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Main - ROM Hacking - Mega Man Powered Up to NES Project | New thread | New reply |
Zycor |
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Ninji Level: 36 Posts: 195/237 EXP: 286815 Next: 21295 Since: 05-27-07 Last post: 4828 days Last view: 4773 days |
I'm working on Time man's sprites, I'm just wondering if you want me to do a run style like Jewelman, Geminiman, and Snakeman where they keep the same head but have their body change sprites, or like Gravityman where he turns when he is walking? (I've only just noticed very few Robot masters actually walk...)
If it's like Jewelman... ect. I already have two frames done but I'm having trouble with the third one where his left leg would be the one that he's stepping on while the other is hanging in the air. This is what I have so far: (I figured an image would help for what I have so far) ____________________ Why are you reading this? My post is up there^ |
Shades of Green |
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Newcomer Level: 6 Posts: 2/4 EXP: 597 Next: 310 Since: 01-19-09 Last post: 5227 days Last view: 5214 days |
koala_knight:
"Adam Heinbuch" would work. Thanks. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 263/384 EXP: 591255 Next: 20030 Since: 06-01-07 From: Miami Last post: 4126 days Last view: 4113 days |
@Shadowtails: Pretty good so far.
Use the MM1 RM's as a reference for the poses. In fact you could use Iveman and Cutman as references for Timeman since all three of them are about the same size. @ Shades of Green: Cool. Thanks again for the mugs! Updated first post with the final version of the select screen. There's a new alpha patch available here. I have a small glitch of unknown origin that I have to fix. For some reason I haven't figured out yet Cutman & Iceman's mugs aren't removed fully when a stage is selected and the screen does it's faux mosaic effect. If anyone has any idea why this is, please let me know. |
boingboingsplat |
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Giant Koopa [PREFSTRING:wonderful bounciness] Level: 74 Posts: 736/1292 EXP: 3633816 Next: 19728 Since: 07-23-07 From: Michicola Last post: 4842 days Last view: 4805 days |
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Shades of Green |
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Newcomer Level: 6 Posts: 3/4 EXP: 597 Next: 310 Since: 01-19-09 Last post: 5227 days Last view: 5214 days |
Why did you make Ice Man angry? It's his eyes which make him look odd. Ice Man is not normally making an angry face. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 265/384 EXP: 591255 Next: 20030 Since: 06-01-07 From: Miami Last post: 4126 days Last view: 4113 days |
He has a scowl in Mega Man Powered Up.
Look here: http://www.plutolighthouse.net/MMPUCards/V1/med_Card-020_IceMan.png In fact, looking at some of the artwork, I should probably give Gutsman and Fireman more pronounced scowls. And Fireman's eyes should be red. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 266/384 EXP: 591255 Next: 20030 Since: 06-01-07 From: Miami Last post: 4126 days Last view: 4113 days |
UPDATE: Started working on Cutman's stage. Let me know what you guys think!
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XTTX |
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Flurry Level: 36 Posts: 81/251 EXP: 304323 Next: 3787 Since: 04-14-08 From: DTOWN Last post: 2391 days Last view: 67 days |
i like it, it looks great. Easy on the eyes
XTTX- |
Googie |
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Giant Red Paratroopa Level: 77 Posts: 417/1407 EXP: 4181207 Next: 9922 Since: 02-19-07 From: Brooklyn, NY Last post: 9 days Last view: 9 days |
Posted by koala_knight Looks neat, it's good to see levels being hacked now. Can't wait to see more... ^^; ____________________ My Linktree |
Insectduel |
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Hammer Brother Level: 68 Posts: 226/1069 EXP: 2687843 Next: 40957 Since: 02-16-08 From: Insectduel's office Last post: 1257 days Last view: 1256 days |
I was hoping you use the classic Mega man 1 tilesets but oh, well. It's better than nothing. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 267/384 EXP: 591255 Next: 20030 Since: 06-01-07 From: Miami Last post: 4126 days Last view: 4113 days |
That issue came up early in development, and I decided to do an alternate patch with the classic graphics. Everyone will get some love from this project. Don't worry!
