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Main - ROM Hacking Related Releases - SMB Graphics Workshop New thread | New reply

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frantik
Posted on 09-10-08 02:48 AM (rev. 2 of 09-10-08 03:29 AM) Link | Quote | ID: 90220


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Download SMB Graphics Workshop v0.1.1

Still pretty simplistic but you can edit the 3 major graphics tables. Some of the sprites look funky since the game mirrors some of the tiles. Perhaps I will add an option to enable default mirroring for those tiles.

Next up I want to add palette editing and also load custom palettes from the rom instead of using the hardcoded palettes i'm using now.

other planned features:

* misc sprite editing
* modify all palettes
* edit backgrounds
* edit castle object
* edit shape of staircase object
* edit pipe objects
* more...

The app is written in PHP using the WinBinder extension and compiled with phc-win.

Levesque
Posted on 09-10-08 03:23 AM Link | Quote | ID: 90222


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Nice job, it's pretty good.

koala_knight
Posted on 09-10-08 04:22 AM Link | Quote | ID: 90232


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Excellent. I believe this could be just the thing needed to make some truely impressive graphical hacks of SMB1! =)

Trax
Posted on 09-10-08 04:52 AM Link | Quote | ID: 90243


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It's good, but the NES PPU has only 2 tables of 0x1000 bytes each, not 3...
Where does the third one come from?

frantik
Posted on 09-10-08 05:48 AM (rev. 2 of 09-10-08 05:53 AM) Link | Quote | ID: 90265


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the mario and enemy sprite editors use the same PPU bank... the tables defining the different sprites exist in the code at different places and mario is 8 tiles while enemies are 6, so i made a different window for each

CKY-9K
Posted on 09-10-08 01:57 PM Link | Quote | ID: 90274


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Thanks now I don't have to jack around searching matching lines of hex to find and edit graphics.

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Insectduel
Posted on 09-10-08 07:48 PM Link | Quote | ID: 90277


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Nice job. I can construct graphics much more easier.

interdpth
Posted on 09-10-08 08:34 PM Link | Quote | ID: 90279


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cool

BUT JESUS CHRIST IT'S BIGGER THAN A LION GET IN THE CAR!

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Googie
Posted on 09-11-08 02:24 AM Link | Quote | ID: 90302


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frantik my man, this is hot! Thanks for making this program, now sprite editing will be no prollem at all. I wish this program was around when I hacked Luigi's Chronicles lol!

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Levesque
Posted on 09-12-08 01:55 AM Link | Quote | ID: 90364


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Yes, thanks.

I tried this out, makes life SO much easier.

Quick Curly
Posted on 09-23-08 06:40 PM Link | Quote | ID: 90998


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This is the awesome. Excellent job!

Googie
Posted on 09-23-08 06:53 PM Link | Quote | ID: 91000


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I used to get alotta questions on how I did SMAS Luigi in Luigi's Chronicles, when you open up my hack you'll see the offsets right on the fly. I'm sure that the Japanese SMB hackers will love this program...

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Insectduel
Posted on 09-23-08 08:02 PM Link | Quote | ID: 91006


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Posted by Googie
I used to get alotta questions on how I did SMAS Luigi in Luigi's Chronicles, when you open up my hack you'll see the offsets right on the fly. I'm sure that the Japanese SMB hackers will love this program...


I think so too. But I don't know if there are any existing Japanese editors exists besides TSA structures for objects and backgrounds and I'm not sure if SMB Remodler has that same feature as SMBGWS.

frantik
Posted on 09-26-08 01:54 AM (rev. 2 of 09-28-08 10:51 AM) Link | Quote | ID: 91105


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(Click for bigger pic)


Download SMB Graphics Workshop 0.2.0

Now with color support for all tiles. Loads color info directly from the ROM. Background tiles and enemy sprites automatically switch color when you choose them, and mario sprites have a drop down for you to select between mario/luigi and fire flower colors

frantik
Posted on 09-27-08 11:40 AM Link | Quote | ID: 91162


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w00t got a working color editor.. just need to make it update the other graphics on the fly and i'll release a new version

then onto stuff concerning metatiles (background objects, etc)

CKY-9K
Posted on 09-28-08 09:12 AM Link | Quote | ID: 91248


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Nice broken link

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frantik
Posted on 09-28-08 10:52 AM Link | Quote | ID: 91257


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lulz.. fixed

frantik
Posted on 10-01-08 08:25 PM Link | Quote | ID: 91498


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Download SMB Workshop v0.3.0

New in this version

* Edit all color values
* Color changes are applied immediately to other windows
* Optimized some code

Insectduel
Posted on 10-04-08 07:53 PM Link | Quote | ID: 91693


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I was thinking. For future references, what about editing the Title Screen using tilesets.

frantik
Posted on 10-04-08 08:03 PM Link | Quote | ID: 91694


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title screen editor is on my "maybe" list by tile sets do you mean using the metatiles? the title screen info isn't stored like that so it wouldn't be very efficient
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