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MiniCompute
Posted on 02-25-12 08:41 PM Link | Quote | ID: 150273


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Posted by Thanatos-Zero
@MikeFuryXP

When I have learned C#, C++ and the 6502 assembler language in the future, I will take care of it, until of course someone other will do it the meantime. However, it is necessary that we need to get input from Keiji Inafune himself in order to finish it properly, as we lack the information how Wily worked with Light again in the first place.

Luckily, Gil Galad made the source code of Megaman 3 available for all of us.



Hmm, its quite amazing of what I see and currently can grasp from reading some of the notes in the .rar files.
Well I continue with my self training in perl and some other things I am updating myself with. I am somewhat in your shoes, but no where near your skill levels.

Posted by Thanatos-Zero
"as we lack the information how Wily worked with Light again in the first place."



I wont speculate on it, but I am betting wily had other agendas in mind other than making the peace keeping robot.

Knowing wily he had some secret agendas of his own.
1.Probably wanted some notes from Thomas Light. to update his reploids,
2.find out why protoman had that internal problem.
3.and possibly some other junk that started up when Mega Man 5 came out.

Like capcom wiki said, Wily was always jelly of Dr.Light, but he always had a ace card that almost did what he always wanted, but failed in the end.

Always did like the mega man series, good game play, but the whole story itself will keep you guessing until your old man 40 years later.

Thanatos-Zero
Posted on 02-25-12 10:19 PM Link | Quote | ID: 150274


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Posted by MikeFuryXP

Hmm, its quite amazing of what I see and currently can grasp from reading some of the notes in the .rar files.
Well I continue with my self training in perl and some other things I am updating myself with. I am somewhat in your shoes, but no where near your skill levels.


Hold it! I am still a bloody rookie. I intend to start my study, when the time is right, but I assure you that my learning will start this year.

Posted by MikeFuryXP

I wont speculate on it, but I am betting wily had other agendas in mind other than making the peace keeping robot.

Knowing wily he had some secret agendas of his own.
1.Probably wanted some notes from Thomas Light. to update his reploids,
2.find out why protoman had that internal problem.
3.and possibly some other junk that started up when Mega Man 5 came out.

Like capcom wiki said, Wily was always jelly of Dr.Light, but he always had a ace card that almost did what he always wanted, but failed in the end.

Always did like the mega man series, good game play, but the whole story itself will keep you guessing until your old man 40 years later.


I will ask the respective loremasters of Rockman before we jump to any conclusions.

One mistake from your side, the term reploid didn't exist in 20XX. The term robot was always used.

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MiniCompute
Posted on 02-25-12 11:01 PM Link | Quote | ID: 150275


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Posted by Thanatos-Zero
Posted by MikeFuryXP

One mistake from your side, the term reploid didn't exist in 20XX. The term robot was always used.


Yes I know that, forgive me of that, but when I start to think how wily and light made those robots all those years and eventually became real actual thinking AI robots, I sometimes use that term when looking at or compairing the whole story lines and such stuff.

Superjustinbros
Posted on 09-05-12 05:17 AM Link | Quote | ID: 152287


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Somehow I wish I could do an Arkanoid NES hack, but Arkalavista just never worked out in my favor. Probobly because (IMO) it doesn't act very user-friendly; you can't just place the blocks down, set their strength and color pallette, if they drop a powerup, and have the editor properly identify which blocks can break and which ones can't, and then signify the "No. of Brick remaining on screen to finish level" from there.

MathUser2929
Posted on 12-13-12 01:51 PM Link | Quote | ID: 153065


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What a really great idea is a hack for most of the Super Mario Advance series. In Super Mario Bros 2 the max score is so high it would take forever to reach it. In later games the max is lower, probably by one digit. But this makes a big difference as the score can be maxed out without much effort. A hack to increase the max score by one digit would make a big difference. Playing a game with all levels completed and no further score increases feels pretty pointless.