I will warn that I am planning to change Gutsman's weapon to something more useful. It's going to be a punch similar to the attack that the Rush Power Adapter gives you in MM6. Instead of picking up blocks I'm going to let you punch them. this will get the blocks out of the way and make some flying debris to hit enemies with. Just don't expect any progress on it for a long while. I have to ASM hack Charge Kick and basically create Block sprites ans flying debris sprites to make the whole thing work right. |
Insectduel |
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Hammer Brother Level: 68 Posts: 227/1069 EXP: 2687843 Next: 40957 Since: 02-16-08 From: Insectduel's office Last post: 1257 days Last view: 1256 days |
Make that a simplar boulder attack simliar to Megaman the Power fighters that act like MM4's Dust Crusher. But punching the boulders is also a good idea too. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 268/384 EXP: 591255 Next: 20030 Since: 06-01-07 From: Miami Last post: 4126 days Last view: 4113 days |
I was thinking that I might take a different direction with the stage graphics.
I think I'm only going to base the tile set on a mix of the PSP version and the Rockman Mega World version. That way I can make it more obvious that the stage is supposed to be a sort of lumber mill. I'm thinking of making the beginning of the level look more forest-y and then make it look like a lumber mill interior. What do you guys think? |
Googie |
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Giant Red Paratroopa Level: 77 Posts: 418/1407 EXP: 4181207 Next: 9922 Since: 02-19-07 From: Brooklyn, NY Last post: 9 days Last view: 9 days |
If it was me working on a MM hack like this, I'd make the level graphics look as close as the PSP level stage graphics. Mixing it with Rockman Mega World would throw it off, but that's just me, since you're going for a straight port and all... ____________________ My Linktree |
Zycor |
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Ninji Level: 36 Posts: 197/237 EXP: 286815 Next: 21295 Since: 05-27-07 Last post: 4828 days Last view: 4773 days |
something about it still kinda bothers me, but I looked at Megaman's frames to help me decide what to do. I'm still going to have trouble making his attack frames, it'd be easier if I had actually played Megaman Powered up. ____________________ Why are you reading this? My post is up there^ |
Googie |
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Giant Red Paratroopa Level: 77 Posts: 419/1407 EXP: 4181207 Next: 9922 Since: 02-19-07 From: Brooklyn, NY Last post: 9 days Last view: 9 days |
Here's some You Tube videos. I didn't even bothered looking at these videos until this hack. ^^, ____________________ My Linktree |
Zycor |
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Ninji Level: 36 Posts: 198/237 EXP: 286815 Next: 21295 Since: 05-27-07 Last post: 4828 days Last view: 4773 days |
Thanks Googie, I'll be sure to watch those.
Also I started a WIP of Gutsman's stage tiles, I don't know how many tiles I can use up to, I didn't bother to look into Megaman 5 to see how many tiles can be loaded on a stage, but this is just a mock up wip thing. ____________________ Why are you reading this? My post is up there^ |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 269/384 EXP: 591255 Next: 20030 Since: 06-01-07 From: Miami Last post: 4126 days Last view: 4113 days |
Looks good. I'll let you know the capacity for tiles evetually. Right now my main pc is suffering from a phailed BIOS flash. I started revamping my first attempt at Cutman's tile set. I think it came out pretty good, but I won't be able to post anything for a couple of days.
I'm going to limit the features I'm lifting from Wily Wars. However, I'm not going to go for an exact recreation of PU. I'm adding teleport pads to the beginning of each stage for example. In Cutman's stage I'm going to change the rather nonsensical mid-air platforms into stacks of cut lumber. But the stage layouts will follow the PSP version as closely as possible. |
PSlugworth |
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Cheep-cheep Level: 32 Posts: 146/189 EXP: 205844 Next: 598 Since: 02-19-07 From: Brooklyn, NY Last post: 5033 days Last view: 2660 days |
You might want to make his head bob up and down every other frame or something, to make the walk cycle look a little more natural. ____________________ andrew sylvester dot com | retrogaming @ robot vaudeville |
Zycor |
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Ninji Level: 36 Posts: 199/237 EXP: 286815 Next: 21295 Since: 05-27-07 Last post: 4828 days Last view: 4773 days |
As much as I would like to make his head bob, the majority of bosses in Megaman don't have that happen to them due to tile limits. ____________________ Why are you reading this? My post is up there^ |
Main - ROM Hacking - Mega Man Powered Up to NES Project | New thread | New reply |
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