Points of Required Attention™
Friendly reminder: Please don't respond to spammers! Their posts inevitably get memory-holed when staff get around to, leaving behind an inexplicable tableau of you shouting at nothing and (if they otherwise would have been alone in a thread) dangling posts and wrong postcounts.
Views: 46,218,070
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 12-12-17 10:46 PM
Guest: Register | Login

0 users currently in ROM Hacking | 2 guests | 1 bot

Main - ROM Hacking - Hack Ideas Thread New thread | New reply

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

Mike-Tech
Posted on 02-25-12 08:41 PM Link | Quote | ID: 150273

Banned until further notice.
Backseat moderation, picking fights with staff and users and general unpleasantness.
Level: 62

Posts: 148/971
EXP: 1885765
Next: 98921

Since: 04-25-07
From: 90 degrees of north bridge

Last post: 662 days
Last view: 177 days
Posted by Thanatos-Zero
@MikeFuryXP

When I have learned C#, C++ and the 6502 assembler language in the future, I will take care of it, until of course someone other will do it the meantime. However, it is necessary that we need to get input from Keiji Inafune himself in order to finish it properly, as we lack the information how Wily worked with Light again in the first place.

Luckily, Gil Galad made the source code of Megaman 3 available for all of us.



Hmm, its quite amazing of what I see and currently can grasp from reading some of the notes in the .rar files.
Well I continue with my self training in perl and some other things I am updating myself with. I am somewhat in your shoes, but no where near your skill levels.

Posted by Thanatos-Zero
"as we lack the information how Wily worked with Light again in the first place."



I wont speculate on it, but I am betting wily had other agendas in mind other than making the peace keeping robot.

Knowing wily he had some secret agendas of his own.
1.Probably wanted some notes from Thomas Light. to update his reploids,
2.find out why protoman had that internal problem.
3.and possibly some other junk that started up when Mega Man 5 came out.

Like capcom wiki said, Wily was always jelly of Dr.Light, but he always had a ace card that almost did what he always wanted, but failed in the end.

Always did like the mega man series, good game play, but the whole story itself will keep you guessing until your old man 40 years later.

____________________

Thanatos-Zero
Posted on 02-25-12 10:19 PM Link | Quote | ID: 150274


Nipper Plant
Level: 42

Posts: 249/414
EXP: 484247
Next: 37115

Since: 11-25-08
From: Germany - Rheinlandpfalz - Wittlich - Zur Phillippsburg 25

Last post: 142 days
Last view: 14 hours
Posted by MikeFuryXP

Hmm, its quite amazing of what I see and currently can grasp from reading some of the notes in the .rar files.
Well I continue with my self training in perl and some other things I am updating myself with. I am somewhat in your shoes, but no where near your skill levels.


Hold it! I am still a bloody rookie. I intend to start my study, when the time is right, but I assure you that my learning will start this year.

Posted by MikeFuryXP

I wont speculate on it, but I am betting wily had other agendas in mind other than making the peace keeping robot.

Knowing wily he had some secret agendas of his own.
1.Probably wanted some notes from Thomas Light. to update his reploids,
2.find out why protoman had that internal problem.
3.and possibly some other junk that started up when Mega Man 5 came out.

Like capcom wiki said, Wily was always jelly of Dr.Light, but he always had a ace card that almost did what he always wanted, but failed in the end.

Always did like the mega man series, good game play, but the whole story itself will keep you guessing until your old man 40 years later.


I will ask the respective loremasters of Rockman before we jump to any conclusions.

One mistake from your side, the term reploid didn't exist in 20XX. The term robot was always used.

____________________
I was a prisoner enclosed in the void, were everything might end up just as myself.
There I was called the death in the void, but after a long sleep my drill was ready to pierce the void.
I came back... to guide those who are in doubt and to crush any corrupted mind.
"Just who in the hell do you think I am?!".

Mike-Tech
Posted on 02-25-12 11:01 PM Link | Quote | ID: 150275

Banned until further notice.
Backseat moderation, picking fights with staff and users and general unpleasantness.
Level: 62

Posts: 149/971
EXP: 1885765
Next: 98921

Since: 04-25-07
From: 90 degrees of north bridge

Last post: 662 days
Last view: 177 days
Posted by Thanatos-Zero
Posted by MikeFuryXP

One mistake from your side, the term reploid didn't exist in 20XX. The term robot was always used.


