Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
Views: 88,500,606
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 04-29-24 10:59 AM
Guest: Register | Login

0 users currently in SMW Hacking | 3 guests

Main - SMW Hacking - Super Mario Cosmos New thread | New reply


Xeruss
Posted on 08-26-08 11:13 PM (rev. 3 of 08-29-08 11:09 PM) Link | Quote | ID: 89520


Sledge Brother
Compromised account.
Level: 86

Posts: 474/1815
EXP: 6127242
Next: 14865

Since: 02-19-07
From: Oregon

Last post: 1816 days
Last view: 1815 days
One Screenie Two Screenie

Red Screenie Blue Screenie

Crate Screenie title

I'm not going to blow this out of proportion with a huge description.
You can find it here.

____________________
Design © 2009 Stark
Once for the Super Dave TV show I was the stuntman that fell down the entire wtc stairwell. ~ jargon

smkdan
Posted on 08-28-08 02:14 PM Link | Quote | ID: 89591


Ninji
Level: 36

Posts: 150/238
EXP: 288719
Next: 19391

Since: 05-26-07

Last post: 4065 days
Last view: 4014 days
I'd like to try it but the link leads to a 'Hack not found' error.

Xeruss
Posted on 08-28-08 07:45 PM Link | Quote | ID: 89594


Sledge Brother
Compromised account.
Level: 86

Posts: 477/1815
EXP: 6127242
Next: 14865

Since: 02-19-07
From: Oregon

Last post: 1816 days
Last view: 1815 days
Ugh... For a few embarrassing reasons it was denied (Keyhole I forgot to set up, an error with a hillside's map16, and one level that suddenly wasn't loading it's exgfx. Just give me another day and I'll have it back up.

____________________
Design © 2009 Stark
Once for the Super Dave TV show I was the stuntman that fell down the entire wtc stairwell. ~ jargon

GreyMaria
Posted on 08-28-08 08:55 PM Link | Quote | ID: 89598

>implying even the Japanese understand the Japanese
Level: 105

Posts: 1265/2851
EXP: 11923728
Next: 338532

Since: 07-13-07

Last post: 4500 days
Last view: 4470 days
Forgot to install the secret exit, did you?

Screens look interesting and not boring, though the title screen still has that same problem with it...

Also, you mentioned a keyhole, which got me thinking about the Key... can't you stand on the key? I'll have to check out some tricks with the key to see if I'm thinking right.

____________________
we're currently experiencing some technical difficulties

Xeruss
Posted on 08-29-08 11:10 PM Link | Quote | ID: 89632


Sledge Brother
Compromised account.
Level: 86

Posts: 480/1815
EXP: 6127242
Next: 14865

Since: 02-19-07
From: Oregon

Last post: 1816 days
Last view: 1815 days
I fixed the errors now, so lets see if it sticks. :p

____________________
Design © 2009 Stark
Once for the Super Dave TV show I was the stuntman that fell down the entire wtc stairwell. ~ jargon

Trax
Posted on 08-30-08 04:24 AM Link | Quote | ID: 89643


Yellow Stalfos
Level: 71

Posts: 464/1145
EXP: 3036538
Next: 130576

Since: 07-06-07
From: Québec

Last post: 3630 days
Last view: 2882 days
I like the concept...
Large levels with some sort of puzzle spice...
Talking to people... Nice!

I don't like the time limit, though. Either increase the timer substantially, or better (IMO), remove it completely. With levels looking more like labyrinths, I'd prefer not have the pressure to find the exit...

I like the new Koopas, boomerang, hammer, bomb, shells... Very good...

There's a design bug in Grasslands 1. If I remember correctly, it's when you enter a sub-section via a little green two-way pipe. When you return to the main section, you end up in the wall and die...

Grasslands 2 also contains a lot of cramped spaces, where you need to be small Mario. Although it may be intended, it feels somewhat awkward at times...

Keep up the good work on that project. I think it has very good potential...


Xeruss
Posted on 08-30-08 08:39 AM Link | Quote | ID: 89646


Sledge Brother
Compromised account.
Level: 86

Posts: 482/1815
EXP: 6127242
Next: 14865

Since: 02-19-07
From: Oregon

Last post: 1816 days
Last view: 1815 days
Posted by Trax
Either increase the timer substantially, or better (IMO), remove it completely.

I had considered this a few times, but couldn't get an opinion from a peer who knows what they're talking about . Removing the time limit would open things up a bit more, so I'll probably wind up doing that before the next demo.

____________________
Design © 2009 Stark
Once for the Super Dave TV show I was the stuntman that fell down the entire wtc stairwell. ~ jargon

3.14+
Posted on 10-22-08 03:36 PM Link | Quote | ID: 92677


Goomba
Level: 13

Posts: 11/22
EXP: 8071
Next: 2196

Since: 07-29-07
From: China

Last post: 5657 days
Last view: 5657 days
In the 4th ss, the sky colour gradient doesn't look right. Please correct it.

____________________
Busy with chem and osu!

Main - SMW Hacking - Super Mario Cosmos New thread | New reply

Acmlmboard 2.1+4δ (2023-01-15)
© 2005-2023 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.024 seconds. (339KB of memory used)
MySQL - queries: 67, rows: 94/95, time: 0.016 seconds.