Trinitronity
Posted on 02-13-13 09:08 PM (rev. 2 of 02-13-13 10:11 PM) Link | Quote | ID: 153423


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Since ths is the thread, where everyone posts hack ideas, here is mine:
After seeing the translation of the Japanese MegaMan 7, I decided to do something similar with other games. Of course, I would only translate japanese games, if they would have at least half major regional differences (like Rockman 7). The first game that came in mind, was the japan-only PS2-beat'em up game "Guilty Gear X Plus - By your side" (yep, I'm a Guilty Gear fan), which contains two bonus characters and a gallery mode, which are absent in the international versions. If I only could find a way to change text in this game...that would be AWESOME!
EDIT: DAMN, this game plays slow on my PS2 emu...even with Speedhacks.

RetroRain
Posted on 10-01-13 06:30 PM Link | Quote | ID: 154880


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Time to revive a sleeping thread!

I have an idea for Super Mario Kart, if anyone wants to attempt it.

Pretty much this - Battle Mode is pretty much useless unless you have 2 people playing. I was thinking, what if there was an additional option where you could play against the computer AI? You can choose the driver for the computer, or there is an option which picks the driver by random. In fact, you could have an option that picks the drivers random for both players. Then, you choose your battle ground (and you could even have a random selector for that too!), and presto! One-on-one against the computer AI! Should be interesting to see how intelligent the computer is, and it could prove to be very challenging. If there is free space or a way to obtain some more free space, you could add a couple more battle grounds too! It may be possible to hijack the code for the AI that is meant for the GP racers, and use that for the Battle Mode AI.

Personally, I think it sounds like a good idea worth doing if you have the skills to do it. I would do it myself, but I'm not ready for the Super NES just yet.

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Chaobomr
Posted on 10-01-13 07:31 PM Link | Quote | ID: 154882


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That started with Mario Kart DS, right? You think there'd be enough space to code that?

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RetroRain
Posted on 10-02-13 06:08 AM Link | Quote | ID: 154884


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I wasn't aware that Mario Kart DS had a battle mode that you can play against the computer.

As for the Super NES, I don't really know much about it. I don't know if it uses mappers like the NES does, or if the ROM can be greatly expanded. But I see an ASM hack like this can definitely be done.

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Chaobomr
Posted on 10-02-13 10:27 PM Link | Quote | ID: 154887


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Posted by RetroRain
I wasn't aware that Mario Kart DS had a battle mode that you can play against the computer.
Battle mode, versus. It started with the DS version. Don't know if it's available in 7.

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RetroRain
Posted on 10-24-13 09:30 PM (rev. 2 of 10-24-13 09:32 PM) Link | Quote | ID: 154942


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Another idea for the Super NES/Genesis Mortal Kombat games. It would be rare when the computer AI would perform a fatality/bability/friendship if it defeated the player. Once in a blue moon it would. Most fatalites the AI would do though would be the stage fatalities. Obviously there is a probability there. Could simply make it so that whenever the AI wins, it DOES perform some fatality or other special finisher. Would be pretty cool actually. It probably involves simply changing a value in the game that deals with the probability of it happening. Just another interesting idea I had to post.

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MiniCompute
Posted on 10-27-13 11:07 PM Link | Quote | ID: 154958


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Posted by RetroRain
Another idea for the Super NES/Genesis Mortal Kombat games. It would be rare when the computer AI would perform a fatality/bability/friendship if it defeated the player. Once in a blue moon it would. Most fatalites the AI would do though would be the stage fatalities. Obviously there is a probability there. Could simply make it so that whenever the AI wins, it DOES perform some fatality or other special finisher. Would be pretty cool actually. It probably involves simply changing a value in the game that deals with the probability of it happening. Just another interesting idea I had to post.


It would be cool to see that happening, but you would need to play through MK2 and manipulate somethings using game genie or action replay.
Once you find that, you might want a hex editor and check when game calls for that special move.
I dare you to try it out and upload if your successful or not.

KDeee
Posted on 03-18-14 02:24 PM Link | Quote | ID: 156131


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Posted by Chaobomr
Posted by RetroRain
I wasn't aware that Mario Kart DS had a battle mode that you can play against the computer.
Battle mode, versus. It started with the DS version. Don't know if it's available in 7.

