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Main - ROM Hacking - Hack Ideas Thread | New thread | New reply |
KP9000 |
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Boomboom Level: 90 Posts: 724/1975 EXP: 6956403 Next: 232206 Since: 02-19-07 Last post: 3585 days Last view: 3209 days |
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Googie |
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Giant Red Paratroopa Level: 77 Posts: 435/1407 EXP: 4182932 Next: 8197 Since: 02-19-07 From: Brooklyn, NY Last post: 14 days Last view: 14 days |
Thanks Quick Curly, I looked at World 2 on Mario's Destiny. Only 3 levels need to be edited to finish World 2! I'll look through world 3 and 4 in a bit so I can determine if it'll be a 4 World hack.
Also, someone really should finish Strange Mario Bros. 3 cause that's been in limbo for almost 10 years, some people think that Acmlm'll be pissed if someone finished his hack (from what I was told in e-mails) but I don't think he'll care. Btw, Mario's Destiny is based on the (E) version of the ROM so it'll play a bit fast. KP9000: If anything you wanna help me out with some graphics for Mario's Destiny? World 3 and 4 are half and half when it comes to editing the graphics, I'll edit somma the levels in world 2 first. ____________________ My Linktree |
Quick Curly |
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Giant Red Paratroopa Level: 77 Posts: 52/1443 EXP: 4174337 Next: 16792 Since: 06-15-08 From: Earth Last post: 27 days Last view: 27 days |
Posted by KP9000LOL! I'd say that this thread is living up to its name then - "Hack Ideas Thread" - as now you're interested in jumping into the SMB3 hacking thanks to the posts that have recently been piling up. Posted by GoogieYou're welcome. As we've always said, we ROM hackers look out for and support each other. It sounds like it would be a nice 4-World hack. I know that one thing that's always on my mind is how you're able to manage SO many ROM hacks at once, and as it has been made obvious, a handful of those are actually all individual SMB3 hacks! I can barely find the time to manage one project! So making Mario Destiny a 4-World hack might help finishing it off easier. Now that you bring up finishing off unfinished SMB3 hacks, if I recall correctly, DahrkDaiz mentioned to you before that if anyone wanted to finish off Luigi vs. Mario, they could. I saw that around the time that I started Quick Bros. 2 and some time before I joined the Luigi's Chronicles 2 project, but otherwise I might have taken a stab at it. Hmm - the (E) version. That'll be different! Best of luck with the SMB3 hacks, you two! I was just taking a quick second to post from here at school. Class is done now, so I'm on my way home to do some more work on Quick Bros. 2. With any luck, I'm hoping to release the hack VERY soon... |
Googie |
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Giant Red Paratroopa Level: 77 Posts: 436/1407 EXP: 4182932 Next: 8197 Since: 02-19-07 From: Brooklyn, NY Last post: 14 days Last view: 14 days |
So far, it looks like the idea is to hack Mario's Destiny atm. Here's some pics of levels I made for GhettoYouth for the hack...
He was using DD's TSA editor to make those kick ass graphics... My level of world 1-6, oh shi... The airship I edited, GY did a sweet job with those graphics. This hack started in 2007, and the last build I got on me is from Feb of last year, better get crackin... ____________________ My Linktree |
Quick Curly |
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Giant Red Paratroopa Level: 77 Posts: 53/1443 EXP: 4174337 Next: 16792 Since: 06-15-08 From: Earth Last post: 27 days Last view: 27 days |
Those additional screenshots of the hack are awesome, Googie! I also really like those unique graphic changes! I'm really looking forward to how this excellent SMB3 hack turns out! Again, best of luck with it!
I find it awesome that this chain reaction of growing interest in SMB3 hacks in progress was started with KP9000's awesome new enemy idea and your screenshot of it, Googie. This is all really exciting! |
Insectduel |
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Hammer Brother Level: 68 Posts: 243/1069 EXP: 2689020 Next: 39780 Since: 02-16-08 From: Insectduel's office Last post: 1262 days Last view: 1262 days |
Here's my idea I've been holding.
Since there 2 or 3 Touhou SMB1 hacks, I decided to make this SMB1 hack or even SMB3 NES hack more interesting. The hack is called Super Mario Bros. Gensokyo. I don't know if it's going to be a big project but the capture Touhous after beating Bowser will somewhat act like All Night Nippon Mario Bros. Don't know when I'm going to start Don't know when it took place But I've been busy with real life so time is short for me this time. |
Googie |
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Giant Red Paratroopa Level: 77 Posts: 437/1407 EXP: 4182932 Next: 8197 Since: 02-19-07 From: Brooklyn, NY Last post: 14 days Last view: 14 days |
Posted by Quick Curly Thanks Quick, yeah it took like about a week to make those 3 levels for the hack. I'll have free time tomorrow to make a level in world 2. ^^; ____________________ My Linktree |
KP9000 |
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Boomboom Level: 90 Posts: 735/1975 EXP: 6956403 Next: 232206 Since: 02-19-07 Last post: 3585 days Last view: 3209 days |
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Googie |
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Giant Red Paratroopa Level: 77 Posts: 440/1407 EXP: 4182932 Next: 8197 Since: 02-19-07 From: Brooklyn, NY Last post: 14 days Last view: 14 days |
I'm sure it'll look neat, give it a shot Pimp... ^__^' ____________________ My Linktree |
RetroRain |
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Fuzz Ball Level: 66 Posts: 393/994 EXP: 2439298 Next: 22553 Since: 09-30-07 Last post: 1940 days Last view: 963 days |
Posted by KP9000If you put a question mark on the P-Switch frame, then every pipe will have that question mark during the P-Switch period. In order to make it for a single pipe, or change the destination, would require some ASM hacking. Probably more work then it is worth. Although the idea is pretty good, it's probably not worth it considering you could just use other objects to create the same effect, such as an additional pipe, blocks that disappear with a P-Switch, etc. ____________________ My YouTube Channel |
KP9000 |
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Boomboom Level: 90 Posts: 737/1975 EXP: 6956403 Next: 232206 Since: 02-19-07 Last post: 3585 days Last view: 3209 days |
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Quick Curly |
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Giant Red Paratroopa Level: 77 Posts: 73/1443 EXP: 4174337 Next: 16792 Since: 06-15-08 From: Earth Last post: 27 days Last view: 27 days |
I took note of that as well since I'm still trying to finish up the graphics for Quick Bros. 2. It's something that I still need to play around with.
