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Main - ROM Hacking Related Releases - SMB Graphics Workshop | New thread | New reply |
frantik |
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Red Koopa Level: 28 Posts: 95/139 EXP: 127410 Next: 3928 Since: 10-09-07 Last post: 4489 days Last view: 4483 days |
Download SMB Graphics Workshop v0.1.1 Still pretty simplistic but you can edit the 3 major graphics tables. Some of the sprites look funky since the game mirrors some of the tiles. Perhaps I will add an option to enable default mirroring for those tiles. Next up I want to add palette editing and also load custom palettes from the rom instead of using the hardcoded palettes i'm using now. other planned features: * misc sprite editing * modify all palettes * edit backgrounds * edit castle object * edit shape of staircase object * edit pipe objects * more... The app is written in PHP using the WinBinder extension and compiled with phc-win. |
Levesque |
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Red Cheep-cheep Account taken over, please contact admins to reclaim Level: 34 Posts: 76/217 EXP: 242713 Next: 10938 Since: 07-14-08 Last post: 3030 days Last view: 3030 days |
Nice job, it's pretty good. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 130/384 EXP: 591261 Next: 20024 Since: 06-01-07 From: Miami Last post: 4126 days Last view: 4114 days |
Excellent. I believe this could be just the thing needed to make some truely impressive graphical hacks of SMB1! =) |
Trax |
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Yellow Stalfos Level: 71 Posts: 520/1145 EXP: 3035910 Next: 131204 Since: 07-06-07 From: Québec Last post: 3627 days Last view: 2879 days |
It's good, but the NES PPU has only 2 tables of 0x1000 bytes each, not 3...
Where does the third one come from? |
frantik |
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Red Koopa Level: 28 Posts: 96/139 EXP: 127410 Next: 3928 Since: 10-09-07 Last post: 4489 days Last view: 4483 days |
the mario and enemy sprite editors use the same PPU bank... the tables defining the different sprites exist in the code at different places and mario is 8 tiles while enemies are 6, so i made a different window for each |
CKY-9K |
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Pokey Level: 57 Posts: 441/693 EXP: 1430522 Next: 55406 Since: 06-27-07 From: cKy Last post: 210 days Last view: 118 days |
Thanks now I don't have to jack around searching matching lines of hex to find and edit graphics. ____________________ |
Insectduel |
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Hammer Brother Level: 68 Posts: 131/1069 EXP: 2687873 Next: 40927 Since: 02-16-08 From: Insectduel's office Last post: 1257 days Last view: 1256 days |
Nice job. I can construct graphics much more easier. |
interdpth |
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Buzzy Beetle Level: 44 Posts: 265/383 EXP: 593687 Next: 17598 Since: 02-22-07 Last post: 4099 days Last view: 4072 days |
cool
BUT JESUS CHRIST IT'S BIGGER THAN A LION GET IN THE CAR! ____________________ lawl blog http://interdpths.blogspot.com/ |
Googie |
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Giant Red Paratroopa Level: 77 Posts: 329/1407 EXP: 4181251 Next: 9878 Since: 02-19-07 From: Brooklyn, NY Last post: 9 days Last view: 9 days |
frantik my man, this is hot! Thanks for making this program, now sprite editing will be no prollem at all. I wish this program was around when I hacked Luigi's Chronicles lol! ____________________ My Linktree |
Levesque |
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Red Cheep-cheep Account taken over, please contact admins to reclaim Level: 34 Posts: 88/217 EXP: 242713 Next: 10938 Since: 07-14-08 Last post: 3030 days Last view: 3030 days |
Yes, thanks.
I tried this out, makes life SO much easier. |
Quick Curly |
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Giant Red Paratroopa Level: 77 Posts: 10/1443 EXP: 4172519 Next: 18610 Since: 06-15-08 From: Earth Last post: 22 days Last view: 22 days |
This is the awesome. Excellent job! |
Googie |
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Giant Red Paratroopa Level: 77 Posts: 332/1407 EXP: 4181251 Next: 9878 Since: 02-19-07 From: Brooklyn, NY Last post: 9 days Last view: 9 days |
I used to get alotta questions on how I did SMAS Luigi in Luigi's Chronicles, when you open up my hack you'll see the offsets right on the fly. I'm sure that the Japanese SMB hackers will love this program... ____________________ My Linktree |
Insectduel |
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Hammer Brother Level: 68 Posts: 137/1069 EXP: 2687873 Next: 40927 Since: 02-16-08 From: Insectduel's office Last post: 1257 days Last view: 1256 days |
Posted by Googie I think so too. But I don't know if there are any existing Japanese editors exists besides TSA structures for objects and backgrounds and I'm not sure if SMB Remodler has that same feature as SMBGWS. |
frantik |
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Red Koopa Level: 28 Posts: 98/139 EXP: 127410 Next: 3928 Since: 10-09-07 Last post: 4489 days Last view: 4483 days |
(Click for bigger pic) Download SMB Graphics Workshop 0.2.0 Now with color support for all tiles. Loads color info directly from the ROM. Background tiles and enemy sprites automatically switch color when you choose them, and mario sprites have a drop down for you to select between mario/luigi and fire flower colors |
frantik |
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Red Koopa Level: 28 Posts: 99/139 EXP: 127410 Next: 3928 Since: 10-09-07 Last post: 4489 days Last view: 4483 days |
w00t got a working color editor.. just need to make it update the other graphics on the fly and i'll release a new version then onto stuff concerning metatiles (background objects, etc) |
CKY-9K |
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Pokey Level: 57 Posts: 452/693 EXP: 1430522 Next: 55406 Since: 06-27-07 From: cKy Last post: 210 days Last view: 118 days |
Nice broken link ____________________ |
frantik |
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Red Koopa Level: 28 Posts: 100/139 EXP: 127410 Next: 3928 Since: 10-09-07 Last post: 4489 days Last view: 4483 days |
lulz.. fixed |
frantik |
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Red Koopa Level: 28 Posts: 101/139 EXP: 127410 Next: 3928 Since: 10-09-07 Last post: 4489 days Last view: 4483 days |
Download SMB Workshop v0.3.0 New in this version * Edit all color values * Color changes are applied immediately to other windows * Optimized some code |
Insectduel |
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Hammer Brother Level: 68 Posts: 157/1069 EXP: 2687873 Next: 40927 Since: 02-16-08 From: Insectduel's office Last post: 1257 days Last view: 1256 days |
I was thinking. For future references, what about editing the Title Screen using tilesets. |
frantik |
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Red Koopa Level: 28 Posts: 102/139 EXP: 127410 Next: 3928 Since: 10-09-07 Last post: 4489 days Last view: 4483 days |
title screen editor is on my "maybe" list by tile sets do you mean using the metatiles? the title screen info isn't stored like that so it wouldn't be very efficient |
Main - ROM Hacking Related Releases - SMB Graphics Workshop | New thread | New reply |
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