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Main - ROM Hacking - Teaser #2 shows new game engine New thread | New reply

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RetroRain
Posted on 08-24-08 11:30 PM (rev. 4 of 08-30-08 06:18 PM) Link | Quote | ID: 89405


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EDIT - No more screenshots or videos for a while.

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infidelity
Posted on 08-25-08 02:01 AM Link | Quote | ID: 89406


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excellent job! the music is awesome as well! thank you for posting this video! keep up the great work!

RetroRain
Posted on 08-25-08 03:09 AM Link | Quote | ID: 89408


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Thanks man. I'm glad you like it. But you do know that music is from MM9 right? I didn't make new music yet.

Right now, I am currently coding the flashlight ability. If you hold down and press select, you can toggle the flashlight on and off. When the flashlight is on, you will have a flashing icon in the lower-left portion of the screen, indicating that it is on. All I have to do is finish coding the palette changes. And that shouldn't be too hard.



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NightKev
Posted on 08-25-08 06:46 AM (rev. 2 of 08-25-08 06:46 AM) Link | Quote | ID: 89421


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Well it's interesting that you can do that, but... what's the point? Will the flashlight actually serve a purpose..?

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RetroRain
Posted on 08-25-08 06:59 AM Link | Quote | ID: 89424


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Yes. Some stages, like the one above, will have a dark or completely black palette, and the flashlight will load the palette for that stage, so it will light things up. If you don't turn on the flashlight, you won't be able to see where you are going. Everything will be black, or dark. Haven't decided on that yet, but most likely it will be black.

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boingboingsplat
Posted on 08-25-08 09:04 AM (rev. 2 of 08-25-08 09:05 AM) Link | Quote | ID: 89431


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The whole having to reload thing seems rather pointless imo, it just causes nuisance to the player.

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Dr. Hell
Posted on 08-25-08 12:15 PM Link | Quote | ID: 89436


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Posted by boingboingsplat
The whole having to reload thing seems rather pointless imo, it just causes nuisance to the player.

I think that's partially the point, the theory behind it is that the player has to be careful with how he uses the base weapon. You can't just spam bullets everywhere, you have to be precise, and use it only when you need to. Personally I think it should be more of a pain in the ass to reload. Pressing up seems too easy, if anything you should only be able to reload by switching out of Mega Man form, and then back in. At least then it's two button presses.

infidelity
Posted on 08-25-08 01:02 PM Link | Quote | ID: 89437


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and no, i didn't know that music was from MM9 September is right around the corner!!

RetroRain
Posted on 08-25-08 06:46 PM (rev. 2 of 08-25-08 06:48 PM) Link | Quote | ID: 89439


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There will be an auto-reload function, which you can turn on and off at the title screen. So, it will be as if the system never existed if you choose. But, there is a reason I coded things this way. Mega Man will be able to do the things that you couldn't do normally, as in all MM games, he can shoot his main weapon, use special weapons, etc. However, Dash will be able to do a thing or two that MM can't do. Perhaps jump a little higher, or maybe slowly be able to refill his own life meter, or maybe you can only use the flashlight as Dash, and not as Mega Man, forcing you to stay as Dash in the dark levels, and avoiding enemies. The way I coded this new engine, opens up the door to a lot of new gameplay possibilities. It also requires you to think a little more, so rather than just being able to fly right through the game, you have to do a little work. And in the last levels of the game, you will lose the DNA chip, and have to go un-armed for a while, until you find a new chip. I coded everything precise. There are checks for addresses everywhere.

I think people will enjoy this when it is done.

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PSlugworth
Posted on 08-25-08 08:51 PM Link | Quote | ID: 89443


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Posted by infidelity
and no, i didn't know that music was from MM9 September is right around the corner!!


September can't come soon enough, can it?

Anyway, LO, your technical craftsmanship is amazing, and your hack is progressing at lightning speed--I just hate to see you use your obvious talents on such tired, hackneyed things like another "Mario/Zelda/Whatever levels in a Mega Man game" hack. I'm not saying it to diss you or insult your work, I just can tell you're capable of so much more, and it seems like we've seen levels like that in Mega Man games many times before.

But it's your hack, and it's clearly solid and well-done, and I'm excited to play it either way. So do whatever it is that you gotta do!

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Levesque
Posted on 08-25-08 08:59 PM Link | Quote | ID: 89445


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Nice, it looks great.