Yes I know that, forgive me of that, but when I start to think how wily and light made those robots all those years and eventually became real actual thinking AI robots, I sometimes use that term when looking at or compairing the whole story lines and such stuff.

____________________

Superjustinbros
Posted on 09-05-12 05:17 AM Link | Quote | ID: 152287


Koopa
Level: 22

Posts: 24/105
EXP: 54111
Next: 4239

Since: 01-09-11
From: United States

Last post: 872 days
Last view: 120 days
Somehow I wish I could do an Arkanoid NES hack, but Arkalavista just never worked out in my favor. Probobly because (IMO) it doesn't act very user-friendly; you can't just place the blocks down, set their strength and color pallette, if they drop a powerup, and have the editor properly identify which blocks can break and which ones can't, and then signify the "No. of Brick remaining on screen to finish level" from there.

MathUser2929
Posted on 12-13-12 01:51 PM Link | Quote | ID: 153065


Rat
Level: 20

Posts: 14/99
EXP: 42205
Next: 234

Since: 12-03-12

Last post: 282 days
Last view: 232 days
What a really great idea is a hack for most of the Super Mario Advance series. In Super Mario Bros 2 the max score is so high it would take forever to reach it. In later games the max is lower, probably by one digit. But this makes a big difference as the score can be maxed out without much effort. A hack to increase the max score by one digit would make a big difference. Playing a game with all levels completed and no further score increases feels pretty pointless.

Trinitronity
Posted on 02-13-13 09:08 PM (rev. 2 of 02-13-13 10:11 PM) Link | Quote | ID: 153423


Porcupo
Level: 33

Posts: 7/300
EXP: 218749
Next: 10430

Since: 02-04-13

Last post: 23 days
Last view: 18 days
Since ths is the thread, where everyone posts hack ideas, here is mine:
After seeing the translation of the Japanese MegaMan 7, I decided to do something similar with other games. Of course, I would only translate japanese games, if they would have at least half major regional differences (like Rockman 7). The first game that came in mind, was the japan-only PS2-beat'em up game "Guilty Gear X Plus - By your side" (yep, I'm a Guilty Gear fan), which contains two bonus characters and a gallery mode, which are absent in the international versions. If I only could find a way to change text in this game...that would be AWESOME!
EDIT: DAMN, this game plays slow on my PS2 emu...even with Speedhacks.

RetroRain
Posted on 10-01-13 06:30 PM Link | Quote | ID: 154880


Fuzz Ball
Level: 62

Posts: 648/985
EXP: 1887169
Next: 97517

Since: 09-30-07

Last post: 71 days
Last view: 71 days
Time to revive a sleeping thread!

I have an idea for Super Mario Kart, if anyone wants to attempt it.

Pretty much this - Battle Mode is pretty much useless unless you have 2 people playing. I was thinking, what if there was an additional option where you could play against the computer AI? You can choose the driver for the computer, or there is an option which picks the driver by random. In fact, you could have an option that picks the drivers random for both players. Then, you choose your battle ground (and you could even have a random selector for that too!), and presto! One-on-one against the computer AI! Should be interesting to see how intelligent the computer is, and it could prove to be very challenging. If there is free space or a way to obtain some more free space, you could add a couple more battle grounds too! It may be possible to hijack the code for the AI that is meant for the GP racers, and use that for the Battle Mode AI.

Personally, I think it sounds like a good idea worth doing if you have the skills to do it. I would do it myself, but I'm not ready for the Super NES just yet.

____________________
My YouTube Channel

Chaobomr
Posted on 10-01-13 07:31 PM Link | Quote | ID: 154882


Buster Beetle
Banned: Spammer takeover?
Level: 40

Posts: 140/467
EXP: 413659
Next: 27650

Since: 05-07-13
From: The dirty south

Last post: 1153 days
Last view: 1152 days
That started with Mario Kart DS, right? You think there'd be enough space to code that?

____________________
Sorry for the stupidity. That jerk will be dealt with in the most insane way possible.

RetroRain
Posted on 10-02-13 06:08 AM Link | Quote | ID: 154884


Fuzz Ball
Level: 62

Posts: 650/985
EXP: 1887169
Next: 97517

Since: 09-30-07

Last post: 71 days
Last view: 71 days
I wasn't aware that Mario Kart DS had a battle mode that you can play against the computer.

As for the Super NES, I don't really know much about it. I don't know if it uses mappers like the NES does, or if the ROM can be greatly expanded. But I see an ASM hack like this can definitely be done.

