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Main - ROM Hacking - Mega Man Powered Up to NES Project | New thread | New reply |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 239/384 EXP: 591229 Next: 20056 Since: 06-01-07 From: Miami Last post: 4125 days Last view: 4113 days |
I don't think a company is technically steal art if it reuses stuff for a remake.
But anyway, I did mean for these to be for reference so here: I'll add the others later, but this should give you a good idea about the type of thing I want. Edit: added Gutsman. You don't need to make his jaw THAT big. Edit: added Iceman. I should also mention that these are good representations of their personalities. |
Zycor |
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Ninji Level: 36 Posts: 185/237 EXP: 286803 Next: 21307 Since: 05-27-07 Last post: 4828 days Last view: 4773 days |
The top one is the palette I've been using, within the limits of the system and I'm working everyone back down to 7 colors to make it more easy on the system. I don't normally mind companies reusing art, but it doesn't seem as special as brand new art. Random Question, Do you want me to use Oilman's Japanese colors? or the American ones? The Japanese one looks more racistish and the American one is blue with yellow lips. ____________________ Why are you reading this? My post is up there^ |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 240/384 EXP: 591229 Next: 20056 Since: 06-01-07 From: Miami Last post: 4125 days Last view: 4113 days |
I think the entire argument of a fictional robot's colors being offensive because it recalls actors in black-face make up is absurd to a degree borderlining on lunacy... especially when the design is supposed to be reminiscent of a grease-monkey mechanic with oil all over his face.
Use the Japanese colors for now. In fact, do them up in whatever colors you want for now and I'll worry about adjustments later. You've definitely got the right idea going for Fireman! that's just the kind of composition I'm looking for. |
Zycor |
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Ninji Level: 36 Posts: 187/237 EXP: 286803 Next: 21307 Since: 05-27-07 Last post: 4828 days Last view: 4773 days |
Oilman ____________________ Why are you reading this? My post is up there^ |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 244/384 EXP: 591229 Next: 20056 Since: 06-01-07 From: Miami Last post: 4125 days Last view: 4113 days |
Very nice! That'll look awesome in the game. Great job! |
XTTX |
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Flurry Level: 36 Posts: 67/251 EXP: 304309 Next: 3801 Since: 04-14-08 From: DTOWN Last post: 2391 days Last view: 67 days |
nice, that looks great!! been a while since we heard somethin
xttx- |
Shades of Green |
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Newcomer Level: 6 Posts: 1/4 EXP: 597 Next: 310 Since: 01-19-09 Last post: 5227 days Last view: 5214 days |
Hi. I'm new here. I've been watching for a while, and I thought I'd post some mug shots I was playing around with today. The colors may not be to NES Standard, but I think this looks pretty cool.
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koala_knight |
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Buzzy Beetle Level: 44 Posts: 252/384 EXP: 591229 Next: 20056 Since: 06-01-07 From: Miami Last post: 4125 days Last view: 4113 days |
Very nice work, dude.
The original 6 Robot Masters are down sampled and edited from Rockman Mega World, right. Well done. The other 2 are original work, no? Excellent! I'll see how well they work in the actual ROM. Quick update: OK. Here are the new mugs as they will appear in-game. I added the palettes as a reference. Some of you may notice the change in the main palette. It was necessary because of the color schemes used for the RM's. All in all I think they look quite nice. Also, I made some touch ups here and there and recolors to match the official art work better. Also, the placement has been changed due to the poses. Thanks for the new mugs, Shades! BTW, is that the name you want to have me credit as a sprite artist? What do you guy' think? |
Dr. Hell |
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Lakitu Level: 52 Posts: 447/552 EXP: 1026463 Next: 57377 Since: 03-02-07 From: Pittsburgh, PA Last post: 5033 days Last view: 4991 days |
Wow, good stuff! I really like those, nice to see something good being used for that. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 253/384 EXP: 591229 Next: 20056 Since: 06-01-07 From: Miami Last post: 4125 days Last view: 4113 days |
I was impressed by the initial work.
