Views: 52,884,629
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 08-23-19 04:52 PM
Guest: Register | Login

0 users currently in ROM Hacking | 2 guests

Main - ROM Hacking - Mega Man Powered Up to NES Project New thread | New reply

Pages: 1 2 3 4 5 6 7 8 9 10 11 12

XTTX
Posted on 11-13-08 10:04 AM Link | Quote | ID: 94212


Flurry
Level: 35

Posts: 60/251
EXP: 256129
Next: 23807

Since: 04-14-08
From: DTOWN

Last post: 683 days
Last view: 521 days
this looks like its shaping up quite nicely, ive been quietly following this thread for a while and must say i am quite impressed at what i have seen. This looks like its gonna be a top notch megaman hack. Keep up the good work!

Im highly anticipating this one.

XT-

koala_knight
Posted on 11-13-08 07:52 PM Link | Quote | ID: 94224


Buzzy Beetle
Level: 42

Posts: 224/384
EXP: 502857
Next: 18505

Since: 06-01-07
From: Miami

Last post: 2418 days
Last view: 2405 days
Thanks!

I'm still working out the Stage Select text thing. It's being a bitch! =)

koala_knight
Posted on 11-18-08 04:11 AM (rev. 2 of 11-18-08 04:23 AM) Link | Quote | ID: 94518


Buzzy Beetle
Level: 42

Posts: 229/384
EXP: 502857
Next: 18505

Since: 06-01-07
From: Miami

Last post: 2418 days
Last view: 2405 days
Update!!

Finally finished the stage select screen hack I was working on! No more cumbersome names under the mugshots!!

Here's a video:
http://www.youtube.com/watch?v=_jRddKtYr3w

There's a patch available here:
http://www.ffhacktics.com/forum/viewtopic.php?p=18377#18377

Matrixz
Posted on 11-18-08 04:35 AM Link | Quote | ID: 94523


Ninji
Level: 33

Posts: 27/225
EXP: 226943
Next: 2236

Since: 04-07-07
From: Norway

Last post: 1398 days
Last view: 76 days
Great work
Shows potential of what you can do with this hack.

koala_knight
Posted on 11-18-08 04:48 AM Link | Quote | ID: 94536


Buzzy Beetle
Level: 42

Posts: 230/384
EXP: 502857
Next: 18505

Since: 06-01-07
From: Miami

Last post: 2418 days
Last view: 2405 days
Thanks!

My grasp of 6502 ASM keeps getting better as I progress through this hack. I should have tried doing this years ago.

Next up:
I'm going to implement an intro stage! I think this will be much easier than the previous hack.

infidelity
Posted on 11-19-08 04:11 AM Link | Quote | ID: 94613


Fuzz Ball
Level: 62

Posts: 76/953
EXP: 1967971
Next: 16715

Since: 05-24-07

Last post: 180 days
Last view: 103 days
excellent keep it up

koala_knight
Posted on 11-19-08 06:26 PM Link | Quote | ID: 94638


Buzzy Beetle
Level: 42

Posts: 232/384
EXP: 502857
Next: 18505

Since: 06-01-07
From: Miami

Last post: 2418 days
Last view: 2405 days
New Password Screen:

Googie
Posted on 11-19-08 11:08 PM Link | Quote | ID: 94660


Giant Paratroopa
Level: 74

Posts: 383/1391
EXP: 3506518
Next: 147026

Since: 02-19-07
From: Long Island City, NY

Last post: 218 days
Last view: 218 days
Do the blue palettes share the same as the level select screen? If it doesn't try changing the palette on the password screen, if you don't do it that's okay, the dots look better and more detailed. ^^'

koala_knight
Posted on 11-20-08 12:19 AM Link | Quote | ID: 94662


Buzzy Beetle
Level: 42

Posts: 233/384
EXP: 502857
Next: 18505

Since: 06-01-07
From: Miami

Last post: 2418 days
Last view: 2405 days
I did pick the same colors as the select screen on purpose.

If I changed the colors what would you suggest?

The Save / Load screens in MMPU are orange shades; I could do something with that. Also, I have a spare palette at the moment that I was going to use
for some fading white outline stuff like on the PSP version.


Googie
Posted on 11-20-08 01:44 AM Link | Quote | ID: 94664


Giant Paratroopa
Level: 74

Posts: 384/1391
EXP: 3506518
Next: 147026

Since: 02-19-07
From: Long Island City, NY

Last post: 218 days
Last view: 218 days
A'ight cool try the MMPU colors, I bet it'll look really cool. ^.~

koala_knight
Posted on 11-21-08 08:52 PM Link | Quote | ID: 94744


Buzzy Beetle
Level: 42

Posts: 234/384
EXP: 502857
Next: 18505

Since: 06-01-07
From: Miami

Last post: 2418 days
Last view: 2405 days
New Password Screen 2nd Draft:

Going for a MMPU-ish look.

