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Main - ROM Hacking - Teaser #2 shows new game engine | New thread | New reply |
RetroRain |
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Fuzz Ball Level: 66 Posts: 227/994 EXP: 2438349 Next: 23502 Since: 09-30-07 Last post: 1936 days Last view: 958 days |
EDIT - No more screenshots or videos for a while. ____________________ My YouTube Channel |
infidelity |
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Fuzz Ball Level: 66 Posts: 49/968 EXP: 2368206 Next: 93645 Since: 05-24-07 Last post: 959 days Last view: 815 days |
excellent job! the music is awesome as well! thank you for posting this video! keep up the great work! |
RetroRain |
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Fuzz Ball Level: 66 Posts: 228/994 EXP: 2438349 Next: 23502 Since: 09-30-07 Last post: 1936 days Last view: 958 days |
Thanks man. I'm glad you like it. But you do know that music is from MM9 right? I didn't make new music yet.
Right now, I am currently coding the flashlight ability. If you hold down and press select, you can toggle the flashlight on and off. When the flashlight is on, you will have a flashing icon in the lower-left portion of the screen, indicating that it is on. All I have to do is finish coding the palette changes. And that shouldn't be too hard. ____________________ My YouTube Channel |
NightKev |
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Cape Luigi Level: 131 Posts: 2962/4792 EXP: 26231703 Next: 192917 Since: 03-15-07 Last post: 3735 days Last view: 3647 days |
Well it's interesting that you can do that, but... what's the point? Will the flashlight actually serve a purpose..? ____________________ |
RetroRain |
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Fuzz Ball Level: 66 Posts: 229/994 EXP: 2438349 Next: 23502 Since: 09-30-07 Last post: 1936 days Last view: 958 days |
Yes. Some stages, like the one above, will have a dark or completely black palette, and the flashlight will load the palette for that stage, so it will light things up. If you don't turn on the flashlight, you won't be able to see where you are going. Everything will be black, or dark. Haven't decided on that yet, but most likely it will be black. ____________________ My YouTube Channel |
boingboingsplat |
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Giant Koopa [PREFSTRING:wonderful bounciness] Level: 74 Posts: 458/1292 EXP: 3633955 Next: 19589 Since: 07-23-07 From: Michicola Last post: 4843 days Last view: 4805 days |
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Dr. Hell |
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Lakitu Level: 52 Posts: 357/552 EXP: 1026545 Next: 57295 Since: 03-02-07 From: Pittsburgh, PA Last post: 5034 days Last view: 4992 days |
Posted by boingboingsplat I think that's partially the point, the theory behind it is that the player has to be careful with how he uses the base weapon. You can't just spam bullets everywhere, you have to be precise, and use it only when you need to. Personally I think it should be more of a pain in the ass to reload. Pressing up seems too easy, if anything you should only be able to reload by switching out of Mega Man form, and then back in. At least then it's two button presses. |
infidelity |
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Fuzz Ball Level: 66 Posts: 50/968 EXP: 2368206 Next: 93645 Since: 05-24-07 Last post: 959 days Last view: 815 days |
and no, i didn't know that music was from MM9 September is right around the corner!! |
RetroRain |
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Fuzz Ball Level: 66 Posts: 230/994 EXP: 2438349 Next: 23502 Since: 09-30-07 Last post: 1936 days Last view: 958 days |
There will be an auto-reload function, which you can turn on and off at the title screen. So, it will be as if the system never existed if you choose. But, there is a reason I coded things this way. Mega Man will be able to do the things that you couldn't do normally, as in all MM games, he can shoot his main weapon, use special weapons, etc. However, Dash will be able to do a thing or two that MM can't do. Perhaps jump a little higher, or maybe slowly be able to refill his own life meter, or maybe you can only use the flashlight as Dash, and not as Mega Man, forcing you to stay as Dash in the dark levels, and avoiding enemies. The way I coded this new engine, opens up the door to a lot of new gameplay possibilities. It also requires you to think a little more, so rather than just being able to fly right through the game, you have to do a little work. And in the last levels of the game, you will lose the DNA chip, and have to go un-armed for a while, until you find a new chip. I coded everything precise. There are checks for addresses everywhere.
I think people will enjoy this when it is done. ____________________ My YouTube Channel |
PSlugworth |
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Cheep-cheep Level: 32 Posts: 103/189 EXP: 205852 Next: 590 Since: 02-19-07 From: Brooklyn, NY Last post: 5033 days Last view: 2661 days |
Posted by infidelity September can't come soon enough, can it? Anyway, LO, your technical craftsmanship is amazing, and your hack is progressing at lightning speed--I just hate to see you use your obvious talents on such tired, hackneyed things like another "Mario/Zelda/Whatever levels in a Mega Man game" hack. I'm not saying it to diss you or insult your work, I just can tell you're capable of so much more, and it seems like we've seen levels like that in Mega Man games many times before. But it's your hack, and it's clearly solid and well-done, and I'm excited to play it either way. So do whatever it is that you gotta do! ____________________ andrew sylvester dot com | retrogaming @ robot vaudeville |
Levesque |
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Red Cheep-cheep Account taken over, please contact admins to reclaim Level: 34 Posts: 40/217 EXP: 242720 Next: 10931 Since: 07-14-08 Last post: 3031 days Last view: 3031 days |
Nice, it looks great.
