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Main - ROM Hacking Related Releases - Mega Man Forever - One-level demo release New thread | New reply

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Matrixz
Posted on 12-07-08 10:33 PM Link | Quote | ID: 96094


Ninji
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Okay..
i'll try hacking them in. Then post a video for everyone

Matrixz
Posted on 12-08-08 10:51 PM Link | Quote | ID: 96193


Ninji
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Each segment shows one of the different sprite sets.
I didnt use the "standing on ground, preparing to dash" sprites, becouse MM is always in the air before dashing.

In my opinion, this "does it", so i'd like to keep it.

I realize the double-post, but i think it's defendable.

Insectduel
Posted on 12-09-08 12:36 AM Link | Quote | ID: 96214


Hammer Brother
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Posted by Panophobia


Each segment shows one of the different sprite sets.
I didnt use the "standing on ground, preparing to dash" sprites, becouse MM is always in the air before dashing.

In my opinion, this "does it", so i'd like to keep it.

I realize the double-post, but i think it's defendable.


It should have some smoke while dashing.



I'm also suprised that the dash ASM was used on a Rockman 2 game as the Rockman X 8-bit Character but never used in the air.

koala_knight
Posted on 12-09-08 06:41 PM Link | Quote | ID: 96283


Buzzy Beetle
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That new anim looks awesome! It does have trailing dust/smoke, it's just harder to see.

Thanatos-Zero
Posted on 12-10-08 06:22 PM Link | Quote | ID: 96391


Nipper Plant
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I´m so happy that the execution with my sprites looks so fine.^^

____________________
I was a prisoner enclosed in the void, were everything might end up just as myself.
There I was called the death in the void, but after a long sleep my drill was ready to pierce the void.
I came back... to guide those who are in doubt and to crush any corrupted mind.
"Just who in the hell do you think I am?!".

XTTX
Posted on 01-02-09 04:42 AM Link | Quote | ID: 98018


Flurry
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How's it coming along panophobia? This is one of the great hacks to be coming out in the froeseeable future.

XTTX-

Matrixz
Posted on 01-02-09 05:32 PM Link | Quote | ID: 98057


Ninji
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It's slowly going forward.
I will seem to have a lot of free time down the road.

For the beginning of 2009, i decided to release a progress estimate:
http://megaman4unnamed.livejournal.com/
The percents are plainly based on how much i feel each element/level is complete.
If its weird, i do agree.

I will do one of these monthly.

XTTX
Posted on 01-03-09 12:51 AM Link | Quote | ID: 98096


Flurry
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no it is not weird that is awesome, its col to be able to keep track of it, i cant wait to play the full game and it seems you are taking this very seriously. Thank you for doing that!

XTTX-

LukeConsani
Posted on 01-20-09 02:40 PM Link | Quote | ID: 99128

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Good hack

____________________

I LOVE HENTAI!

Arva
Posted on 01-24-09 01:58 AM Link | Quote | ID: 99300

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Wow, this is amazing! I am stunned. This is probably the best megaman hack ever. Classic megaman has gone progressive! Everything is so well-made, and it's also free from that common problem: even the most ambitious and advanced hacks can still be boring to play. This isn't, it has that most advanced component of a video game - being entertaining.

Keep up the good work! I can hardly wait to play the finished version. Already now I can with confidence say that this hack will go to the game hacking history.

YamiMario
Posted on 02-04-09 11:40 AM Link | Quote | ID: 100072


Red Goomba
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Oh cool.

yde
Posted on 02-09-09 10:02 AM Link | Quote | ID: 100402


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I'm really late to the party, but I hardly ever sit down and play hacks anymore. you don't need me to tell you that this is rad. the way you've built upon a mega man is refreshing, and I'll definitely be playing through the final product.

Drewseph
Posted on 03-04-09 02:25 AM Link | Quote | ID: 102098


Micro-Goomba
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This hack looks awesome. I will definitely play the final release

Matrixz
Posted on 03-04-09 06:10 PM Link | Quote | ID: 102131


Ninji
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Drewseph: Thanks.
And thanks LukeConsani, Arva, YamiMario, yde.

The feedback is appreciated.

Forever is being actively worked on.

messiaen
Posted on 03-04-09 09:00 PM Link | Quote | ID: 102140


Cheep-cheep
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Looking forward for this release. I've played the demo some months ago and I loved it, it's truly very high-quality work.

I find ambitious projects like this very inspirational, keep up the hard work!

Mr Type 4
Posted on 03-30-09 06:08 PM Link | Quote | ID: 104275

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Demo was cool. I liked the open-ended structure of the level - it was nice to see some innovation to the typical Megaman gameplay. Is it possible to get the first letter of the code without killing yourself afterwards?

I liked the little energy bar associated with me charging the Megabuster. Nice touch there.

Most exciting about this release was the video I saw of the weapons you designed. The sheild was pretty unique, and some of the other ones looked cool, too. It made me very interested in what the bosses that weild these weapons are going to be like. When you get a chance, definitly release a demo that lets us play with a couple of the weapons or let us fight one of your robot-master bosses (rather than this rehashed MM4 boss).

All the screen shots and video you have make this game look sick. Keep us posted.

spiz
Posted on 04-27-09 04:23 AM Link | Quote | ID: 105981

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Hi, first I want to say this is looking like a fantastic hack and I'm very interested in checking out the final product.

But I'm making this post to point out a somewhat minor glitch I came across.



I entered this room with the Rush Coil equipped and I opened up the pause menu to change back to the Mega Buster. Once I selected it and the game went back to the level, this happened:



The graphics got all messed up. I say it's minor because once you go down the ladder, the graphics fix themselves; and once you go back up, everything's fine again. Also, this glitch doesn't happen when you use the select button to revert.


Matrixz
Posted on 04-27-09 06:41 AM Link | Quote | ID: 105990


Ninji
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Thanks!
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Main - ROM Hacking Related Releases - Mega Man Forever - One-level demo release New thread | New reply

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