Best of luck with your idea! |
RetroRain |
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Fuzz Ball Level: 66 Posts: 394/994 EXP: 2439298 Next: 22553 Since: 09-30-07 Last post: 1940 days Last view: 963 days |
Posted by KP9000Me telling you that it is probably more work than it is worth is probably the wrong attitude to have. I think if you believe in your idea, you should do what it takes to make it happen. I say go for it. Just letting you know though, that you will need to do some ASM hacking. Good luck. ____________________ My YouTube Channel |
KP9000 |
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Boomboom Level: 90 Posts: 742/1975 EXP: 6956403 Next: 232206 Since: 02-19-07 Last post: 3585 days Last view: 3209 days |
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Quick Curly |
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Giant Red Paratroopa Level: 77 Posts: 80/1443 EXP: 4174337 Next: 16792 Since: 06-15-08 From: Earth Last post: 27 days Last view: 27 days |
If it's really something you'd want to look into, just check out some ASM documents on RHDN. A couple of good ones that are fairly easy to follow:
6502 ASM Codes by Stealth Translations (May 15, 2008) 6502 Instruction Summary by CricketNE (April 23, 2008) Find some documented data and code for SMB3 at Data Crystal or refer to the many documents that are included with SMB3 Workshop to get some ideas of areas that you can try some ASM experiments on. You can also refer to RetroRain's topic - Your First ASM Hack (Tutorial with pictures) - for an easy SMB3 ASM hack! You have to start somewhere, and RetroRain's quick tutorial is actually a nice start that shows you some basics of what you have to look for and do. Best of luck! |
Googie |
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Giant Red Paratroopa Level: 77 Posts: 442/1407 EXP: 4182932 Next: 8197 Since: 02-19-07 From: Brooklyn, NY Last post: 14 days Last view: 14 days |
I've been thinking of doing another Bomber Man hack, I'll check to see what Wario's Blast got to offer, maybe using the Wario sprite'll be a start... ^___^' ____________________ My Linktree |
MrWeirdGuy |
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Newcomer Level: 7 Posts: 3/6 EXP: 1095 Next: 353 Since: 02-14-09 Last post: 5152 days Last view: 4946 days |
One thing I want to see is a LttP boss rush. Start with 3 hearts, and after each boss gain an optional heart container, a dungeon item, and some arrow/bomb/magic refills. And there could be a timer, and a ranking system based on your speed, accuracy, hits taken, and items picked up. Also, there are some items that are required to beat bosses, like the hammer for the Helmasaur King. So these would be forced items. Maybe have the door locked until it's picked up or have it out of a chest, just on the ground right in front of the door.
Unfortunately have no hacking skill, or any desire to learn. I just have the creativity. |
Googie |
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Giant Red Paratroopa Level: 77 Posts: 467/1407 EXP: 4182932 Next: 8197 Since: 02-19-07 From: Brooklyn, NY Last post: 14 days Last view: 14 days |
A NES hack of Pac-Man into this game'd be really cool to see... ^^,
Wiki Article. ____________________ My Linktree |
Hamtaro126 |
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Cheep-cheep Level: 33 Posts: 112/194 EXP: 212932 Next: 16247 Since: 05-02-07 From: Shelton, WA Last post: 2478 days Last view: 2321 days |
Posted by Googie Oh My Gosh, I heard that PacMan clone is pure classic! I wish I had that magnavox console with this game ____________________ Mah boi, romhacking is what all true warriors strive for! I wonder what's for dinner? |
HylianFox |
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Blue Octorok Level: 16 Posts: 21/39 EXP: 18363 Next: 1893 Since: 10-08-08 From: St.Charles, IL Last post: 2713 days Last view: 2686 days |
Posted by FranMichaels Holy ****, so I'm the only one here who loves Cosmo Police Galivan. There are many great NES games that I'm amazed have never been hacked. Crystalis StarTropics 1 & 2 Dragon Spirit: The New Legend Journey to Silius Monster Party Spiritual Warfare Wizards & Warriors Xexyz |
Main - ROM Hacking - Hack Ideas Thread | New thread | New reply |
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