MK7 has too, both balloon battle and coin battles, though both are time-limited which makes battle-mode(s) just boring.

Jro0
Posted on 08-24-14 09:55 AM (rev. 4 of 08-24-14 10:00 AM) Link | Quote | ID: 157883


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I know this idea is very common, but no one ever tried to do.
If there is someone who is an expert like this guy in ASM:

Here are examples in a Rockman 2 hack [Rockman CX] (not the Rockman 2 Hack by Hydrawisk) :

Implementing Dashing:


And custom boss ASM (Bomberman is obviously Crashman because of their similar patterns.)


This idea might inspire you to put the Slide physics in Rockman 2.

Model FZx
Posted on 11-12-14 04:11 AM Link | Quote | ID: 158968


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I want to make a mega man 4 hack with new bosses and stuff, kinda to make it look like a homebrew MM game.

Or hack of MM5 to make MMZ3 Hack. But the coding skills required. ..

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PKstarship
Posted on 08-14-15 06:00 PM Link | Quote | ID: 160653


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I have an idea for a sonic game hack. it would be Sonic 1, 2, 3, and Knuckles all in one game with a save function like Sonic 3. However, instead of Sonic knowing all of his special abilities from the start, he learns them through the course of the game. There would be small cutscenes where it shows him learning the moves, and some unlockable by by meeting certain goals, like "getting X amount of rings unlocks the light-speed dash". and when you finished the game, you would maintain the abilities when you play on that save file, so you could have the spin-dash and super peel-out in the Sonic 1 levels. There would also be Tails and Knuckles (with their own unique abilities), the option to toggle abilities on and of at will, and super-forms starting with the sonic 2 set of emeralds. I probably would never be able to make this, but anybody else is free to use this idea (maybe just put my username in the credits)

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Zieldak
Posted on 08-14-15 07:24 PM (rev. 2 of 08-14-15 07:43 PM) Link | Quote | ID: 160654


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You should visit the Sonic Stuff Research Group.

PKstarship
Posted on 08-19-15 09:27 PM Link | Quote | ID: 160732


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I would like to see a Mega Man hack that fits all of the original six Mega Man games into one rom, with three save files for each game. The games would have small fixes to them, like Mega Man 2 and 3 could be modified so you can re-enter levels after you defeat them, and the weird slippery running physics in Mega Man 1, 2, and 3 could be fixed. I'm not sure that many games could be fit into one ROM though...

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Termingamer2-JD
Posted on 08-19-15 10:44 PM Link | Quote | ID: 160735


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Posted by PKstarship
I would like to see a Mega Man hack that fits all of the original six Mega Man games into one rom, with three save files for each game. The games would have small fixes to them, like Mega Man 2 and 3 could be modified so you can re-enter levels after you defeat them, and the weird slippery running physics in Mega Man 1, 2, and 3 could be fixed. I'm not sure that many games could be fit into one ROM though...

Not a bad idea, but would it all fit into one ROM and run on the actual hardware? We fit four Mario titles on one game so this could work...

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PKstarship
Posted on 08-19-15 11:56 PM (rev. 3 of 08-20-15 12:02 AM) Link | Quote | ID: 160739


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Well, a bootleg cartridge with all 6 games in 1 does exist, and I even have a ROM of it. My emulator became unable to play it after an update, which led me to post an idea for a better version of it. I even have a name for this hack: "Mega Man: The Wily Trilogy".

it would also be awesome if someone could fit Sonic 1, 2, 3, Sonic and Knuckles, Sonic 3 and Knuckles, Knuckles in Sonic 2, Blue Sphere, Sonic Spinball, Sonic 3D Blast, and Dr. Robotnik's Mean Bean Machine into one ROM. You could name it "Sonic Mega Collection: Genesis Edition". that is probably more impossible than my Mega Man idea though...

Edit: I seem to like it when people fit multiple games into one

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