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MiniCompute
Posted on 08-20-15 12:38 AM Link | Quote | ID: 160741


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Posted by PKstarship
I would like to see a Mega Man hack that fits all of the original six Mega Man games into one rom, with three save files for each game. The games would have small fixes to them, like Mega Man 2 and 3 could be modified so you can re-enter levels after you defeat them, and the weird slippery running physics in Mega Man 1, 2, and 3 could be fixed. I'm not sure that many games could be fit into one ROM though...


Wilys tower comes to mind, but that wouldn't be a wise idea considering the amount of issues that game had.
Even with capcom's mega man x collection and mega man anniversary, it still wasn't all that great.
It would be best just to keep them in seperate rom files as they stand to be now.
Beside that nes rom files aren't big at all so it's easy to transport in a flashcart or mini laptop or phone.


Inccubus
Posted on 08-21-15 04:25 AM Link | Quote | ID: 160755


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Speaking of Wily Tower, how about an expanded version of it based on a MM3 ROM?
8 new robot masters that are invading different locations from the past and Megaman has to stop them before a timer runs out.
That would give the game a new game play element that is never really used in this series.
Then the 4 revisit stages can be made into the Wily Tower Journey to the West levels + 1 new stage for a new robot master based on the Ox/Bull Demon King.
Then of course the Wily Castle stages would be used for the remainder of Wily Tower.

PKstarship
Posted on 08-22-15 04:50 AM (rev. 2 of 08-22-15 05:05 AM) Link | Quote | ID: 160769


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I was playing a hack called RockMan Cross-X a bit ago, a boss rush hack which had many different weapons to use, and I had the best idea for a Mega Man hack EVER. Instead of having six Mega Man games in one ROM, put all the levels into one game. All of the forty-six levels available to play from the very start, all forty-six weapons would be collectable, and the bosses would have new weaknesses added along with their original, like Time-Stopper defeating Gravity Man, or Ring Boomerang defeating Elec Man (or Metal Blade defeating everything ). Charging and sliding would be availible in the Mega Man 1 and 2 levels, and the non-weapon items like Items 1-3, the Rush abilities, Wire and Balloon from Mega Man 4, and Jet and Power forms from Mega Man 6 would be available. the Level Select and Inventory screens would be split into six screens to fit the epic amount of levels and weapons in the game, and there would be a save function. The Wily Castles would appear after all the levels were beaten, and defeating all of them beats the game. There would also be a selection in the level select after you beat all the levels to go into a Boss Gauntlet mode, where you get a few E-Tanks and have to go against all the bosses in a random order, but defeating this would give some sort of epic reward, like the ability to choose to shoot only charge-shots, a double-jump, a wall-jump, or possibly all of those at once. I thought of this a bit ago, and just HAD to post this before I forgot.

A bit off-topic, but I just realized that the level select screens in Mega Man 3-6, with Mega Man's face surrounded by the Robot Masters' faces looks kinda like the Brady Bunch

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Inccubus
Posted on 08-22-15 08:40 AM Link | Quote | ID: 160779


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Unfortunately that is not any more doable than putting all the games on one ROM.
You would save some space bu not including some of the content from each game, but you'd still be using a bulk of the data.
Plus any space you save by doing this would be consumed by having to greatly expand weapon damage tables and other such things.

These sorts of ideas are just not viable for the NES.
The easiest way to do something like this is definitely as a fan game for PC.

MiniCompute
Posted on 08-22-15 12:07 PM Link | Quote | ID: 160782


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Posted by Inccubus
Speaking of Wily Tower, how about an expanded version of it based on a MM3 ROM?
8 new robot masters that are invading different locations from the past and Megaman has to stop them before a timer runs out.
That would give the game a new game play element that is never really used in this series.
Then the 4 revisit stages can be made into the Wily Tower Journey to the West levels + 1 new stage for a new robot master based on the Ox/Bull Demon King.
Then of course the Wily Castle stages would be used for the remainder of Wily Tower.