Googie
Posted on 11-21-08 09:49 PM Link | Quote | ID: 94746


Giant Paratroopa
Level: 74

Posts: 388/1391
EXP: 3506518
Next: 147026

Since: 02-19-07
From: Long Island City, NY

Last post: 218 days
Last view: 218 days
Fuck yeah that's what I'm talking about, I really dig it!

koala_knight
Posted on 11-22-08 05:52 AM Link | Quote | ID: 94761


Buzzy Beetle
Level: 42

Posts: 235/384
EXP: 502857
Next: 18505

Since: 06-01-07
From: Miami

Last post: 2418 days
Last view: 2405 days
Here's another draft:

!!!Note Only going back to the Blue palette for the *Password Version* of the game, the *SRAM Version* will retain the orange palette and the screen will be configured differently.


XTTX
Posted on 11-22-08 03:52 PM Link | Quote | ID: 94767


Flurry
Level: 35

Posts: 63/251
EXP: 256129
Next: 23807

Since: 04-14-08
From: DTOWN

Last post: 683 days
Last view: 521 days
Posted by koala_knight
New Password Screen 2nd Draft:

Going for a MMPU-ish look.



looks great!!! this is getting better by the day!!! great jbb koala!

XTTX-

infidelity
Posted on 11-22-08 10:03 PM (rev. 2 of 11-22-08 10:04 PM) Link | Quote | ID: 94775


Fuzz Ball
Level: 62

Posts: 77/953
EXP: 1967971
Next: 16715

Since: 05-24-07

Last post: 180 days
Last view: 103 days
That is fantastic. I hope your asm skills can match what you've done graphicly so far. I've been keeping a very close eye on this thread every single day. Fantastic work koala_knight



Once again just excellent

koala_knight
Posted on 11-22-08 11:04 PM (rev. 2 of 11-22-08 11:05 PM) Link | Quote | ID: 94777


Buzzy Beetle
Level: 42

Posts: 236/384
EXP: 502857
Next: 18505

Since: 06-01-07
From: Miami

Last post: 2418 days
Last view: 2405 days
Thanks guys!

I'm still learning ASM actually, so I'm doing everything one problem at a time so to speak. Well, I know all the basic op-codes I just need practice & this project has provided plenty already! =)

koala_knight
Posted on 11-26-08 04:48 AM Link | Quote | ID: 94958


Buzzy Beetle
Level: 42

Posts: 237/384
EXP: 502857
Next: 18505

Since: 06-01-07
From: Miami

Last post: 2418 days
Last view: 2405 days
Does anyone have any experience with NES music & remixing? I need help remixing and/or transferring MM1 & MMPU songs for MM5. I can't do it myself because I know nothing about music in general and I'm partially tone def. Help please!! ^0^

Small Updates:


Zycor
Posted on 11-27-08 07:35 AM Link | Quote | ID: 95009


Ninji
Level: 34

Posts: 183/237
EXP: 243978
Next: 9673

Since: 05-27-07

Last post: 3120 days
Last view: 3065 days
I'm gonna try and finish all my mug shots, but I've just been pounded with school work. Anywho I'll get to work on that after eatting today.

____________________
Why are you reading this? My post is up there^

koala_knight
Posted on 11-27-08 08:09 AM (rev. 2 of 11-27-08 08:11 AM) Link | Quote | ID: 95010


Buzzy Beetle
Level: 42

Posts: 238/384
EXP: 502857
Next: 18505

Since: 06-01-07
From: Miami

Last post: 2418 days
Last view: 2405 days
That's cool, there's no hurry.

I'm having a bitch of a time hooking (I don't think that's the right term for it) the start button press at the title screen so I can add in the intro level. It'll be a while before the next update because of this.




Edit: Since you mentioned the mugs... I was going to post some 32x32 down-sampled mugs I made from the "Complete Works" art. Do you want to check them out?

Zycor
Posted on 11-27-08 05:22 PM Link | Quote | ID: 95019


Ninji
Level: 34

Posts: 184/237
EXP: 243978
Next: 9673

Since: 05-27-07

Last post: 3120 days
Last view: 3065 days
I guess, but I kind of wanted to have the mugs as brand new art. I think it's silly to use art from other stuff or just degrade other art, I dunno I mean a remake doesn't generally steal graphics.

I guess it could help with references seeing as my primary resource is down D:

____________________
Why are you reading this? My post is up there^
Pages: 1 2 3 4 5 6 7 8 9 10 11 12


Main - ROM Hacking - Mega Man Powered Up to NES Project New thread | New reply

Acmlmboard 2.1+3δ (2016-01-08)
© 2005-2016 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.107 seconds. (341KB of memory used)
MySQL - queries: 131, rows: 170/0, time: 0.071 seconds.