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0 users currently in Super Mario RPG Hacking | 1 guest |
Main - Super Mario RPG Hacking - How do I _________..? | New thread | New reply |
DruidVorse |
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Paragoomba Level: 21 Posts: 15/70 EXP: 42601 Next: 7342 Since: 10-03-09 From: Buenos Aires, Argentina Last post: 3362 days Last view: 1915 days |
You can put any music to the game?
for example: castlevania OOE - Riddle ____________________ Looking for some info about beta/cancelled/unreleased games? Then go to www.unseen64.net or tcrf.net Look for Secret of Evermore - Super Mario RPG - Castlevania Simphony of the night beta [E3 VERSION] - Castlevania: The Bloodletting and many more. My Youtube Channel |
Zealous98 |
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Red Goomba Level: 16 Posts: 18/40 EXP: 18680 Next: 1576 Since: 04-25-09 Last post: 3572 days Last view: 3572 days |
Posted by DruidVorse No, no way! Not at all. I don't think anyone here has even attempted music hacking. Besides, importing music from a DS game would be impossible. To get any such result, you would need to entirely recompose it yourself. |
Kawa |
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CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 138 Posts: 4189/5344 EXP: 30875602 Next: 787379 Since: 02-20-07 From: The Netherlands Last post: 4470 days Last view: 2605 days |
It's true. There are tons of different music playback engines, each with their own format. Even if you could find the data for "Riddle" in CV:OOE, and even if you could find where the music data is in the SMRPG ROM, you couldn't just copypaste it over and expect it to work. Totally different music engines with totally different formats. Even the instrument sound samples are in a different format. ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks — byuu |
DruidVorse |
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Paragoomba Level: 21 Posts: 17/70 EXP: 42601 Next: 7342 Since: 10-03-09 From: Buenos Aires, Argentina Last post: 3362 days Last view: 1915 days |
Then it is impossible, but it would be so nice a theme like this in this game. ____________________ Looking for some info about beta/cancelled/unreleased games? Then go to www.unseen64.net or tcrf.net Look for Secret of Evermore - Super Mario RPG - Castlevania Simphony of the night beta [E3 VERSION] - Castlevania: The Bloodletting and many more. My Youtube Channel |
privatesmiley |
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Newcomer Level: 6 Posts: 3/4 EXP: 596 Next: 311 Since: 01-15-09 Last post: 4908 days Last view: 4907 days |
Okay, this may seem like a silly problem, but its a problem nonetheless.
I cant save any sprites changes i make. Anyone know why? |
Zealous98 |
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Red Goomba Level: 16 Posts: 19/40 EXP: 18680 Next: 1576 Since: 04-25-09 Last post: 3572 days Last view: 3572 days |
Posted by privatesmiley It's not all that silly. I've done a lot of sprite experimentation that resulted in failure. Which Lazy Shell are you using? I never could figure out how to use LS 3's sprite editor, so I only know about 2.5 and under. Though as a general rule, Lazy Shell isn't always as capable as its tools and options might suggest. You still have to adhere (to some extent) to the original coding. Changing individual values like color and mold tiles are okay, but huge overhauls have to be carefully done. A tip is to work little by little and save every time you do one thing, reload the rom and see what it looks like. This way you can determine what works and what doesn't. |
privatesmiley |
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Newcomer Level: 6 Posts: 4/4 EXP: 596 Next: 311 Since: 01-15-09 Last post: 4908 days Last view: 4907 days |
ah, i got it. i just used a older version of the editor to do the changes.
I'm making a hack that switches everyone around, it's going to be called fear the Dark Lord Mallow, where Geno is Bowser, Bowser is Mallow, and Mallow is Geno |
Zealous98 |
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Red Goomba Level: 16 Posts: 21/40 EXP: 18680 Next: 1576 Since: 04-25-09 Last post: 3572 days Last view: 3572 days |
Posted by privatesmiley All I gotta say is, good luck. Spriting Bowser over anyone will be tough. I suggest familiarizing yourself with giangurgolo's notes on molds, because there are times when Lazy Shell will let you down and you'll need to do some manual work via hex editing. I'm doing a sprite replacement hack myself, so believe me. |
Yakibomb |
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Level: 28 Posts: 30/137 EXP: 122663 Next: 8675 Since: 03-21-08 Last post: 743 days Last view: 743 days |
Hi, I'm wondering what exactly is a bit? Is it just a flag that can be turned on/off? ____________________ Layout by Erik557 & LDA.
