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Main - ROM Hacking - Hack Ideas Thread | New thread | New reply |
MiniCompute |
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Bubble Level: 66 Posts: 148/981 EXP: 2422485 Next: 39366 Since: 04-25-07 Last post: 495 days Last view: 703 days |
Posted by Thanatos-Zero Hmm, its quite amazing of what I see and currently can grasp from reading some of the notes in the .rar files. Well I continue with my self training in perl and some other things I am updating myself with. I am somewhat in your shoes, but no where near your skill levels. Posted by Thanatos-Zero I wont speculate on it, but I am betting wily had other agendas in mind other than making the peace keeping robot. Knowing wily he had some secret agendas of his own. 1.Probably wanted some notes from Thomas Light. to update his reploids, 2.find out why protoman had that internal problem. 3.and possibly some other junk that started up when Mega Man 5 came out. Like capcom wiki said, Wily was always jelly of Dr.Light, but he always had a ace card that almost did what he always wanted, but failed in the end. Always did like the mega man series, good game play, but the whole story itself will keep you guessing until your old man 40 years later. |
Thanatos-Zero |
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Nipper Plant Level: 45 Posts: 249/423 EXP: 653149 Next: 7015 Since: 11-25-08 From: Germany - Rheinlandpfalz - Wittlich - Zur Phillippsburg 25 Last post: 1096 days Last view: 1059 days |
Posted by MikeFuryXP Hold it! I am still a bloody rookie. I intend to start my study, when the time is right, but I assure you that my learning will start this year. Posted by MikeFuryXP I will ask the respective loremasters of Rockman before we jump to any conclusions. One mistake from your side, the term reploid didn't exist in 20XX. The term robot was always used. ____________________ I was a prisoner enclosed in the void, were everything might end up just as myself. There I was called the death in the void, but after a long sleep my drill was ready to pierce the void. I came back... to guide those who are in doubt and to crush any corrupted mind. "Just who in the hell do you think I am?!". |
MiniCompute |
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Bubble Level: 66 Posts: 149/981 EXP: 2422485 Next: 39366 Since: 04-25-07 Last post: 495 days Last view: 703 days |
Posted by Thanatos-ZeroPosted by MikeFuryXP |
Superjustinbros |
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Koopa Level: 24 Posts: 24/105 EXP: 75015 Next: 3110 Since: 01-09-11 From: United States Last post: 3204 days Last view: 2451 days |
Somehow I wish I could do an Arkanoid NES hack, but Arkalavista just never worked out in my favor. Probobly because (IMO) it doesn't act very user-friendly; you can't just place the blocks down, set their strength and color pallette, if they drop a powerup, and have the editor properly identify which blocks can break and which ones can't, and then signify the "No. of Brick remaining on screen to finish level" from there. |
MathUser2929 |
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Rat Level: 23 Posts: 14/99 EXP: 63590 Next: 4133 Since: 12-03-12 Last post: 2613 days Last view: 2563 days |
What a really great idea is a hack for most of the Super Mario Advance series. In Super Mario Bros 2 the max score is so high it would take forever to reach it. In later games the max is lower, probably by one digit. But this makes a big difference as the score can be maxed out without much effort. A hack to increase the max score by one digit would make a big difference. Playing a game with all levels completed and no further score increases feels pretty pointless. |
Trinitronity |
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Porcupo Level: 38 Posts: 7/311 EXP: 351353 Next: 19094 Since: 02-04-13 Last post: 1943 days Last view: 585 days |
Since ths is the thread, where everyone posts hack ideas, here is mine:
After seeing the translation of the Japanese MegaMan 7, I decided to do something similar with other games. Of course, I would only translate japanese games, if they would have at least half major regional differences (like Rockman 7). The first game that came in mind, was the japan-only PS2-beat'em up game "Guilty Gear X Plus - By your side" (yep, I'm a Guilty Gear fan), which contains two bonus characters and a gallery mode, which are absent in the international versions. If I only could find a way to change text in this game...that would be AWESOME! EDIT: DAMN, this game plays slow on my PS2 emu...even with Speedhacks. |
RetroRain |
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Fuzz Ball Level: 66 Posts: 648/994 EXP: 2439246 Next: 22605 Since: 09-30-07 Last post: 1940 days Last view: 962 days |
Time to revive a sleeping thread!
