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Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - ROM Hacking - Mega Man Powered Up to NES Project New thread | New reply

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koala_knight
Posted on 11-27-08 06:41 PM (rev. 8 of 11-27-08 07:08 PM) Link | Quote | ID: 95020


Buzzy Beetle
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I don't think a company is technically steal art if it reuses stuff for a remake.

But anyway, I did mean for these to be for reference so here:



I'll add the others later, but this should give you a good idea about the type of thing I want.

Edit: added Gutsman. You don't need to make his jaw THAT big.

Edit: added Iceman. I should also mention that these are good representations of their personalities.

Zycor
Posted on 11-28-08 04:19 AM (rev. 2 of 11-28-08 04:28 AM) Link | Quote | ID: 95045


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The top one is the palette I've been using, within the limits of the system and I'm working everyone back down to 7 colors to make it more easy on the system.

I don't normally mind companies reusing art, but it doesn't seem as special as brand new art.

Random Question, Do you want me to use Oilman's Japanese colors? or the American ones? The Japanese one looks more racistish and the American one is blue with yellow lips.

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koala_knight
Posted on 11-28-08 05:41 AM Link | Quote | ID: 95050


Buzzy Beetle
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I think the entire argument of a fictional robot's colors being offensive because it recalls actors in black-face make up is absurd to a degree borderlining on lunacy... especially when the design is supposed to be reminiscent of a grease-monkey mechanic with oil all over his face.

Use the Japanese colors for now. In fact, do them up in whatever colors you want for now and I'll worry about adjustments later.

You've definitely got the right idea going for Fireman! that's just the kind of composition I'm looking for.

Zycor
Posted on 12-23-08 02:11 AM Link | Quote | ID: 97374


Ninji
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Oilman

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koala_knight
Posted on 12-23-08 06:47 AM Link | Quote | ID: 97408


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Very nice! That'll look awesome in the game. Great job!

XTTX
Posted on 12-23-08 06:56 AM Link | Quote | ID: 97409


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nice, that looks great!! been a while since we heard somethin

xttx-

Shades of Green
Posted on 01-19-09 12:42 AM (rev. 2 of 01-19-09 03:15 AM) Link | Quote | ID: 99011

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Hi. I'm new here. I've been watching for a while, and I thought I'd post some mug shots I was playing around with today. The colors may not be to NES Standard, but I think this looks pretty cool.


koala_knight
Posted on 01-19-09 07:11 AM (rev. 3 of 01-20-09 05:21 AM) Link | Quote | ID: 99020


Buzzy Beetle
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Very nice work, dude.
The original 6 Robot Masters are down sampled and edited from Rockman Mega World, right. Well done.
The other 2 are original work, no? Excellent!
I'll see how well they work in the actual ROM.

Quick update:

OK. Here are the new mugs as they will appear in-game. I added the palettes as a reference. Some of you may notice the change in the main palette. It was necessary because of the color schemes used for the RM's. All in all I think they look quite nice. Also, I made some touch ups here and there and recolors to match the official art work better. Also, the placement has been changed due to the poses.

Thanks for the new mugs, Shades!
BTW, is that the name you want to have me credit as a sprite artist?



What do you guy' think?

Dr. Hell
Posted on 01-20-09 05:23 AM Link | Quote | ID: 99107


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Wow, good stuff! I really like those, nice to see something good being used for that.

koala_knight
Posted on 01-20-09 05:50 AM Link | Quote | ID: 99109


Buzzy Beetle
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I was impressed by the initial work.
I'm happy with the edits and palettes, too.

Zycor
Posted on 01-20-09 06:37 AM Link | Quote | ID: 99115


Ninji
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Damn... guess I did all my work for nothing, oh well glad to see it got done at least XD

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koala_knight
Posted on 01-20-09 08:08 PM Link | Quote | ID: 99143


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Everyone that contributes will get mentioned in the credits even if I don't use the artwork.

Besides, I still need the robot masters' actual sprites to be done. Let me let you guys know now what I want.

They should be as close to the original artwork as possible. They will not have more than 3 colors in their body's and they're eyes/face will be a separate sprite just like Mega Man. They should match their frames from MM1, not the Robot masters from MM5. I have to port/rewrite all their ASM from MM1 anyway.
The 2 extra RM's can be completely custom or based on sprites from another RM that has a similar shape.

Thanks a lot for all your effort & support so far everyone!

RetroRain
Posted on 01-20-09 08:41 PM Link | Quote | ID: 99149


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A little off-topic: I saw the link in your sig, I didn't know they had a whole place dedicated to Final Fantasy Tactics hacking. That's really cool. One of the best FF games ever made. Thanks for putting that in your sig. I'm gonna have to check this place out soon.

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koala_knight
Posted on 01-21-09 12:02 AM (rev. 2 of 01-21-09 12:03 AM) Link | Quote | ID: 99157


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You will be amazed at just how much of FFT we can edit.
Make sure and check out the Mercenaries patch!

Dr. Hell
Posted on 01-21-09 04:50 AM Link | Quote | ID: 99167


Lakitu
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Don't worry about crediting me or anything. Save that precious credits space for people that did actual work for it. I just made the ones I made because I was bored.

koala_knight
Posted on 01-22-09 07:07 AM (rev. 2 of 01-22-09 07:09 AM) Link | Quote | ID: 99216


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Alright! Here's the my progress with the new mugs IN-GAME!!

Woohoo! As can be seen in the screen shot; Oilman, Cutman, and Elecman's mugs are complete with sprites. All the other RM's just have their BG portions done.

I have enough space in the original sprite area to finish up Gutsman, Timeman, and most of Fireman. Then I'll have to ASM magick in the rest of the sprites for the remaining RMs. Fortunately, the routine that writes sprites to the OAM is really simple and adding in another read from a new location should be easy. I'll just have to find space for the new sprite data to reside.

Anyway here's the screen shot with the new palette revision.



Cutman was the biggest sprite hog. He's only 6 tiles, but took 12 sprite data entries to complete. Even time man with his multiple palettes is only 6 tiles & entries.

Also, I'm using a custom palette with the actual NES output colors.

XTTX
Posted on 01-22-09 09:47 AM Link | Quote | ID: 99218


Flurry
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looking good koala!! i really like that sexy select screen. By the way are you using a palete file with the actual nes colors because i have been looking for a palette file like that if you have one and wouldnt mind sharing it.

Im using an nes emu you can load your own palette with and would love to try it out. If not that's cool. Either way man keep up the good work!

XTTX-

koala_knight
Posted on 01-22-09 03:50 PM (rev. 4 of 01-22-09 03:57 PM) Link | Quote | ID: 99221


Buzzy Beetle
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Thanks!

Follow the link in my sig that leads to FFHacktics.
I'll upload the file to the front page of that thread.

XTTX
Posted on 01-22-09 07:35 PM Link | Quote | ID: 99227


Flurry
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thanks koala! sweet! Sorry to have such a petty request in your thread. I been looking for a good palette for a while. Keep us updated on this game man.

I actually got megaman and skullman tattoos and next up is metalman. LMAO.


XTTX-

koala_knight
Posted on 01-22-09 08:34 PM Link | Quote | ID: 99228


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Your commitment as a Megaman fan astonishes me.

I've already finished most of the mugs. I have to do a small ASM hack to finish the last 2, but I'll post it as soon as it's done.
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Main - ROM Hacking - Mega Man Powered Up to NES Project New thread | New reply

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