Good job coding.

RetroRain
Posted on 08-26-08 07:23 AM Link | Quote | ID: 89475


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Posted by PSlugworth
September can't come soon enough, can it?

Anyway, LO, your technical craftsmanship is amazing, and your hack is progressing at lightning speed--I just hate to see you use your obvious talents on such tired, hackneyed things like another "Mario/Zelda/Whatever levels in a Mega Man game" hack. I'm not saying it to diss you or insult your work, I just can tell you're capable of so much more, and it seems like we've seen levels like that in Mega Man games many times before.

But it's your hack, and it's clearly solid and well-done, and I'm excited to play it either way. So do whatever it is that you gotta do!
Thanks dude. It's funny that you mention it, because while I was at work today, on my dinner break, I was writing the code for the auto-reload function (all I have to do is put it in the ROM now), I'm thinking about scrapping the whole Mario/Zelda levels. I have a lot of neat ideas that I want to do, and these levels would be interfering with it. Plus, I can make my hack more serious and like a true addition to the MM series, which is what I wanted to do from the beginning. So, I'm glad I only did 1 Mario level, and I might scrap it later on.

Oh, and just like MM9, my hack will feature 1 female robot master; Puzzle Woman. I decided to keep the traditional robot masters, as opposed to the mavericks of the X series.

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Insectduel
Posted on 08-26-08 08:35 PM Link | Quote | ID: 89500


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It's funny to say that my current hack has female robot masters based on GreenNinja and Nikla's artwork.

About the hack, Yeah, I'm looking foward to playing it soon. Something that most MM2 hacks don't even have yet.

GreyMaria
Posted on 08-26-08 08:38 PM Link | Quote | ID: 89501

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Posted by Logical Operand
Puzzle Woman


There is just something... odd about this name. I don't know WHAT, but, yeah.

You miiight be able to persuade me to play this when it's done, just for the major rewrite, but seeing as how I'm not really into Megaman... :V

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RetroRain
Posted on 08-26-08 09:53 PM Link | Quote | ID: 89514


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There is over 300 bytes of new ASM code I added to the game so far. I'm thankful for all the free space Capcom left me.

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infidelity
Posted on 08-28-08 03:18 AM Link | Quote | ID: 89574


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yeah mm2 has tons within the level palette sections. i'm sure you've figured out the bankswap routine, and took advantage of those areas

did you expand the rom as well? or are you just editing the rom as is?

RetroRain
Posted on 08-28-08 09:42 AM Link | Quote | ID: 89588


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No, I didn't expand the ROM. I don't think I'll have to, with all the free space that is currently in it. What I wish I had more free space of, is the PPU. All of the sprites space is taken. If I had a lot more space, instead of just $00-$FF, there is a lot more I would do. It sucks being limited by the NES.

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Insectduel
Posted on 08-28-08 07:34 PM (rev. 2 of 08-28-08 07:35 PM) Link | Quote | ID: 89593


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What type of gameplay should it have?

I recently played a Rockman 2 BETA hack called Rock n' Maxx and it plays like Mega man Zero. The mission select and the entire gameplay.

Spoiler:
The sniper joe army gives me the shit. After the crash man battle.

kuja killer
Posted on 08-28-08 09:50 PM (rev. 2 of 08-28-08 09:51 PM) Link | Quote | ID: 89601


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I just played that rock'n maxx yesterday too! I reported a bug to the author which some random japanese person gave me a solution, and then the author thanked me for reporting. It's pretty hardcore.

Hehe 300 bytes is nothing. I've done numerous thousands of bytes of stuff in my hack. My current IPS patch size is well over 400 KB at the momment.

RetroRain
Posted on 08-29-08 07:47 AM Link | Quote | ID: 89613


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Well, 300 is what it is at now. I still have a lot more coding to do. I'm no where near finished. And by the way, not to be rude, but I am curious as to how you were able to display the weapon icons next to the health bar in MM Ultra 2, even though the icons are on a different graphics page? I sent you a PM, but I never got a reply.

SMB3 does something similar too. It displays the status bar with tiles that are not even in the graphics page currently loaded into the PPU, such as being in a level. How does this work? If I knew, I could use it to my advantage.

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Main - ROM Hacking - Teaser #2 shows new game engine New thread | New reply

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