I have an idea for Super Mario Kart, if anyone wants to attempt it. Pretty much this - Battle Mode is pretty much useless unless you have 2 people playing. I was thinking, what if there was an additional option where you could play against the computer AI? You can choose the driver for the computer, or there is an option which picks the driver by random. In fact, you could have an option that picks the drivers random for both players. Then, you choose your battle ground (and you could even have a random selector for that too!), and presto! One-on-one against the computer AI! Should be interesting to see how intelligent the computer is, and it could prove to be very challenging. If there is free space or a way to obtain some more free space, you could add a couple more battle grounds too! It may be possible to hijack the code for the AI that is meant for the GP racers, and use that for the Battle Mode AI. Personally, I think it sounds like a good idea worth doing if you have the skills to do it. I would do it myself, but I'm not ready for the Super NES just yet. ____________________ My YouTube Channel |
Chaobomr |
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Buster Beetle Banned: Spammer takeover? Level: 45 Posts: 140/467 EXP: 639213 Next: 20951 Since: 05-07-13 From: The dirty south Last post: 3485 days Last view: 3484 days |
That started with Mario Kart DS, right? You think there'd be enough space to code that? ____________________ Sorry for the stupidity. That jerk will be dealt with in the most insane way possible. |
RetroRain |
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Fuzz Ball Level: 66 Posts: 650/994 EXP: 2439246 Next: 22605 Since: 09-30-07 Last post: 1940 days Last view: 962 days |
I wasn't aware that Mario Kart DS had a battle mode that you can play against the computer.
As for the Super NES, I don't really know much about it. I don't know if it uses mappers like the NES does, or if the ROM can be greatly expanded. But I see an ASM hack like this can definitely be done. ____________________ My YouTube Channel |
Chaobomr |
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Buster Beetle Banned: Spammer takeover? Level: 45 Posts: 142/467 EXP: 639213 Next: 20951 Since: 05-07-13 From: The dirty south Last post: 3485 days Last view: 3484 days |
Posted by RetroRainBattle mode, versus. It started with the DS version. Don't know if it's available in 7. ____________________ Sorry for the stupidity. That jerk will be dealt with in the most insane way possible. |
RetroRain |
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Fuzz Ball Level: 66 Posts: 654/994 EXP: 2439246 Next: 22605 Since: 09-30-07 Last post: 1940 days Last view: 962 days |
Another idea for the Super NES/Genesis Mortal Kombat games. It would be rare when the computer AI would perform a fatality/bability/friendship if it defeated the player. Once in a blue moon it would. Most fatalites the AI would do though would be the stage fatalities. Obviously there is a probability there. Could simply make it so that whenever the AI wins, it DOES perform some fatality or other special finisher. Would be pretty cool actually. It probably involves simply changing a value in the game that deals with the probability of it happening. Just another interesting idea I had to post. ____________________ My YouTube Channel |
MiniCompute |
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Bubble Level: 66 Posts: 466/981 EXP: 2422485 Next: 39366 Since: 04-25-07 Last post: 495 days Last view: 703 days |
Posted by RetroRain It would be cool to see that happening, but you would need to play through MK2 and manipulate somethings using game genie or action replay. Once you find that, you might want a hex editor and check when game calls for that special move. I dare you to try it out and upload if your successful or not. |
KDeee |
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Red Paragoomba Level: 17 Posts: 10/51 EXP: 23656 Next: 1087 Since: 10-12-12 Last post: 3275 days Last view: 576 days |
Posted by ChaobomrPosted by RetroRainBattle mode, versus. It started with the DS version. Don't know if it's available in 7. MK7 has too, both balloon battle and coin battles, though both are time-limited which makes battle-mode(s) just boring. |
Jro0 |
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Micro-Goomba Level: 10 Posts: 6/17 EXP: 4174 Next: 240 Since: 08-15-14 Last post: 2541 days Last view: 602 days |
I know this idea is very common, but no one ever tried to do.