Thank you! |
Kawa |
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CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 138 Posts: 4311/5344 EXP: 30875602 Next: 787379 Since: 02-20-07 From: The Netherlands Last post: 4470 days Last view: 2605 days |
A bit is a value that's either one or zero, true or false, yes or no, on or off. Eight of them make up a byte. A flag is just a specific application of a single bit, as you yourself suggested. ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks — byuu |
Yakibomb |
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Level: 28 Posts: 32/137 EXP: 122663 Next: 8675 Since: 03-21-08 Last post: 743 days Last view: 743 days |
Oh... OK, that makes sense. Thanks for clearing that up! ____________________ Layout by Erik557 & LDA.
Thank you! |
Zealous98 |
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Red Goomba Level: 16 Posts: 22/40 EXP: 18680 Next: 1576 Since: 04-25-09 Last post: 3572 days Last view: 3572 days |
Lazy Shell just doesn't like sprite editing.
I thought I once familiarized myself with its limits, but even after being careful to modify only single values, it still does wacky stuff such as deleting some of the code for molds. The molds are cut short, and in place of where the subtile values should be set are the flags for the next mold (09 xx xx, 01, etc.), whose values are drawn onto the mold that was cut short. All the following molds are affected accordingly, as well as some other strange effects, up to a certain point. The only way I can realistically sprite edit is through a hex editor, using Lazy Shell as reference. That's a worktime problem however, since I will have to convert from decimal to hex for every single value. That's ridiculous. I'm using LS 2.5 because I didn't see any option to switch subtiles around for a mold on LS 3. Is there an option? If there isn't, does anyone know of a hex editor that can use decimal input? |
giangurgolo |
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Level: 34 Posts: 52/219 EXP: 248949 Next: 4702 Since: 02-01-08 Last post: 3219 days Last view: 3219 days |
v2.5 has serious problems editing sprites. Presumably those are fixed in v3.2. Version 3.2 doesn't have a control for switching a sprite's subtile values. I didn't include it because I didn't think it would be an issue (actually, I got sick of working on the editor and didn't bother putting it into the new GUI). |
Zealous98 |
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Red Goomba Level: 16 Posts: 23/40 EXP: 18680 Next: 1576 Since: 04-25-09 Last post: 3572 days Last view: 3572 days |
Not that it was hard to find, but I thought I would share anyway. It's what I was looking for.
It's called Groovy Hex Editor. (More like Eye-Raping Editor, but it will have to do.) |
Kawa |
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CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 138 Posts: 4402/5344 EXP: 30875602 Next: 787379 Since: 02-20-07 From: The Netherlands Last post: 4470 days Last view: 2605 days |
Excuse me while I mock these poor sons of bitches for expecting unwitting users to pay for such an eyesore, as I hug my perfectly functional, not eye-searing and very much free Cygnus editor. ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks — byuu |
Zealous98 |
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Red Goomba Level: 16 Posts: 24/40 EXP: 18680 Next: 1576 Since: 04-25-09 Last post: 3572 days Last view: 3572 days |
Posted by Kawa |
giangurgolo |
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Level: 34 Posts: 54/219 EXP: 248949 Next: 4702 Since: 02-01-08 Last post: 3219 days Last view: 3219 days |
v3.3a was just released (this thread), so you can now edit subtiles. Please consider dumping v2.5, which is vastly inferior, in favor of this. If you find any problems with this renewed feature in v3.3a please let me know in that thread. Thanks. |
Mecakoto |
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Shyguy Level: 23 Posts: 71/93 EXP: 66750 Next: 973 Since: 01-28-09 From: A computer. Last post: 3433 days Last view: 3328 days |
Can anyone give me a quick crash course in Action scripting? It's really the only thing I can't do now, and it's holding me back a lot now. Please and thank you. ____________________ http://www.youtube.com/user/mecakoto |
SMRPG HACKER |
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Koopa Level: 25 Posts: 65/107 EXP: 79090 Next: 10530 Since: 04-06-10 From: On mars Last post: 3202 days Last view: 3202 days |
hey how do i remove a npc from my level ingame so he does not respawn
i have remove npc #4 in event Edit : how do i move map boundires (the orange line) |
SMRPG HACKER |
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Koopa Level: 25 Posts: 66/107 EXP: 79090 Next: 10530 Since: 04-06-10 From: On mars Last post: 3202 days Last view: 3202 days |
can some body help with a mapping problem
when i stand on the edge of box then it overlaps with mario top edge i and if a make it not layer 1 mario overlaps the box if hes stand next to it |
Main - Super Mario RPG Hacking - How do I _________..? | New thread | New reply |
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