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Main - ROM Hacking - Mega Man Powered Up to NES Project New thread | New reply

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NetSplit
Posted on 10-27-08 07:47 PM Link | Quote | ID: 92871


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"Sprite orientation" is actually sprite attributes. It handles x/y mirroring, palette number, and background priority. The other 3 bits are unused.

koala_knight
Posted on 10-27-08 11:04 PM Link | Quote | ID: 92881


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Thanks i adjusted my earlier post. =)

So...

bit 0 - x mirror
bit 1 - y mirror
bit 2 - palette
bit 3 - palette
bit 4 - bg priority
bit 5 - unused
bit 6 - unused
bit 7 - unused

So how does bg priority work? On it places tile above bg & off it places it behind?

NetSplit
Posted on 10-28-08 12:47 AM Link | Quote | ID: 92887


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No. It's vhbuuupp, where v is vertical mirroring, h is horizontal mirroring, b is background priority, u is unused, and p is palette number.

When b is set, sprites will be drawn behind the background and thus will only be visible in places where the background color is transparent (that's the first color for every palette). Air Man's stage is an example of a stage where it's set for nearly all onscreen sprite tiles.

koala_knight
Posted on 10-28-08 03:05 AM Link | Quote | ID: 92889


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Very nice that'll be useful in the future. =)

Zycor
Posted on 10-28-08 04:30 AM Link | Quote | ID: 92890


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I think he looks like Plucky Duck... I think I'm going to try again on him because Oilman doesn't have any good pictures online, his head is always slanted.

Also for Timeman what are we planning for attack patterns because I don't know if the NES can do slowdown for Megaman like it has in the PSP game.

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koala_knight
Posted on 10-28-08 05:29 PM Link | Quote | ID: 92911


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I see what you men about your oil man. Maybe try making his head rounder so that his mouth doesn't look like a bill. =)

As for Timeman's attack pattern I haven't really thought about it too deeply yet. however, I don't see any reason right now why I can't give him 'Time Slow'. I know it'll be complicated, but since I basically have to rewrite every enemy in the game already I think I can work something in to support 'Time Slow'. =)

RetroRain
Posted on 10-28-08 06:19 PM Link | Quote | ID: 92914


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Posted by koala_knight
This should be the final version.

It looks good. But, what I would do (because I like to have things perfect ), is close the gap between Pass and Word (PASSWORD), and move the red arrow back one space. This is so minor, that you don't have to bother, but if it was me, I would do that.

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koala_knight
Posted on 10-28-08 08:53 PM Link | Quote | ID: 92922


Buzzy Beetle
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According to Dictionary.com PASSWORD would be the correct spelling. Looking at the screen as a whole, moving the pointer over would give it better balance. These changes will be very easy. =)

KP9000
Posted on 10-28-08 09:10 PM Link | Quote | ID: 92923


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Now that you fixed everything up in the title screen, that red in the Megaman title looks a little bland. Can you somehow add a little to the red to make it look a little spicier?

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RetroRain
Posted on 10-28-08 10:14 PM Link | Quote | ID: 92926


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If you really want to make the whole title screen balanced, lower the title logo, and move the options up. There is too much free space in the middle there. The results would be this:



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koala_knight
Posted on 10-29-08 04:42 AM (rev. 5 of 10-29-08 02:31 PM) Link | Quote | ID: 92948


Buzzy Beetle
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Alright, I'm not moving the logo down because it'll cost me more structures to do so.

The cursor is a pain in the ass to move on the Y axis because the game uses the cursor object's Y position to decide weather to go to the stage select or password screen. For now I just don't feel like sifting through the code to adjust it. Basically if I move the cursor, the game will always take you to the password screen. =P

I did change two things. PRESS START now says NEW GAME and PASS WORD now says LOAD GAME. I moved them over some too. It creates more space in the center, but it looks neater overall. =)


RetroRain
Posted on 10-29-08 06:26 AM Link | Quote | ID: 92952


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No, it doesn't look good, even though I see what you were trying to do. However, you could use that blue streak to your advantage. If you are not going to lower the title logo, you can use the blue streak to cover up some of that space in the middle. But, I wouldn't use the blue streak as-is. Shade it. It should look like this:



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koala_knight
Posted on 10-29-08 01:38 PM (rev. 3 of 10-29-08 02:28 PM) Link | Quote | ID: 92954


Buzzy Beetle
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Like I said, "needs adjustments". i don't like harsh dithering, so I'll try something different.


PSlugworth
Posted on 10-29-08 11:01 PM Link | Quote | ID: 92981


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Yeah, don't dither it. I'd say leave it as-is; it has a very distinct "Mega Man" feel to it.

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Googie
Posted on 10-30-08 01:51 AM Link | Quote | ID: 93007


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I like it, keep it or else...

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koala_knight
Posted on 10-30-08 07:04 AM Link | Quote | ID: 93026


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Haha, OK. It's officially now done. I'm working on the stage select screen. I'm basing the frames off the one used in the Wily Wars version. It's coming along fine. I'll post some pics when it's closer to finished. =)

Does anyone know of any good documents about implementing SRAM in a NES game? I'm going to add saves in place of the password system. =)

RetroRain
Posted on 10-30-08 07:57 AM (rev. 3 of 10-30-08 07:58 AM) Link | Quote | ID: 93030


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Posted by koala_knight
Like I said, "needs adjustments". i don't like harsh dithering, so I'll try something different.


You're right. This does look better. Good job.

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koala_knight
Posted on 10-30-08 07:03 PM Link | Quote | ID: 93036


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Thanks! =)

I may use a similar effect on the stage select screen. I haven't decided yet. Speaking of which...

ShadowTails: Do you have any more portraits? I can already begin putting them in.

Zycor
Posted on 11-01-08 05:48 AM Link | Quote | ID: 93183


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Most proud of this, I did it and I was tired the entire time XD...


You might need to take out a few details on this one, I was thinking the eyes could be purple instead.


I'm still working on him, but I'm tired so I'm just going to post what I have so far for him.

So far I have about 4/8 done now, so I'll get to work on the others later. I'm going to bed XD!

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infidelity
Posted on 11-01-08 06:45 PM Link | Quote | ID: 93222


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Posted by ShadowTails

You might need to take out a few details on this one, I was thinking the eyes could be purple instead.


That looks awesome ShadowTails!
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