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Main - ROM Hacking - Mega Man Powered Up to NES Project | New thread | New reply |
NetSplit |
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Level: 32 Posts: 142/178 EXP: 188035 Next: 18407 Since: 02-26-07 Last post: 2217 days Last view: 2142 days |
"Sprite orientation" is actually sprite attributes. It handles x/y mirroring, palette number, and background priority. The other 3 bits are unused. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 183/384 EXP: 591250 Next: 20035 Since: 06-01-07 From: Miami Last post: 4126 days Last view: 4113 days |
Thanks i adjusted my earlier post. =)
So... bit 0 - x mirror bit 1 - y mirror bit 2 - palette bit 3 - palette bit 4 - bg priority bit 5 - unused bit 6 - unused bit 7 - unused So how does bg priority work? On it places tile above bg & off it places it behind? |
NetSplit |
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Level: 32 Posts: 143/178 EXP: 188035 Next: 18407 Since: 02-26-07 Last post: 2217 days Last view: 2142 days |
No. It's vhbuuupp, where v is vertical mirroring, h is horizontal mirroring, b is background priority, u is unused, and p is palette number.
When b is set, sprites will be drawn behind the background and thus will only be visible in places where the background color is transparent (that's the first color for every palette). Air Man's stage is an example of a stage where it's set for nearly all onscreen sprite tiles. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 184/384 EXP: 591250 Next: 20035 Since: 06-01-07 From: Miami Last post: 4126 days Last view: 4113 days |
Very nice that'll be useful in the future. =) |
Zycor |
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Ninji Level: 36 Posts: 167/237 EXP: 286813 Next: 21297 Since: 05-27-07 Last post: 4828 days Last view: 4773 days |
I think he looks like Plucky Duck... I think I'm going to try again on him because Oilman doesn't have any good pictures online, his head is always slanted. Also for Timeman what are we planning for attack patterns because I don't know if the NES can do slowdown for Megaman like it has in the PSP game. ____________________ Why are you reading this? My post is up there^ |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 185/384 EXP: 591250 Next: 20035 Since: 06-01-07 From: Miami Last post: 4126 days Last view: 4113 days |
I see what you men about your oil man. Maybe try making his head rounder so that his mouth doesn't look like a bill. =)
As for Timeman's attack pattern I haven't really thought about it too deeply yet. however, I don't see any reason right now why I can't give him 'Time Slow'. I know it'll be complicated, but since I basically have to rewrite every enemy in the game already I think I can work something in to support 'Time Slow'. =) |
RetroRain |
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Fuzz Ball Level: 66 Posts: 300/994 EXP: 2438237 Next: 23614 Since: 09-30-07 Last post: 1935 days Last view: 957 days |
Posted by koala_knightIt looks good. But, what I would do (because I like to have things perfect ), is close the gap between Pass and Word (PASSWORD), and move the red arrow back one space. This is so minor, that you don't have to bother, but if it was me, I would do that. ____________________ My YouTube Channel |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 186/384 EXP: 591250 Next: 20035 Since: 06-01-07 From: Miami Last post: 4126 days Last view: 4113 days |
According to Dictionary.com PASSWORD would be the correct spelling. Looking at the screen as a whole, moving the pointer over would give it better balance. These changes will be very easy. =) |
KP9000 |
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Boomboom Level: 90 Posts: 502/1975 EXP: 6953484 Next: 235125 Since: 02-19-07 Last post: 3580 days Last view: 3204 days |
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RetroRain |
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Fuzz Ball Level: 66 Posts: 301/994 EXP: 2438237 Next: 23614 Since: 09-30-07 Last post: 1935 days Last view: 957 days |
If you really want to make the whole title screen balanced, lower the title logo, and move the options up. There is too much free space in the middle there. The results would be this:
____________________ My YouTube Channel |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 187/384 EXP: 591250 Next: 20035 Since: 06-01-07 From: Miami Last post: 4126 days Last view: 4113 days |
Alright, I'm not moving the logo down because it'll cost me more structures to do so.
The cursor is a pain in the ass to move on the Y axis because the game uses the cursor object's Y position to decide weather to go to the stage select or password screen. For now I just don't feel like sifting through the code to adjust it. Basically if I move the cursor, the game will always take you to the password screen. =P I did change two things. PRESS START now says NEW GAME and PASS WORD now says LOAD GAME. I moved them over some too. It creates more space in the center, but it looks neater overall. =) |
RetroRain |
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Fuzz Ball Level: 66 Posts: 302/994 EXP: 2438237 Next: 23614 Since: 09-30-07 Last post: 1935 days Last view: 957 days |
No, it doesn't look good, even though I see what you were trying to do. However, you could use that blue streak to your advantage. If you are not going to lower the title logo, you can use the blue streak to cover up some of that space in the middle. But, I wouldn't use the blue streak as-is. Shade it. It should look like this:
____________________ My YouTube Channel |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 188/384 EXP: 591250 Next: 20035 Since: 06-01-07 From: Miami Last post: 4126 days Last view: 4113 days |
Like I said, "needs adjustments". i don't like harsh dithering, so I'll try something different.
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PSlugworth |
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Cheep-cheep Level: 32 Posts: 133/189 EXP: 205842 Next: 600 Since: 02-19-07 From: Brooklyn, NY Last post: 5033 days Last view: 2660 days |
Yeah, don't dither it. I'd say leave it as-is; it has a very distinct "Mega Man" feel to it. ____________________ andrew sylvester dot com | retrogaming @ robot vaudeville |
Googie |
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Giant Red Paratroopa Level: 77 Posts: 362/1407 EXP: 4181177 Next: 9952 Since: 02-19-07 From: Brooklyn, NY Last post: 9 days Last view: 9 days |
I like it, keep it or else... ____________________ My Linktree |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 189/384 EXP: 591250 Next: 20035 Since: 06-01-07 From: Miami Last post: 4126 days Last view: 4113 days |
Haha, OK. It's officially now done. I'm working on the stage select screen. I'm basing the frames off the one used in the Wily Wars version. It's coming along fine. I'll post some pics when it's closer to finished. =)
Does anyone know of any good documents about implementing SRAM in a NES game? I'm going to add saves in place of the password system. =) |
RetroRain |
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Fuzz Ball Level: 66 Posts: 303/994 EXP: 2438237 Next: 23614 Since: 09-30-07 Last post: 1935 days Last view: 957 days |
Posted by koala_knightYou're right. This does look better. Good job. ____________________ My YouTube Channel |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 190/384 EXP: 591250 Next: 20035 Since: 06-01-07 From: Miami Last post: 4126 days Last view: 4113 days |
Thanks! =)
I may use a similar effect on the stage select screen. I haven't decided yet. Speaking of which... ShadowTails: Do you have any more portraits? I can already begin putting them in. |
Zycor |
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Ninji Level: 36 Posts: 168/237 EXP: 286813 Next: 21297 Since: 05-27-07 Last post: 4828 days Last view: 4773 days |
Most proud of this, I did it and I was tired the entire time XD... You might need to take out a few details on this one, I was thinking the eyes could be purple instead. I'm still working on him, but I'm tired so I'm just going to post what I have so far for him. So far I have about 4/8 done now, so I'll get to work on the others later. I'm going to bed XD! ____________________ Why are you reading this? My post is up there^ |
infidelity |
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Fuzz Ball Level: 66 Posts: 73/968 EXP: 2368099 Next: 93752 Since: 05-24-07 Last post: 959 days Last view: 815 days |
Posted by ShadowTails That looks awesome ShadowTails! |
Main - ROM Hacking - Mega Man Powered Up to NES Project | New thread | New reply |
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