If there is someone who is an expert like this guy in ASM: Here are examples in a Rockman 2 hack [Rockman CX] (not the Rockman 2 Hack by Hydrawisk) : Implementing Dashing: And custom boss ASM (Bomberman is obviously Crashman because of their similar patterns.) This idea might inspire you to put the Slide physics in Rockman 2. |
Model FZx |
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Red Koopa Level: 26 Posts: 28/132 EXP: 90161 Next: 12114 Since: 08-28-14 Last post: 3085 days Last view: 3105 days |
I want to make a mega man 4 hack with new bosses and stuff, kinda to make it look like a homebrew MM game.
Or hack of MM5 to make MMZ3 Hack. But the coding skills required. .. ____________________ A well known Bio-Metal |
PKstarship |
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Shyguy Level: 21 Posts: 3/88 EXP: 46577 Next: 3366 Since: 08-14-15 From: Midgard Last post: 2449 days Last view: 2358 days |
I have an idea for a sonic game hack. it would be Sonic 1, 2, 3, and Knuckles all in one game with a save function like Sonic 3. However, instead of Sonic knowing all of his special abilities from the start, he learns them through the course of the game. There would be small cutscenes where it shows him learning the moves, and some unlockable by by meeting certain goals, like "getting X amount of rings unlocks the light-speed dash". and when you finished the game, you would maintain the abilities when you play on that save file, so you could have the spin-dash and super peel-out in the Sonic 1 levels. There would also be Tails and Knuckles (with their own unique abilities), the option to toggle abilities on and of at will, and super-forms starting with the sonic 2 set of emeralds. I probably would never be able to make this, but anybody else is free to use this idea (maybe just put my username in the credits) ____________________ Drive-by, *Puts on sunglasses* Miami style YEEEEEEEAAAAAAAHHHHHH!!!!!!! |
Zieldak |
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Crow Level: 42 Posts: 247/387 EXP: 512691 Next: 8671 Since: 12-01-11 From: Hungary Last post: 1316 days Last view: 1207 days |
You should visit the Sonic Stuff Research Group. |
PKstarship |
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Shyguy Level: 21 Posts: 7/88 EXP: 46577 Next: 3366 Since: 08-14-15 From: Midgard Last post: 2449 days Last view: 2358 days |
I would like to see a Mega Man hack that fits all of the original six Mega Man games into one rom, with three save files for each game. The games would have small fixes to them, like Mega Man 2 and 3 could be modified so you can re-enter levels after you defeat them, and the weird slippery running physics in Mega Man 1, 2, and 3 could be fixed. I'm not sure that many games could be fit into one ROM though... ____________________ Drive-by, *Puts on sunglasses* Miami style YEEEEEEEAAAAAAAHHHHHH!!!!!!! |
Termingamer2-JD |
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Ropa Banned: repeat sockpuppeting Level: 53 Posts: 38/739 EXP: 1134806 Next: 22313 Since: 08-06-15 From: England Last post: 2681 days Last view: 686 days |
Posted by PKstarship Not a bad idea, but would it all fit into one ROM and run on the actual hardware? We fit four Mario titles on one game so this could work... ____________________ Jamie Dignam |
PKstarship |
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Shyguy Level: 21 Posts: 8/88 EXP: 46577 Next: 3366 Since: 08-14-15 From: Midgard Last post: 2449 days Last view: 2358 days |
Well, a bootleg cartridge with all 6 games in 1 does exist, and I even have a ROM of it. My emulator became unable to play it after an update, which led me to post an idea for a better version of it. I even have a name for this hack: "Mega Man: The Wily Trilogy".
it would also be awesome if someone could fit Sonic 1, 2, 3, Sonic and Knuckles, Sonic 3 and Knuckles, Knuckles in Sonic 2, Blue Sphere, Sonic Spinball, Sonic 3D Blast, and Dr. Robotnik's Mean Bean Machine into one ROM. You could name it "Sonic Mega Collection: Genesis Edition". that is probably more impossible than my Mega Man idea though... Edit: I seem to like it when people fit multiple games into one ____________________ Drive-by, *Puts on sunglasses* Miami style YEEEEEEEAAAAAAAHHHHHH!!!!!!! |
Main - ROM Hacking - Hack Ideas Thread | New thread | New reply |
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