I'm happy with the edits and palettes, too. |
Zycor |
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Ninji Level: 36 Posts: 193/237 EXP: 286803 Next: 21307 Since: 05-27-07 Last post: 4828 days Last view: 4773 days |
Damn... guess I did all my work for nothing, oh well glad to see it got done at least XD ____________________ Why are you reading this? My post is up there^ |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 254/384 EXP: 591229 Next: 20056 Since: 06-01-07 From: Miami Last post: 4125 days Last view: 4113 days |
Everyone that contributes will get mentioned in the credits even if I don't use the artwork.
Besides, I still need the robot masters' actual sprites to be done. Let me let you guys know now what I want. They should be as close to the original artwork as possible. They will not have more than 3 colors in their body's and they're eyes/face will be a separate sprite just like Mega Man. They should match their frames from MM1, not the Robot masters from MM5. I have to port/rewrite all their ASM from MM1 anyway. The 2 extra RM's can be completely custom or based on sprites from another RM that has a similar shape. Thanks a lot for all your effort & support so far everyone! |
RetroRain |
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Fuzz Ball Level: 66 Posts: 378/994 EXP: 2438148 Next: 23703 Since: 09-30-07 Last post: 1935 days Last view: 957 days |
A little off-topic: I saw the link in your sig, I didn't know they had a whole place dedicated to Final Fantasy Tactics hacking. That's really cool. One of the best FF games ever made. Thanks for putting that in your sig. I'm gonna have to check this place out soon. ____________________ My YouTube Channel |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 255/384 EXP: 591229 Next: 20056 Since: 06-01-07 From: Miami Last post: 4125 days Last view: 4113 days |
You will be amazed at just how much of FFT we can edit.
Make sure and check out the Mercenaries patch! |
Dr. Hell |
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Lakitu Level: 52 Posts: 449/552 EXP: 1026463 Next: 57377 Since: 03-02-07 From: Pittsburgh, PA Last post: 5033 days Last view: 4991 days |
Don't worry about crediting me or anything. Save that precious credits space for people that did actual work for it. I just made the ones I made because I was bored. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 257/384 EXP: 591229 Next: 20056 Since: 06-01-07 From: Miami Last post: 4125 days Last view: 4113 days |
Alright! Here's the my progress with the new mugs IN-GAME!!
Woohoo! As can be seen in the screen shot; Oilman, Cutman, and Elecman's mugs are complete with sprites. All the other RM's just have their BG portions done. I have enough space in the original sprite area to finish up Gutsman, Timeman, and most of Fireman. Then I'll have to ASM magick in the rest of the sprites for the remaining RMs. Fortunately, the routine that writes sprites to the OAM is really simple and adding in another read from a new location should be easy. I'll just have to find space for the new sprite data to reside. Anyway here's the screen shot with the new palette revision. Cutman was the biggest sprite hog. He's only 6 tiles, but took 12 sprite data entries to complete. Even time man with his multiple palettes is only 6 tiles & entries. Also, I'm using a custom palette with the actual NES output colors. |
XTTX |
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Flurry Level: 36 Posts: 79/251 EXP: 304309 Next: 3801 Since: 04-14-08 From: DTOWN Last post: 2391 days Last view: 67 days |
looking good koala!! i really like that sexy select screen. By the way are you using a palete file with the actual nes colors because i have been looking for a palette file like that if you have one and wouldnt mind sharing it.
Im using an nes emu you can load your own palette with and would love to try it out. If not that's cool. Either way man keep up the good work! XTTX- |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 258/384 EXP: 591229 Next: 20056 Since: 06-01-07 From: Miami Last post: 4125 days Last view: 4113 days |
Thanks!
Follow the link in my sig that leads to FFHacktics. I'll upload the file to the front page of that thread. |
XTTX |
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Flurry Level: 36 Posts: 80/251 EXP: 304309 Next: 3801 Since: 04-14-08 From: DTOWN Last post: 2391 days Last view: 67 days |
thanks koala! sweet! Sorry to have such a petty request in your thread. I been looking for a good palette for a while. Keep us updated on this game man.
I actually got megaman and skullman tattoos and next up is metalman. LMAO. XTTX- |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 261/384 EXP: 591229 Next: 20056 Since: 06-01-07 From: Miami Last post: 4125 days Last view: 4113 days |
Your commitment as a Megaman fan astonishes me.
I've already finished most of the mugs. I have to do a small ASM hack to finish the last 2, but I'll post it as soon as it's done. |
Main - ROM Hacking - Mega Man Powered Up to NES Project | New thread | New reply |
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