |
copyRIGHThunter |
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Shyguy Level: 22 Posts: 65/83 EXP: 55558 Next: 2792 Since: 07-21-09 Last post: 4641 days Last view: 4641 days |
Posted by Mineyl For a World 2 theme, Kirby's Dream Land 2 did a forest. Perhaps you could modify the sky clouds to look like trees? Maybe make it a tropica beach thing. I think that's what Kirby's Adventure did. Bugs Bunny Birthday Blowout had a desert for the 2nd world, but it also had a "Rocky/Stone" theme, a Fairytale Forest theme, and a Underground/Cavern theme. Maybe do what Ducktales did and do the Amazon, or Transylvania. Glover and Cameleon Twist did a Circus/Fun Fare theme for their second worlds. I'd stay away from themes like Outer Space, the Sky, or Ice Land until at least World 3. They seem like harder themes. ____________________ |
Mineyl |
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Ninji Level: 35 Posts: 131/243 EXP: 277009 Next: 2927 Since: 09-10-09 From: World 5 Last post: 4284 days Last view: 468 days |
Posted by copyRIGHThunter Y'know, now that I think of it, I probably could do a forest theme as long as I'm using Reuben. Thanks for your input. Posted by copyRIGHThunterI'm not much for "outer space" unless I make some kind of special world a la Super Mario World. My world 5 is still going to be a sky world, but with a thematic twist to it. Ice...I'll move somewhere else. I thought it was silly that world 3 was icy in NSMBWii. ____________________ Back from the beyond. |
copyRIGHThunter |
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Shyguy Level: 22 Posts: 66/83 EXP: 55558 Next: 2792 Since: 07-21-09 Last post: 4641 days Last view: 4641 days |
No problem Mineyl ____________________ |
zbyte |
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Boomerang Brother Z is Superior! Level: 66 Posts: 742/1016 EXP: 2388345 Next: 73506 Since: 06-10-09 Last post: 4437 days Last view: 2916 days |
Posted by MineylThen that's incredibly easy. Just have it your way. Just have a world themed you wanna have it. I'd always make cool maps if I'd get bored while on the computer (barely happens anymore). I have a bunch of maps that have strange yet wonderful colors, themes, and other knick-knacks. The maps I will post are in order, although skipping World 5 and 8. First four worlds of one of them: Some of the sprites were out of place there, yeah. I usually don't even focus on anything but the tiles of the map itself. I don't tend to do World 5 and 8 since they are too different. Now I will show another one of my map hacks (Sprites may be left undone again): E: Corrected a punctuation mistake. ____________________ No quotes found; we apologize for the inconvenience. Commas, question marks, and semicolons are available, though. |
ShoFIZZLE |
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Shyguy Level: 22 Posts: 20/80 EXP: 51983 Next: 6367 Since: 11-18-09 From: Atlanta, GA Last post: 4308 days Last view: 4308 days |
Mineyl
World 2: Ghost land....lol or Subterranean land or maybe Gun/Weapon/Ballistic Land( I actually had this one in the works, but like I said, I still have a ton of learning to do). |
dreamerman |
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Red Paragoomba Level: 18 Posts: 7/52 EXP: 27105 Next: 2792 Since: 01-10-10 From: Santiago Last post: 954 days Last view: 954 days |
Pure Saber is a great program!!!!
How he behaved 80% of the enemies of Mega Man 5 (GB) and most of the weapons in this game are in the game MegaMan Forever, would not be possible to make / create a Staroids MegaMan 5 (GB)?? |
amarcum81 |
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Rope Level: 25 Posts: 36/110 EXP: 84573 Next: 5047 Since: 08-14-09 From: Cincinnati, OH Last post: 3297 days Last view: 2074 days |
Posted by Matrixz This would be cool... I've actually been wondering if this is possible myself. Although I doubt very much that it is.... What if we could replace one of Mega Man's weapons with another character... Protoman... or Bass? That way the character could switch between the two during game play, just as he would as if selecting a weapon from the start menu. I'm a noob when it comes to ASM, so I'm probably making no sense here... but the idea of having a two player Mega Man ROM hack would be killer! |
Matrixz |
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Ninji Level: 35 Posts: 87/225 EXP: 266491 Next: 13445 Since: 04-07-07 From: Norway Last post: 3111 days Last view: 1789 days |
Posted by amarcum81 Ahh.. you could have both Protoman and Bass. Protoman would be able to slide, which gives you access to places/secrets that Megaman can't reach. Same with Bass. He would have his double-jump which would allow you to reach places far up. If its Megaman 2, Item-1 and Item-3 would be removed, you use Bass in their place. |
amarcum81 |
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Rope Level: 25 Posts: 39/110 EXP: 84573 Next: 5047 Since: 08-14-09 From: Cincinnati, OH Last post: 3297 days Last view: 2074 days |
Posted by MatrixzPosted by amarcum81 That could be cool... now to find someone that could actually code this. Or if someone could point me in the right direction of learning where to start. |
dreamerman |
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Red Paragoomba Level: 18 Posts: 9/52 EXP: 27105 Next: 2792 Since: 01-10-10 From: Santiago Last post: 954 days Last view: 954 days |
You could make MegaMan V: Staroids (GB)
Rip the monsters, music and weapons of hacks that already contains. The hardest part will create the staroids. But after EnkerMan and Quint in MM4 MI hack anything is possible. |
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