I don't know about all of that, run it by this guy first and see what he may think.
http://acmlm.kafuka.org/board/profile.php?id=2276

PKstarship
Posted on 08-22-15 11:52 PM (rev. 2 of 08-23-15 12:30 AM) Link | Quote | ID: 160804


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Sorry for posting here so much, I've got many ideas, but not the equipment or skills to make these a reality. Anyways, a long time ago, I saw my dad playing a flash game called Super Mario Crossover, which had Samus, Link, Mega Man, the guy from Contra (I think his name is Bill or something), and other characters in the levels of the original Super Mario Bros. At the time, I didn't know it was a fan game, and thought it was actually the original SMB with these characters added. I was wondering if it would be possible to insert these characters into SMB, abilities intact, with possibly a few extra songs specific to the characters (like Brinstar theme while using Samus, or Zelda overworld theme while using Link). It would be awesome if this was made for the NES, perhaps using the MMC5 mapper to increase the capabilities of SMB. it would be awesome to see all of these characters playable, like Kirby, Samus, or Simon Belmont, just changed to the normal Mario health system in stead of an energy or life meter. I know this isn't an idea per se, but it would be awesome to be able to play something like this on an actual NES

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Inccubus
Posted on 08-23-15 02:31 AM Link | Quote | ID: 160810


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Anything is possible, the question is how easy it would be?
And this idea could be done but would definitely take a ton of ASM work.
You'd basically have to recreate the physics of each game's protagonist.
Anyway, it would be a lot of work.
At the very least I'd like to see a smaller scale proof of concept at least.

PKstarship
Posted on 08-23-15 02:51 AM Link | Quote | ID: 160812


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To be honest, I can't make any of these things I had ideas for, because I don't have a PC. All my internet and gaming stuff is handled by my Kindle Fire, even this post. A PC is way out of my price range, so I post my ideas to possibly give somebody else with all the skills and no ideas something to work with.

Anyways, I also had an idea for two different items for NES Metroid, the charge beam and the space jump. the charge beam would make Samus fire a larger shot when charged, but she can't fire again until the charge shot is gone, and spin-jumping while charged makes Samus capable of destroying one enemy. And the space jump would allow Samus to jump infinitely, and change her somersaulting animation.

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MiniCompute
Posted on 08-23-15 03:10 AM Link | Quote | ID: 160814


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Posted by PKstarship
To be honest, I can't make any of these things I had ideas for, because I don't have a PC. All my internet and gaming stuff is handled by my Kindle Fire, even this post. A PC is way out of my price range, so I post my ideas to possibly give somebody else with all the skills and no ideas something to work with.

Anyways, I also had an idea for two different items for NES Metroid, the charge beam and the space jump. the charge beam would make Samus fire a larger shot when charged, but she can't fire again until the charge shot is gone, and spin-jumping while charged makes Samus capable of destroying one enemy. And the space jump would allow Samus to jump infinitely, and change her somersaulting animation.


Kindlefire ? give me your kindle so I can throw it inside the dumpster.
Then let me guide you over here:
http://www.ebay.com/itm/MSI-Wind-Netbook-MS-N011-10-Mini-Laptop-Black-160GB-HDD-/161784674466?hash=item25ab1e38a2

With 30 dollars more a new charger, crucial memory at 2gb ddr2800mhz and good hard drive space.
Your computer for rom hacking is right there, just thought I might mention that.
About your idea for metroid half of that won't work, mainly the charge beam.
To be honest I wish metroid 2 had a charge beam but that would be over kill for most of the enemies.
Especially since the wave beam, would rip em apart if your good.

Zieldak
Posted on 08-23-15 03:59 AM Link | Quote | ID: 160815


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Posted by Inccubus
At the very least I'd like to see a smaller scale proof of concept at least.


