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Main - ROM Hacking - Mega Man Powered Up to NES Project New thread | New reply

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Zycor
Posted on 01-23-09 06:26 AM (rev. 3 of 01-23-09 06:32 AM) Link | Quote | ID: 99259


Ninji
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I'm working on Time man's sprites, I'm just wondering if you want me to do a run style like Jewelman, Geminiman, and Snakeman where they keep the same head but have their body change sprites, or like Gravityman where he turns when he is walking? (I've only just noticed very few Robot masters actually walk...)

If it's like Jewelman... ect. I already have two frames done but I'm having trouble with the third one where his left leg would be the one that he's stepping on while the other is hanging in the air.

This is what I have so far:
(I figured an image would help for what I have so far)

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Shades of Green
Posted on 01-23-09 12:17 PM Link | Quote | ID: 99268

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koala_knight:

"Adam Heinbuch" would work. Thanks.

koala_knight
Posted on 01-23-09 04:31 PM (rev. 3 of 01-24-09 12:20 AM) Link | Quote | ID: 99274


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@Shadowtails: Pretty good so far.
Use the MM1 RM's as a reference for the poses. In fact you could use Iveman and Cutman as references for Timeman since all three of them are about the same size.

@ Shades of Green: Cool. Thanks again for the mugs!



Updated first post with the final version of the select screen.
There's a new alpha patch available here.



I have a small glitch of unknown origin that I have to fix. For some reason I haven't figured out yet Cutman & Iceman's mugs aren't removed fully when a stage is selected and the screen does it's faux mosaic effect. If anyone has any idea why this is, please let me know.

boingboingsplat
Posted on 01-24-09 03:05 PM Link | Quote | ID: 99347


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Wow, that looks awesome. My only gripe is that Ice Man looks a bit awkward. Not sure exactly why though...

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Shades of Green
Posted on 01-24-09 07:52 PM Link | Quote | ID: 99354

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Why did you make Ice Man angry? It's his eyes which make him look odd. Ice Man is not normally making an angry face.

koala_knight
Posted on 01-24-09 10:56 PM (rev. 2 of 01-24-09 11:15 PM) Link | Quote | ID: 99371


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He has a scowl in Mega Man Powered Up.

Look here: http://www.plutolighthouse.net/MMPUCards/V1/med_Card-020_IceMan.png

In fact, looking at some of the artwork, I should probably give Gutsman and Fireman more pronounced scowls. And Fireman's eyes should be red.

koala_knight
Posted on 01-28-09 04:53 AM Link | Quote | ID: 99647


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UPDATE: Started working on Cutman's stage. Let me know what you guys think!


XTTX
Posted on 01-28-09 05:20 AM Link | Quote | ID: 99649


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i like it, it looks great. Easy on the eyes

XTTX-

Googie
Posted on 01-28-09 05:57 AM Link | Quote | ID: 99650


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Posted by koala_knight
UPDATE: Started working on Cutman's stage. Let me know what you guys think!


Looks neat, it's good to see levels being hacked now. Can't wait to see more... ^^;

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Insectduel
Posted on 01-28-09 06:20 PM Link | Quote | ID: 99669


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I was hoping you use the classic Mega man 1 tilesets but oh, well. It's better than nothing.

koala_knight
Posted on 01-28-09 07:37 PM Link | Quote | ID: 99674


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That issue came up early in development, and I decided to do an alternate patch with the classic graphics. Everyone will get some love from this project. Don't worry!

I will warn that I am planning to change Gutsman's weapon to something more useful. It's going to be a punch similar to the attack that the Rush Power Adapter gives you in MM6. Instead of picking up blocks I'm going to let you punch them. this will get the blocks out of the way and make some flying debris to hit enemies with.

Just don't expect any progress on it for a long while. I have to ASM hack Charge Kick and basically create Block sprites ans flying debris sprites to make the whole thing work right.

Insectduel
Posted on 01-28-09 11:48 PM Link | Quote | ID: 99688


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Make that a simplar boulder attack simliar to Megaman the Power fighters that act like MM4's Dust Crusher. But punching the boulders is also a good idea too.

koala_knight
Posted on 01-29-09 05:07 AM Link | Quote | ID: 99720


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I was thinking that I might take a different direction with the stage graphics.

I think I'm only going to base the tile set on a mix of the PSP version and the Rockman Mega World version. That way I can make it more obvious that the stage is supposed to be a sort of lumber mill. I'm thinking of making the beginning of the level look more forest-y and then make it look like a lumber mill interior.

What do you guys think?

Googie
Posted on 01-30-09 04:34 AM Link | Quote | ID: 99800


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If it was me working on a MM hack like this, I'd make the level graphics look as close as the PSP level stage graphics. Mixing it with Rockman Mega World would throw it off, but that's just me, since you're going for a straight port and all...

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Zycor
Posted on 01-30-09 05:19 AM Link | Quote | ID: 99802


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something about it still kinda bothers me, but I looked at Megaman's frames to help me decide what to do. I'm still going to have trouble making his attack frames, it'd be easier if I had actually played Megaman Powered up.

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Googie
Posted on 01-30-09 05:25 AM Link | Quote | ID: 99803


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Here's some You Tube videos. I didn't even bothered looking at these videos until this hack. ^^,

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Zycor
Posted on 01-30-09 06:24 AM (rev. 3 of 01-30-09 06:41 AM) Link | Quote | ID: 99805


Ninji
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Thanks Googie, I'll be sure to watch those.

Also I started a WIP of Gutsman's stage tiles, I don't know how many tiles I can use up to, I didn't bother to look into Megaman 5 to see how many tiles can be loaded on a stage, but this is just a mock up wip thing.




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koala_knight
Posted on 01-30-09 07:00 AM Link | Quote | ID: 99806


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Looks good. I'll let you know the capacity for tiles evetually. Right now my main pc is suffering from a phailed BIOS flash. I started revamping my first attempt at Cutman's tile set. I think it came out pretty good, but I won't be able to post anything for a couple of days.

I'm going to limit the features I'm lifting from Wily Wars. However, I'm not going to go for an exact recreation of PU. I'm adding teleport pads to the beginning of each stage for example. In Cutman's stage I'm going to change the rather nonsensical mid-air platforms into stacks of cut lumber.

But the stage layouts will follow the PSP version as closely as possible.

PSlugworth
Posted on 01-31-09 12:13 AM Link | Quote | ID: 99838


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You might want to make his head bob up and down every other frame or something, to make the walk cycle look a little more natural.

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Zycor
Posted on 01-31-09 06:16 AM Link | Quote | ID: 99856


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As much as I would like to make his head bob, the majority of bosses in Megaman don't have that happen to them due to tile limits.

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