____________________
My YouTube Channel

Chaobomr
Posted on 10-02-13 10:27 PM Link | Quote | ID: 154887


Buster Beetle
Banned: Spammer takeover?
Level: 40

Posts: 142/467
EXP: 413659
Next: 27650

Since: 05-07-13
From: The dirty south

Last post: 1153 days
Last view: 1152 days
Posted by RetroRain
I wasn't aware that Mario Kart DS had a battle mode that you can play against the computer.
Battle mode, versus. It started with the DS version. Don't know if it's available in 7.

____________________
Sorry for the stupidity. That jerk will be dealt with in the most insane way possible.

RetroRain
Posted on 10-24-13 09:30 PM (rev. 2 of 10-24-13 09:32 PM) Link | Quote | ID: 154942


Fuzz Ball
Level: 62

Posts: 654/985
EXP: 1887169
Next: 97517

Since: 09-30-07

Last post: 71 days
Last view: 71 days
Another idea for the Super NES/Genesis Mortal Kombat games. It would be rare when the computer AI would perform a fatality/bability/friendship if it defeated the player. Once in a blue moon it would. Most fatalites the AI would do though would be the stage fatalities. Obviously there is a probability there. Could simply make it so that whenever the AI wins, it DOES perform some fatality or other special finisher. Would be pretty cool actually. It probably involves simply changing a value in the game that deals with the probability of it happening. Just another interesting idea I had to post.

____________________
My YouTube Channel

Mike-Tech
Posted on 10-27-13 11:07 PM Link | Quote | ID: 154958

Banned until further notice.
Backseat moderation, picking fights with staff and users and general unpleasantness.
Level: 62

Posts: 466/971
EXP: 1885765
Next: 98921

Since: 04-25-07
From: 90 degrees of north bridge

Last post: 662 days
Last view: 177 days
Posted by RetroRain
Another idea for the Super NES/Genesis Mortal Kombat games. It would be rare when the computer AI would perform a fatality/bability/friendship if it defeated the player. Once in a blue moon it would. Most fatalites the AI would do though would be the stage fatalities. Obviously there is a probability there. Could simply make it so that whenever the AI wins, it DOES perform some fatality or other special finisher. Would be pretty cool actually. It probably involves simply changing a value in the game that deals with the probability of it happening. Just another interesting idea I had to post.


It would be cool to see that happening, but you would need to play through MK2 and manipulate somethings using game genie or action replay.
Once you find that, you might want a hex editor and check when game calls for that special move.
I dare you to try it out and upload if your successful or not.

____________________

KDeee
Posted on 03-18-14 02:24 PM Link | Quote | ID: 156131


Red Paragoomba
Level: 15

Posts: 10/51
EXP: 15821
Next: 563

Since: 10-12-12

Last post: 943 days
Last view: 915 days
Posted by Chaobomr
Posted by RetroRain
I wasn't aware that Mario Kart DS had a battle mode that you can play against the computer.
Battle mode, versus. It started with the DS version. Don't know if it's available in 7.

MK7 has too, both balloon battle and coin battles, though both are time-limited which makes battle-mode(s) just boring.

____________________

Aka Legoman aka L337 aka KDEuserX aka J^P

Jro0
Posted on 08-24-14 09:55 AM (rev. 4 of 08-24-14 10:00 AM) Link | Quote | ID: 157883


Micro-Goomba
Level: 9

Posts: 6/17
EXP: 2443
Next: 719

Since: 08-15-14
From: Philippines

Last post: 209 days
Last view: 159 days
I know this idea is very common, but no one ever tried to do.
If there is someone who is an expert like this guy in ASM:

Here are examples in a Rockman 2 hack [Rockman CX] (not the Rockman 2 Hack by Hydrawisk) :

Implementing Dashing:


And custom boss ASM (Bomberman is obviously Crashman because of their similar patterns.)


This idea might inspire you to put the Slide physics in Rockman 2.

Model FZx
Posted on 11-12-14 04:11 AM Link | Quote | ID: 158968


Red Koopa
Level: 22

Posts: 28/132
EXP: 52595
Next: 5755

Since: 08-28-14

Last post: 753 days
Last view: 773 days
I want to make a mega man 4 hack with new bosses and stuff, kinda to make it look like a homebrew MM game.

Or hack of MM5 to make MMZ3 Hack. But the coding skills required. ..

