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0 users currently in Super Mario RPG Hacking | 1 guest |
Main - Super Mario RPG Hacking - How do I _________..? | New thread | New reply |
Gamma1227 |
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Red Paragoomba Level: 18 Posts: 2/53 EXP: 27335 Next: 2562 Since: 07-31-10 Last post: 5001 days Last view: 4814 days |
Hey I'm really new to lazy shell, or rather, hacking period. But already I LOVE it! I noticed some problems when i try to do some simple things, like adding weapons.
I'm almost positive your not supposed to turn a "DUMMY" into a weapon.. is this correct? That's what i tried doing to make an ultimate weapon that you get after defeating culex, and when i test the weapon, the character using it, freezes... any help? ____________________ Time heals all wounds.. but so does a couple pain killers, anti-depressants, and some hard core metal. |
Zealous98 |
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Red Goomba Level: 16 Posts: 11/40 EXP: 18729 Next: 1527 Since: 04-25-09 Last post: 3601 days Last view: 3601 days |
Did you want an original weapon? If so, you'll have to mess with scripts.
All cutscenes, spells, etc. are controlled by scripts. Same goes for weapon attacks: they're controlled by a single animation script. What you'll have to do is find the animation script for the weapon you want, and change it to your liking. Or, if you just want a weapon that looks and acts the same as an existing weapon, you'll have to replace that weapon and change the stats or something. Otherwise you'll be dealing with scripts. (DUMMYs are inoperable lumps of code, so replacing a weapon will be the best route no matter what you do.) Warning, scripts are very complex for a beginner but are integral to just about every aspect of the game. The best thing you can do, besides ask specific questions, is to use existing scripts as reference. I don't have any scripting experience, but what might be a simple scripting task is to change the pallete of the weapon when you use it. For example, the hammer--There are several hammer weapons in the game, but if you modify the script for a specific hammer, you could add a command to change its pallete? I don't know if such a command exists, but I imagine it would. |
theflyingjman |
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Micro-Goomba Level: 11 Posts: 7/17 EXP: 4963 Next: 1022 Since: 08-03-10 Last post: 5000 days Last view: 4984 days |
How do I make a custom ending like the bob'omb mafias text ending ____________________ yeah man |
Gamma1227 |
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Red Paragoomba Level: 18 Posts: 24/53 EXP: 27335 Next: 2562 Since: 07-31-10 Last post: 5001 days Last view: 4814 days |
Posted by Zealous98 Alright, thanks for the info! And yes i have no scripting experience, but im really hoping that my next year of school will teach me; they put me in video game tech or something like that. ____________________ Time heals all wounds.. but so does a couple pain killers, anti-depressants, and some hard core metal. |
SMRPG HACKER |
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Koopa Level: 25 Posts: 45/107 EXP: 79313 Next: 10307 Since: 04-06-10 From: On mars Last post: 3230 days Last view: 3230 days |
Does know how to modify Damage in A Animation script
(EG. Geno whirl) if so my weapon critcal will do so if any body know's how please share |
theflyingjman |
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Micro-Goomba Level: 11 Posts: 15/17 EXP: 4963 Next: 1022 Since: 08-03-10 Last post: 5000 days Last view: 4984 days |
how do I patch smrpg I wanna play a cool hack some guy made ____________________ yeah man |
Zealous98 |
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Red Goomba Level: 16 Posts: 14/40 EXP: 18729 Next: 1527 Since: 04-25-09 Last post: 3601 days Last view: 3601 days |
Posted by theflyingjman Like for any ROM, you'll need a patching program. IPSWin or LunarIPS both do this, though the latter has a function to create IPS files from a ROM or hacked ROM. http://zerosoft.zophar.net/ipswin.php http://fusoya.eludevisibility.org/lips/ |
theflyingjman |
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Micro-Goomba Level: 11 Posts: 16/17 EXP: 4963 Next: 1022 Since: 08-03-10 Last post: 5000 days Last view: 4984 days |
I tried both programs but there is no change in the rom > ____________________ yeah man |
Zealous98 |
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Red Goomba Level: 16 Posts: 15/40 EXP: 18729 Next: 1527 Since: 04-25-09 Last post: 3601 days Last view: 3601 days |
Reasons (I can think of which) it may not work:
1. The ROM is not a clean copy 2. The patch needs a ROM with a header/without a header 3. The patch isn't an .ips file And if the hack is not .ips, I would immediately suspect a virus. I don't know anything about your case, so I'm just throwing that out there. |
SMRPG HACKER |
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Koopa Level: 25 Posts: 51/107 EXP: 79313 Next: 10307 Since: 04-06-10 From: On mars Last post: 3230 days Last view: 3230 days |
Hello
Regarding weapon Audio i changed #73(Correct Password in anim editor) and it changed but with a error Its PCM is not Multiple 16 it then import first 10 is 0's heres the part i dont understand i set Super hammer's Timing to play #73 yet it did not change |
giangurgolo |
