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Main - ROM Hacking - Super Mario Bros. (NES) Song Selection Data | New thread | New reply |
GameGenie81 |
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Koopa Level: 24 Posts: 80/100 EXP: 78100 Next: 25 Since: 08-15-07 From: Milwaukie, OR Last post: 5434 days Last view: 5388 days |
Hi,
I have a question as to the music selection data specific to Super Mario Bros. and Super Mario Bros. 2 (Japan): How come the song selection data repeats after $80 bytes (128 bytes in decimal form)? Add $80 to all of the song selections in the music constants ($02, $01, $04, et al) and then they're repeats for the next $80, or 128, bytes. Although, I have to point out there are some differences among the six standard song selections after adding $80 to some of them: when I tried $84 (132 bytes) I got the remixed version of the underground theme and then the normal version of said song thereafter. Likewise, bytes $22 (34) and $A2 (162) bring up the remixed water music-followed-by-normal water music. Furthermore, byte $88 (136), as opposed to byte $08 (8), brings up the remixed castle theme followed by the normal castle theme. ~Ben ____________________ We are a nation with no geographic boundaries, bound together through our beliefs. We are like-minded individuals, sharing a common vision, pushing toward a world rid of color lines. |
Main - ROM Hacking - Super Mario Bros. (NES) Song Selection Data | New thread | New reply |
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