This is an "idea" thread, the person who has or shared the idea doesn't have to work on it or have any proof of concept. The idea to make this or that game is the concept itself that could anyone finalise, make and stuff. It's just an idea... He shared... If someone wanted to make a hack, but has no idea for it... I dunno.

PKstarship
Posted on 08-23-15 04:34 AM (rev. 4 of 08-23-15 07:41 AM) Link | Quote | ID: 160816


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I appreciate your help Mike-Tech, but I'm 15, and my parents are against me getting a laptop, and I didn't think I would need one until I got interested in ROM-hacking. I have enough money to afford that PC, but my parents might veto me if they are against it. I also don't think they are too approving of me wanting to get into ROM-hacking. I can't get too mad, my parents want me to get a real job so I can support myself first, and I can't really sell hacks, as that would be illegal. It'll be fine though, I'll post my excess ideas here, learn about ROM-hacking, perform small hex edits on copies of Super Mario using my hex editor app, and after I move out and get a decent job and apartment, I'll get a PC and get into ROM-hacking. 5 years from now my username will be known all across the ROM-hacking community as the guy who made the best Mega Man hack ever Thank you for your concern though, I like seeing nice people on the internet, and knowing it isn't only a bunch of trolls, jerks, and spam-bots.

Also, Pac-Man Championship Edition for the NES needs to exist. There is a video of one such game on youtube, made using a heavily hacked MMC3 version of NES pac-mania, made by a guy in Japan, but there is no ROM or IPS patch of it anywhere online. It would be nice if someone could make a better version of that hack and release it.

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MiniCompute
Posted on 08-23-15 01:20 PM Link | Quote | ID: 160820


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Posted by PKstarship
I appreciate your help Mike-Tech, but I'm 15, and my parents are against me getting a laptop, and I didn't think I would need one until I got interested in ROM-hacking. I have enough money to afford that PC, but my parents might veto me if they are against it. I also don't think they are too approving of me wanting to get into ROM-hacking.



Thats the most lamest excuse a parent could give a kid, if you have home work to do on your computer.
Yeah it would benefit you, especially if you have a 10 page english assigment, or doing quadromatics. J/k about the math.
If they are afraid of you going online and doing illegal things or you may loose it.
You better find a way to reassure of them of that, if you screw up during your school years.
Let them have it till you do better and get it back then.
Now if they think you might game on it all day long then thats another reason they might not want you to have a computer.

When your halfway through highschool, they'll realize you need a pc. :/

Goodluck till then

PKstarship
Posted on 08-23-15 06:34 PM Link | Quote | ID: 160837


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My family already has a laptop which I school stuff on, but my parents use it a LOT, so I wouldn't be able to get time to hack ROMs on there. My parents are pretty stubborn, too, so I can't convince them to get me one.

Also, I would like to see a Third Gen Pokémon hack where every pokémon from gens 1-6 are available to be captured. I like Pokémon, but I would love it even better if I could choose from over 700 different pokemon, especially if the beginning areas had at least fifty different types of pokemon to capture so you could easily make a team of your choice.

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MiniCompute
Posted on 08-23-15 08:51 PM Link | Quote | ID: 160860


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Find stag019 on jul and ask about it, he may know somethings to get you going.
He maybe in one of the irc rooms over there and here too.

kuja killer
Posted on 08-23-15 08:59 PM (rev. 5 of 08-23-15 09:04 PM) Link | Quote | ID: 160861


