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Main - ROM Hacking - Mega Man 5 Data (by Setz) New thread | New reply


Googie
Posted on 09-29-08 06:56 AM Link | Quote | ID: 91343


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I went back in time and I found a thread that Setz made for Mega Man 5. I figure somma you guys might like this data he found back in 2005 I think. I really needa hit the bed, it's late... ^^'

MEGAMAN 5

RAM
--
0x000016 - Input Byte
0x000030 - Event Byte
$00 - normal, nothing special
$01 - in air
$02 - sliding
$03 - on a ladder
$04 - water bike, move left only
$05 - freeze
$06 - scroll back, get hit
$07 - die
$08 - Ready, enter
$09 - fall through, enter on top
$0A - screen flash, enter on top
$0B - scroll left
$0D - run & jump right
$0E - run right
$0F - kill a boss
$10 - get weapon screen
$13 - refill health, blow shit up
$16 - die
$17 - refill health, teleport
$18 - kill a boss
$19 - charge man/boss enters
$1D - final boss sequence?
$20 - armstrong
$21 - destroy screen
$22 - run straight off screen, no scroll
$23 - go to ending
$31 - disable jumping
$3C - alternate left and right standing

0x000038 - Charged shot
--------
If byte is over $10, medium shot
If byte is over $50, large shot
It maxes at $56
0x000050 - Current Weapon [In Menu]

0x0000EA - Left [Top Half] CHR Bank Number
0x0000EB - Left [Bottom Half] CHR Bank Number
0x0000EC - Right [1st row top half]CHR Bank Number
0x0000ED - Right [2nd row top half] CHR Bank Number
0x0000EE - Right [1st row Bottom half]CHR Bank Number
0x0000EF - Right [2nd row Bottom half] CHR Bank Number
0x0000F6 - PRG Bank 2 [or at least containing $9148]
0x0000F9 - Current Sprite Page
0x0000FA - Vertical Scroll Byte
0x0000FC - Horizontal Scroll Byte
0x0000FE - Tints Pallete

0x0007C2 - 0x3 bytes: pallete


Have fun kiddies. I sure the hell am. Plenty of space in the hardwired bank to set certain events to occur whenever the hell you want them too

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Insectduel
Posted on 09-29-08 11:35 PM Link | Quote | ID: 91390


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Cool.

I going to be hooked up with MM5 for future uses whenever I need this.

Jigglysaint
Posted on 10-01-08 03:43 AM Link | Quote | ID: 91478


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It's pretty much the same for Megaman 4 too.

Main - ROM Hacking - Mega Man 5 Data (by Setz) New thread | New reply

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