____________________
A well known Bio-Metal

PKstarship
Posted on 08-14-15 06:00 PM Link | Quote | ID: 160653


Shyguy
Level: 17

Posts: 3/88
EXP: 24092
Next: 651

Since: 08-14-15
From: Midgard

Last post: 117 days
Last view: 27 days

I have an idea for a sonic game hack. it would be Sonic 1, 2, 3, and Knuckles all in one game with a save function like Sonic 3. However, instead of Sonic knowing all of his special abilities from the start, he learns them through the course of the game. There would be small cutscenes where it shows him learning the moves, and some unlockable by by meeting certain goals, like "getting X amount of rings unlocks the light-speed dash". and when you finished the game, you would maintain the abilities when you play on that save file, so you could have the spin-dash and super peel-out in the Sonic 1 levels. There would also be Tails and Knuckles (with their own unique abilities), the option to toggle abilities on and of at will, and super-forms starting with the sonic 2 set of emeralds. I probably would never be able to make this, but anybody else is free to use this idea (maybe just put my username in the credits)

____________________
Drive-by, *Puts on sunglasses* Miami style YEEEEEEEAAAAAAAHHHHHH!!!!!!!

Zieldak
Posted on 08-14-15 07:24 PM (rev. 2 of 08-14-15 07:43 PM) Link | Quote | ID: 160654


Level: 37

Posts: 247/367
EXP: 330017
Next: 8236

Since: 12-01-11
From: Hungary

Last post: 496 days
Last view: 348 days
You should visit the Sonic Stuff Research Group.

____________________










"Quality over quantity"

PKstarship
Posted on 08-19-15 09:27 PM Link | Quote | ID: 160732


Shyguy
Level: 17

Posts: 7/88
EXP: 24092
Next: 651

Since: 08-14-15
From: Midgard

Last post: 117 days
Last view: 27 days

I would like to see a Mega Man hack that fits all of the original six Mega Man games into one rom, with three save files for each game. The games would have small fixes to them, like Mega Man 2 and 3 could be modified so you can re-enter levels after you defeat them, and the weird slippery running physics in Mega Man 1, 2, and 3 could be fixed. I'm not sure that many games could be fit into one ROM though...

____________________
Drive-by, *Puts on sunglasses* Miami style YEEEEEEEAAAAAAAHHHHHH!!!!!!!

Termingamer2-JD
Posted on 08-19-15 10:44 PM Link | Quote | ID: 160735


Ropa
Banned: repeat sockpuppeting
Level: 44

Posts: 38/739
EXP: 588849
Next: 22436

Since: 08-06-15
From: England

Last post: 349 days
Last view: 348 days
Posted by PKstarship
I would like to see a Mega Man hack that fits all of the original six Mega Man games into one rom, with three save files for each game. The games would have small fixes to them, like Mega Man 2 and 3 could be modified so you can re-enter levels after you defeat them, and the weird slippery running physics in Mega Man 1, 2, and 3 could be fixed. I'm not sure that many games could be fit into one ROM though...

Not a bad idea, but would it all fit into one ROM and run on the actual hardware? We fit four Mario titles on one game so this could work...

____________________
Jamie Dignam

PKstarship
Posted on 08-19-15 11:56 PM (rev. 3 of 08-20-15 12:02 AM) Link | Quote | ID: 160739


Shyguy
Level: 17

Posts: 8/88
EXP: 24092
Next: 651

Since: 08-14-15
From: Midgard

Last post: 117 days
Last view: 27 days

Well, a bootleg cartridge with all 6 games in 1 does exist, and I even have a ROM of it. My emulator became unable to play it after an update, which led me to post an idea for a better version of it. I even have a name for this hack: "Mega Man: The Wily Trilogy".

it would also be awesome if someone could fit Sonic 1, 2, 3, Sonic and Knuckles, Sonic 3 and Knuckles, Knuckles in Sonic 2, Blue Sphere, Sonic Spinball, Sonic 3D Blast, and Dr. Robotnik's Mean Bean Machine into one ROM. You could name it "Sonic Mega Collection: Genesis Edition". that is probably more impossible than my Mega Man idea though...

Edit: I seem to like it when people fit multiple games into one

____________________
Drive-by, *Puts on sunglasses* Miami style YEEEEEEEAAAAAAAHHHHHH!!!!!!!
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15


Main - ROM Hacking - Hack Ideas Thread New thread | New reply

Acmlmboard 2.1+3δ (2016-01-08)
© 2005-2016 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.161 seconds. (342KB of memory used)
MySQL - queries: 111, rows: 152/0, time: 0.090 seconds.