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Level: 34 Posts: 48/219 EXP: 249556 Next: 4095 Since: 02-01-08 Last post: 3248 days Last view: 3248 days |
Samples are not the same as sound effects. Sound effects are SPCs like music tracks. Thus the sample indexes do NOT coincide with sound effect indexes. Lazy Shell does not let you edit SPCs thus you cannot modify the sound effects themselves: only the samples it may use. |
SMRPG HACKER |
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Koopa Level: 25 Posts: 52/107 EXP: 79313 Next: 10307 Since: 04-06-10 From: On mars Last post: 3230 days Last view: 3230 days |
So at the moment theres no way to make a new weapon sound |
giangurgolo |
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Level: 34 Posts: 49/219 EXP: 249556 Next: 4095 Since: 02-01-08 Last post: 3248 days Last view: 3248 days |
There is, but you'll have to find the sample or samples that the weapon's sound effect uses. This may be tricky to do since sound effects can change the pitch of the samples they're using such as Mario's jump sound. You might notice you won't find any samples that sound like Mario's jump but I suspect that the original sample sound has a really deep pitch. Note that the sound effect for a jump inside and outside of water are different, pitch-wise, because the two sound effects use the same sample but play it back at different pitches. |
al2fenrir |
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Panser Level: 41 Posts: 314/333 EXP: 443751 Next: 36394 Since: 09-20-09 Last post: 4958 days Last view: 4964 days |
Gian, can you help me with the ASM hack on xp counter on the Mario's menu. The xp counter shows only up to four digits. The coins in the store menu only count up to 3 digits. Is there a way to increase the xp cap counter to 5, and the coin counter in store menu to 4? ____________________ SUPER MARIO RPG EXPANSION MY PERSONAL BLOG Got any SMRPG Hacking related question? astralgamma.nursing-resource.com |
giangurgolo |
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Level: 34 Posts: 50/219 EXP: 249556 Next: 4095 Since: 02-01-08 Last post: 3248 days Last view: 3248 days |
Download and apply the function demo patch, and look at this file (scroll down to HEXADECIMAL TO DECIMAL CONVERSION FOR OVERWORLD MENU HP NUMERALS). In a hex editor, jump to address $03E300 (ie. $C3E300). I don't remember a lot of the technical details, but it'll show you how I was able to display 4-digit HP. The ASM code for the XP display (which is probably in bank C3 too) I suspect would use a very similar process. |
al2fenrir |
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Panser Level: 41 Posts: 315/333 EXP: 443751 Next: 36394 Since: 09-20-09 Last post: 4958 days Last view: 4964 days |
Actually what I meant was the Exp. counter. I already manage to break the xp barrier and coin cap barrier. But the menu wasn't showing the right number. When it exceeds 9999, it's showing some other weird characters such as a bomb, the letter A, etc. This is maybe because the menu only supports up to 4 digits.
The same happens to the Coin count when in a store. It shows correctly only up to 999 and when it exceeds that number, it shows some weird characters as well. That's the only remaining problems of the hack thus far. EDIT: Oh sorry, I got what you mean... thanks... ____________________ SUPER MARIO RPG EXPANSION MY PERSONAL BLOG Got any SMRPG Hacking related question? astralgamma.nursing-resource.com |
al2fenrir |
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Panser Level: 41 Posts: 319/333 EXP: 443751 Next: 36394 Since: 09-20-09 Last post: 4958 days Last view: 4964 days |
The ROMs busted. Now, the levels won't load when you access it via a map point. Gian, is there any way for me to fix this one? ____________________ SUPER MARIO RPG EXPANSION MY PERSONAL BLOG Got any SMRPG Hacking related question? astralgamma.nursing-resource.com |
GRUNK |
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Goomba Compromised account. Please contact staff for a password reset. Level: 15 Posts: 22/33 EXP: 14572 Next: 1812 Since: 02-21-08 From: New york Last post: 2788 days Last view: 2788 days |
Is there any way Mario can use enemy spells? ____________________ not enough space for arguments |
Zealous98 |
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Red Goomba Level: 16 Posts: 16/40 EXP: 18729 Next: 1527 Since: 04-25-09 Last post: 3601 days Last view: 3601 days |
Posted by GRUNK Not technically, no. Playable characters are only limited using Ally spells. But, I think if you were a master scripter, you could alter an existing Ally spell to make it behave like an enemy spell. Scripting really does allow for almost any possibility, but alas it takes a lot of time and a lot of skill, both of which are scarce among users here. |
Thunder X |
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Mini Octorok Level: 11 Posts: 8/16 EXP: 4519 Next: 1466 Since: 09-01-10 From: The UK Last post: 4920 days Last view: 4920 days |
Posted by GRUNK No, I'm not sure he can. As zealous also stated, he can only use Ally spells. Have you tried scripting/editing an ally spell to make it behave like the spell you wish to add? It may be however quite time consuming and I'm quite limited when it comes to scripting |
Main - Super Mario RPG Hacking - How do I _________..? | New thread | New reply |
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