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Posted by PKstarship
I was playing a hack called RockMan Cross-X a bit ago, a boss rush hack which had many different weapons to use, and I had the best idea for a Mega Man hack EVER. Instead of having six Mega Man games in one ROM, put all the levels into one game. All of the forty-six levels available to play from the very start, all forty-six weapons would be collectable, and the bosses would have new weaknesses added along with their original, like Time-Stopper defeating Gravity Man, or Ring Boomerang defeating Elec Man (or Metal Blade defeating everything ). Charging and sliding would be availible in the Mega Man 1 and 2 levels, and the non-weapon items like Items 1-3, the Rush abilities, Wire and Balloon from Mega Man 4, and Jet and Power forms from Mega Man 6 would be available. the Level Select and Inventory screens would be split into six screens to fit the epic amount of levels and weapons in the game, and there would be a save function. The Wily Castles would appear after all the levels were beaten, and defeating all of them beats the game. There would also be a selection in the level select after you beat all the levels to go into a Boss Gauntlet mode, where you get a few E-Tanks and have to go against all the bosses in a random order, but defeating this would give some sort of epic reward, like the ability to choose to shoot only charge-shots, a double-jump, a wall-jump, or possibly all of those at once. I thought of this a bit ago, and just HAD to post this before I forgot.



Not possible, "period".

At least for NES anyway. No way in the universe all of that would fit within 1 MB of programming space. (max limit of mmc5 mapper) not even graphics by a long shot.

megaman 4 5 and 6 are 512 KB each. ...and literally nearly all of that space is used in the games.

megaman 3 and 5 use CHR-ROM ...megaman 1 2 4 and 6 are CHR-RAM ..
its just not worth it seriously. sorry to say.

PKstarship
Posted on 08-24-15 07:44 PM Link | Quote | ID: 160902


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I would like to see Super Smash Bros. for the SNES. There are several SSB fangames, but not one actual demake of it.

It would be awesome to have Mario, Ness, Kirby, Sonic, Megaman X, and other characters using their original sprites. There would be some levels from SSB, like Dream Land, Brinstar, the Mushroom Kingdom, and Onett, just to name a few. There would also be final smashes from Super Smash Bros. Brawl, like Link's Triforce Slash or Ness's PK Starstorm, as well as Pokéballs and other power-ups.

It would be interesting if this could also somehow make use of the SuperFX chip to make the level zoom out depending on how far away the characters are from each other. This would be really awesome on an actual SNES where you could play with other people too. Not sure if the SNES could handle this though...

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Termingamer2-JD
Posted on 08-24-15 07:47 PM Link | Quote | ID: 160903


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That wouldn't be a bad idea. In fact, that would be great.

But it'd have to be a new game, I don't think we could hack an existing one and turn it into Super Super Smash Bros.

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PKstarship
Posted on 08-24-15 08:45 PM (rev. 2 of 08-24-15 08:46 PM) Link | Quote | ID: 160905


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Thanks, I also realized that the SuperFX thing might not work though because i think the sprites will always stay the same size, regardless of the level being zoomed out or not. However, it would be awesome to have a Starfox level where you fight on top of the Arwing, and the Arwing is 3-D rendered using the SuperFX, just like the original Starfox. And I thought that this could be made by possibly hacking Super Mario World or Kirby Super Star.

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Termingamer2-JD
Posted on 08-24-15 09:01 PM Link | Quote | ID: 160906


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OK! I don't see how it could be done on SMW without serious code rewriting so it all works, but what's not possible on ROM Hacking?

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PKstarship
Posted on 08-24-15 10:15 PM (rev. 2 of 08-24-15 10:19 PM) Link | Quote | ID: 160907


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I also figured Kirby Super Star, because it has multi-player with the partner system, and the special moves and controls behave very similar to moves in SSB. Perhaps changing the enemies into the playable characters, reworking their moves a bit, and making it so Kirby can't make a partner out of his current ability.

Some of the Final Smashes would behave like the Crash or Mike abilities where the game pauses for a second while the character does their animation, but that wouldn't work for all of the Final Smashes.

The health system would just be changed to a percentage, and Maxim Tomatoes would be left in. Lava tiles would be programmed to behave like the KO boundaries in SSB, but they would be invisible.

It might take less work to turn Kirby Super Star into Super Smash Bros. than it would for SMW (and Kirby would already be fully in the game, copy ability and all!). I might be wrong though...

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