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Main - ROM Hacking - Super Mario Bros. (NES) Song Selection Data New thread | New reply


GameGenie81
Posted on 10-05-08 12:07 AM Link | Quote | ID: 91713


Koopa
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Since: 08-15-07
From: Milwaukie, OR

Last post: 5434 days
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Hi,

I have a question as to the music selection data specific to Super Mario Bros. and Super Mario Bros. 2 (Japan): How come the song selection data repeats after $80 bytes (128 bytes in decimal form)? Add $80 to all of the song selections in the music constants ($02, $01, $04, et al) and then they're repeats for the next $80, or 128, bytes.

Although, I have to point out there are some differences among the six standard song selections after adding $80 to some of them: when I tried $84 (132 bytes) I got the remixed version of the underground theme and then the normal version of said song thereafter.

Likewise, bytes $22 (34) and $A2 (162) bring up the remixed water music-followed-by-normal water music. Furthermore, byte $88 (136), as opposed to byte $08 (8), brings up the remixed castle theme followed by the normal castle theme.

~Ben



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Main - ROM Hacking - Super Mario Bros. (NES) Song Selection Data New thread | New reply

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