Good job coding. |
RetroRain |
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Fuzz Ball Level: 66 Posts: 231/994 EXP: 2438349 Next: 23502 Since: 09-30-07 Last post: 1936 days Last view: 958 days |
Posted by PSlugworthThanks dude. It's funny that you mention it, because while I was at work today, on my dinner break, I was writing the code for the auto-reload function (all I have to do is put it in the ROM now), I'm thinking about scrapping the whole Mario/Zelda levels. I have a lot of neat ideas that I want to do, and these levels would be interfering with it. Plus, I can make my hack more serious and like a true addition to the MM series, which is what I wanted to do from the beginning. So, I'm glad I only did 1 Mario level, and I might scrap it later on. Oh, and just like MM9, my hack will feature 1 female robot master; Puzzle Woman. I decided to keep the traditional robot masters, as opposed to the mavericks of the X series. ____________________ My YouTube Channel |
Insectduel |
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Hammer Brother Level: 68 Posts: 125/1069 EXP: 2687949 Next: 40851 Since: 02-16-08 From: Insectduel's office Last post: 1258 days Last view: 1257 days |
It's funny to say that my current hack has female robot masters based on GreenNinja and Nikla's artwork.
About the hack, Yeah, I'm looking foward to playing it soon. Something that most MM2 hacks don't even have yet. |
GreyMaria |
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>implying even the Japanese understand the Japanese Level: 105 Posts: 1257/2851 EXP: 11921584 Next: 340676 Since: 07-13-07 Last post: 4498 days Last view: 4467 days |
Posted by Logical Operand There is just something... odd about this name. I don't know WHAT, but, yeah. You miiight be able to persuade me to play this when it's done, just for the major rewrite, but seeing as how I'm not really into Megaman... :V ____________________ we're currently experiencing some technical difficulties |
RetroRain |
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Fuzz Ball Level: 66 Posts: 233/994 EXP: 2438349 Next: 23502 Since: 09-30-07 Last post: 1936 days Last view: 958 days |
There is over 300 bytes of new ASM code I added to the game so far. I'm thankful for all the free space Capcom left me. ____________________ My YouTube Channel |
infidelity |
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Fuzz Ball Level: 66 Posts: 51/968 EXP: 2368206 Next: 93645 Since: 05-24-07 Last post: 959 days Last view: 815 days |
yeah mm2 has tons within the level palette sections. i'm sure you've figured out the bankswap routine, and took advantage of those areas
did you expand the rom as well? or are you just editing the rom as is? |
RetroRain |
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Fuzz Ball Level: 66 Posts: 236/994 EXP: 2438349 Next: 23502 Since: 09-30-07 Last post: 1936 days Last view: 958 days |
No, I didn't expand the ROM. I don't think I'll have to, with all the free space that is currently in it. What I wish I had more free space of, is the PPU. All of the sprites space is taken. If I had a lot more space, instead of just $00-$FF, there is a lot more I would do. It sucks being limited by the NES. ____________________ My YouTube Channel |
Insectduel |
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Hammer Brother Level: 68 Posts: 127/1069 EXP: 2687949 Next: 40851 Since: 02-16-08 From: Insectduel's office Last post: 1258 days Last view: 1257 days |
What type of gameplay should it have?
I recently played a Rockman 2 BETA hack called Rock n' Maxx and it plays like Mega man Zero. The mission select and the entire gameplay. Spoiler: The sniper joe army gives me the shit. After the crash man battle. |
kuja killer |
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Level: 55 Posts: 55/628 EXP: 1243954 Next: 70235 Since: 03-20-07 From: Lake Havasu City, Arizona Last post: 282 days Last view: 8 days |
I just played that rock'n maxx yesterday too! I reported a bug to the author which some random japanese person gave me a solution, and then the author thanked me for reporting. It's pretty hardcore.
Hehe 300 bytes is nothing. I've done numerous thousands of bytes of stuff in my hack. My current IPS patch size is well over 400 KB at the momment. |
RetroRain |
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Fuzz Ball Level: 66 Posts: 237/994 EXP: 2438349 Next: 23502 Since: 09-30-07 Last post: 1936 days Last view: 958 days |
Well, 300 is what it is at now. I still have a lot more coding to do. I'm no where near finished. And by the way, not to be rude, but I am curious as to how you were able to display the weapon icons next to the health bar in MM Ultra 2, even though the icons are on a different graphics page? I sent you a PM, but I never got a reply.
SMB3 does something similar too. It displays the status bar with tiles that are not even in the graphics page currently loaded into the PPU, such as being in a level. How does this work? If I knew, I could use it to my advantage. ____________________ My YouTube Channel |
Main - ROM Hacking - Teaser #2 shows new game engine | New thread | New reply |
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