This post was started by Zeta on GenericBoard
okay, short answer: no, mon won't permit it because it (at least, to the best of mon's knowledge*) pretty much requires a complete rewrite of the code into an actual programming language (believe it or not, it's written in HSP - a scripting language based in C++ - not an actual programming language in itself).
* - mon does NOT know of any method to call DirectX functions and methods from HSP
The relevant parts of the email are being quoted:
mon said ...If FRAXY was making it by a high-level language (C,C++,Delphi,etc...), it would be possible to make the DirectX version.
But it's probably impossible to make them correspond to DirectX directly because that's made by HSP.
I don't know the way to use DirectX directly in HSP, and I think it's also probably unprecedented.
When using the plug-in which expands the function, it becomes possible, but that's against a policy of FRAXY and it's necessary to rewrite a code from the beginning.
Even if it's recreated using a plug-in, I don't know whether drawing of present FRAXY (mainly, alpha branding) can be reproduced.
Because drawing of FRAXY uses the technique dependent on a standard order of HSP.
And the source code already being spaghetti.
It's difficult that even oneself as well as others understand that.
So I can't consent to this.
so, no dice there.
also (since it was in the same replay as other information), Zax (and anyone else who have problems with detatching parts and deploy cores), mon needs some sample enemies to diagnose the 'deploy core and children' problem. go ahead and put them where they can be accessed readily (preferably not megaupload or similar if you can avoid UL'ing it there), and give me the links. the other major bug (with the editor) has been fixed, and mon probably fixed the one other bug I found (regarding one of the settings in FREE MODE where the enemy spawn position wouldn't stay 'fixed' relative to where you were) without realizing it was there.
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